Has charge turn

These moves require the user to spend a turn charging up before they deal damage or have their ultimate effect. A held Power Herb, or using the move while Power Garden is in effect, allows the user to skip this charge turn and act immediately. Sleep Talk cannot select any of these moves.

TurquoiseDex moves with the "Has charge turn" flag (7)

Move Type Class Power Acc PP Summary
BackstabDarkPhysical9090%10The user disappears into the shadows and then strikes from behind on the next turn. This attack always results in a critical hit.
Blackout WaveDarkSpecial120100%10A two-turn attack. The user gathers negative thoughts, then releases a wave of darkness and fear on the second turn.
Drag UnderWaterSpecial60100%10The user drags the foe under the water with it, holding it down until the next turn. The target cannot attack while underwater.
Lunar BeamFairySpecial120100%10A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.
PounceNormalPhysical100100%10A two-turn attack. The user braces itself and watches the target closely, then pounces on the second turn.
Ring of FireFireSpecial10095%5The user surrounds itself with a shield of impenetrable fire, then releases it on the second turn to damage all around it. It may leave its targets with a burn.
Void BurstPsychicSpecial80100%10The user disappears into a void of psychic energy, then releases it on the second turn to damage the opposing Pokémon.

Canon moves with the "Has charge turn" flag (10)

Move Type Class Power Acc PP Summary
BounceFlyingPhysical8585%5The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
DigGroundPhysical80100%10The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
DiveWaterPhysical80100%10Diving on the first turn, the user floats up and attacks on the next turn.
FlyFlyingPhysical9095%15The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.
Phantom ForceGhostPhysical90100%10The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Razor WindNormalSpecial80100%10A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Skull BashNormalPhysical130100%10The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.
Sky AttackFlyingPhysical14090%5A second-turn attack move where critical hits land more easily. This may also make the target flinch.
Sky DropFlyingPhysical60100%10The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
Solar BeamGrassSpecial120100%10A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.