|All Moves||« Endeavor||Endure||Energy Ball »|
|×1:||Bug Dark Dragon Electric Fairy Fighting Fire Flying Grass Ground Ice Normal Poison Psychic Water|
|Base Power||Power Points||Accuracy|
Taught viaMove Tutor
Flavor TextThe user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
The user's HP cannot be lowered below 1 by any means for the remainder of this turn.
If the user successfully used Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard on the last turn, this move has a 50% chance to fail.
This move cannot be selected by Assist or Metronome.