Makes contact

These moves bring some part of the user's body into direct physical contact with the opponent (e.g., punches, tackles, bites, etc.). Abilities like Iron Barbs and Static activate when the bearer is hit by a contact attack.

TurquoiseDex moves with the "Makes contact" flag (38)

Move Type Class Power Acc PP Summary
Arc WeldElectricPhysical70100%20The user shocks the target with super-hot sparks. This may also burn the target. This move is super effective on Steel types.
BackstabDarkPhysical9090%10The user disappears into the shadows and then strikes from behind on the next turn. This attack always results in a critical hit.
BlindsideDarkPhysical120—%5The user attacks last. In return, this ramming move never misses.
Boulder CrashRockPhysical13090%10The target is crushed when the user falls on top of it. If it misses, the user is hurt instead.
Daring DashNormalPhysical9585%15The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed.
Destroyer DriverFightingPhysical9080%10The user cruelly slams the target's head into the ground and may stun or paralyze it. This move is Fighting and Dark type simultaneously.
Drag UnderWaterSpecial60100%10The user drags the foe under the water with it, holding it down until the next turn. The target cannot attack while underwater.
Dragon DiveDragonPhysical*85%5The user performs a spectacular dive into the foe while cloaked in flames. It grows in power the cooler the user is.
Drain LifeBugPhysical50100%10The user drains the target's blood. The user's HP is restored by over half of the damage taken by the target.
Face SlapDarkPhysical6090%15The user rudely slaps the target across the face, demoralizing it. All of the target's raised stats are returned to normal.
Flutter JumpFairyPhysical30100%15The user bounces cutely onto the target's head. This may also make the target flinch.
Frenzy StrikeNormalPhysical2085%10The user throws itself at the target with frantic speed two to five times in a row. This move always goes first.
Frozen BladeIcePhysical70100%20The user forms a keen blade of ice around its arm or claw and slashes the target. Critical hits land more easily.
Goblin ClawFairyPhysical70100%20The user slashes the target with cruel, sharp claws. Critical hits land more easily.
Ice DrillIcePhysical80100%10This attack inflicts big damage on a frozen target. This also thaws the target out, however.
ImpaleBugPhysical13090%5The user jabs its stinger, pincer or claw into the target without regard for its own safety.
Imperial ChargeDragonPhysical10080%10The user gallantly charges down the target, demoralizing it. All of the target's raised stats are returned to normal.
Ivy ScourgeGrassPhysical95100%10The user lashes the target with an itchy vine. It may also poison the target.
Jaw ThrashWaterPhysical8090%10The user traps the target by biting with powerful jaws and shakes it relentlessly for two to three turns.
LariatFightingPhysical80100%20The user knocks the opponent down hard with a mighty swing of its arm, startling it out of any attacks it might have been preparing.
Last StandFightingPhysical*100%10The user charges with a fierce determination fueled by its fallen friends. The more party Pokémon that have fainted or are ailing, the greater the damage.
LockjawSteelPhysical9075%15The user traps the target by biting with powerful, steely jaws and holds it in place for four to five turns.
MaelstromWaterPhysical11080%5The user charges forward with water swirling around it like an intense storm and slams into the target.
Mow DownSteelPhysical15075%5The target is charged with staggering force, injuring the user and possibly stunning the target.
Piston KickSteelPhysical75100%20The user throws a fast, chambered kick or stomp with a steel-hard leg.
Pixie PunchFairyPhysical60100%20The user punches the target with a fist full of sparkling powder. This may also confuse the target.
PounceNormalPhysical100100%10A two-turn attack. The user braces itself and watches the target closely, then pounces on the second turn.
Radiant ClawDragonPhysical80100%10The user slashes with claws glowing with powerful golden energy. This attack does special damage.
RestrainDarkPhysical1090%20The target is grabbed and squeezed for four to five turns. Holding the target in place makes it easier to catch.
Revel DanceFairyPhysical120100%10The user attacks with a frenzied, reckless dance for two to three turns. The user then becomes confused.
Rocket KickFirePhysical3095%10The user delivers two high-speed, jet-propelled kicks.
Slumber FangPoisonPhysical6090%10The user bites the target and injects a venom that causes the target to fall asleep on the next turn.
Super StingBugPhysical5590%10The user stings the target, injecting it with a strange venom that may cause harsh status problems.
TelestrikePsychicPhysical3085%20The user disappears and reappears right next to the target for a sudden strike. This move always goes first and may also make the target flinch.
Thunder CrashElectricPhysical13090%5The user builds up electricity and crashes into the target. The attack’s recoil harshly lowers the user’s Attack stat.
Vector JabPoisonPhysical5090%20The user attacks the target with an intensifying pathogen. If this move is used every turn, it has a greater chance of poisoning the target.
Whirling DanceFairyPhysical55100%15The user spins the target around in a wild, tiring dance that lowers the target's Attack stat.
Wild MaulFightingPhysical*85%5The user attacks viciously, savaging its target in a display of dominance. It grows in power the tougher the user is.

Canon moves with the "Makes contact" flag (188)

Move Type Class Power Acc PP Summary
AccelerockRockPhysical40100%20The user smashes into the target at high speed. This move always goes first.
AcrobaticsFlyingPhysical55100%15The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Aerial AceFlyingPhysical60—%20The user confounds the target with speed, then slashes. This attack never misses.
Aqua JetWaterPhysical40100%20The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Aqua TailWaterPhysical9090%10The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
AssuranceDarkPhysical60100%10If the target has already taken some damage in the same turn, this attack’s power is doubled.
AstonishGhostPhysical30100%15The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
AvalancheIcePhysical60100%10An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
BideNormalPhysical*—%10The user endures attacks for two turns, then strikes back to cause double the damage taken.
BindNormalPhysical1585%20Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
BiteDarkPhysical60100%25The target is bitten with viciously sharp fangs. This may also make the target flinch.
Blaze KickFirePhysical8590%10The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.
Body SlamNormalPhysical85100%15The user drops onto the target with its full body weight. This may also leave the target with paralysis.
BounceFlyingPhysical8585%5The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Brave BirdFlyingPhysical120100%15The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
Brick BreakFightingPhysical75100%15The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Brutal SwingDarkPhysical60100%20The user swings its body around violently to inflict damage on everything in its vicinity.
Bug BiteBugPhysical60100%20The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Bullet PunchSteelPhysical40100%30The user strikes the target with tough punches as fast as bullets. This move always goes first.
Chip AwayNormalPhysical70100%20Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.
Circle ThrowFightingPhysical6090%10The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
ClampWaterPhysical3585%15The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.
Close CombatFightingPhysical120100%5The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
Comet PunchNormalPhysical1885%15The target is hit with a flurry of punches that strike two to five times in a row.
ConstrictNormalPhysical10100%35The target is attacked with long, creeping tentacles or vines. This may also lower the target’s Speed stat.
CounterFightingPhysical*100%20A retaliation move that counters any physical attack, inflicting double the damage taken.
CovetNormalPhysical60100%25The user endearingly approaches the target, then steals the target’s held item.
CrabhammerWaterPhysical10090%10The target is hammered with a large pincer. Critical hits land more easily.
Cross ChopFightingPhysical10080%5The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Cross PoisonPoisonPhysical70100%20A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.
CrunchDarkPhysical80100%15The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
Crush ClawNormalPhysical7595%10The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.
CutSteelPhysical6595%20The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles.
DigGroundPhysical80100%10The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
DiveWaterPhysical80100%10Diving on the first turn, the user floats up and attacks on the next turn.
Dizzy PunchNormalPhysical70100%10The target is hit with rhythmically launched punches. This may also leave the target confused.
Double HitNormalPhysical3590%10The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
Double KickFightingPhysical30100%30The target is quickly kicked twice in succession using both feet.
Double SlapNormalPhysical1585%10The target is slapped repeatedly, back and forth, two to five times in a row.
Double-EdgeNormalPhysical120100%15A reckless, life-risking tackle. This also damages the user quite a lot.
Dragon ClawDragonPhysical80100%15The user slashes the target with huge, sharp claws.
Dragon RushDragonPhysical10075%10The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
Dragon TailDragonPhysical6090%10The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Drain PunchFightingPhysical75100%10An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Draining KissFairySpecial50100%10The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target.
Drill PeckFlyingPhysical80100%20A corkscrewing attack with a sharp beak acting as a drill.
Drill RunGroundPhysical8095%10The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Dual ChopDragonPhysical4090%15The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Dynamic PunchFightingPhysical10050%5The user punches the target with full, concentrated power. This confuses the target if it hits.
EndeavorNormalPhysical*100%5An attack move that cuts down the target’s HP to equal the user’s HP.
Extreme SpeedNormalPhysical80100%5The user charges the target at blinding speed. This move always goes first.
FacadeNormalPhysical70100%20An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Fake OutNormalPhysical40100%10An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
False SwipeNormalPhysical40100%40A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Feint AttackDarkPhysical60—%20The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Fell StingerBugPhysical30100%25When the user knocks out a target with this move, the user’s Attack stat rises sharply.
Fire FangFirePhysical6595%15The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Fire LashFirePhysical80100%15The user strikes the target with a burning lash. This also lowers the target's Defense stat.
Fire PunchFirePhysical75100%15The target is punched with a fiery fist. This may also leave the target with a burn.
First ImpressionBugPhysical90100%10Although this move has great power, it only works the first turn the user is in battle.
FlailNormalPhysical*100%15The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.
Flame ChargeFirePhysical50100%20Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
Flame WheelFirePhysical60100%25The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
Flare BlitzFirePhysical120100%15The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This may leave the target with a burn.
FlyFlyingPhysical9095%15The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.
Flying PressFightingPhysical8095%10The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
Focus PunchFightingPhysical150100%20The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Force PalmFightingPhysical60100%10The target is attacked with a shock wave. This may also leave the target with paralysis.
Foul PlayDarkPhysical95100%15The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.
FrustrationNormalPhysical*100%20A full-power attack that grows more powerful the less the user likes its Trainer.
Fury AttackNormalPhysical1585%20The target is jabbed repeatedly with a horn or beak two to five times in a row.
Fury CutterBugPhysical4095%20The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Fury SwipesNormalPhysical1880%15The target is raked with sharp claws or scythes quickly two to five times in a row.
Giga ImpactNormalPhysical15090%5The user charges at the target using every bit of its power. The user can’t move on the next turn.
Grass KnotGrassSpecial*100%20The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
GuillotineNormalPhysical*30%5A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
Gyro BallSteelPhysical*100%5The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
Hammer ArmFightingPhysical10090%10The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.
Head SmashRockPhysical15080%5The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.
HeadbuttNormalPhysical70100%15The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Heart StampPsychicPhysical60100%25The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.
Heavy SlamSteelPhysical*100%10The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.
High HorsepowerGroundPhysical9595%10The user fiercely attacks the target using its entire body.
High Jump KickFightingPhysical13090%10The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Horn AttackNormalPhysical65100%25The target is jabbed with a sharply pointed horn to inflict damage.
Horn DrillNormalPhysical*30%5The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
Horn LeechGrassPhysical75100%10The user drains the target’s energy with its horns. The user’s HP is restored by half the damage taken by the target.
Hyper FangNormalPhysical8090%15The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
Ice BallIcePhysical3090%20The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Ice FangIcePhysical6595%15The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Ice PunchIcePhysical75100%15The target is punched with an icy fist. This may also leave the target frozen.
InfestationBugSpecial20100%20The target is infested and attacked for four to five turns. The target can’t flee during this time.
Iron HeadSteelPhysical80100%15The user slams the target with its steel-hard head. This may also make the target flinch.
Iron TailSteelPhysical10075%15The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Jump KickFightingPhysical10095%10The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Karate ChopFightingPhysical50100%25The target is attacked with a sharp chop. Critical hits land more easily.
Knock OffDarkPhysical65100%25The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Last ResortNormalPhysical140100%5This move can be used only after the user has used all the other moves it knows in the battle.
Leaf BladeGrassPhysical90100%15The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
Leech LifeBugPhysical20100%15The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.
LickGhostPhysical30100%30The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
LiquidationWaterPhysical85100%10The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
Low KickFightingPhysical*100%20A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Low SweepFightingPhysical65100%20The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
LungeBugPhysical80100%15The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
Mach PunchFightingPhysical40100%30The user throws a punch at blinding speed. This move always goes first.
Mega PunchNormalPhysical8085%20The target is slugged by a punch thrown with muscle-packed power.
MegahornBugPhysical12085%10Using its tough and impressive horn, the user rams into the target with no letup.
Metal ClawSteelPhysical5095%35The target is raked with steel claws. This may also raise the user’s Attack stat.
Meteor MashSteelPhysical9090%10The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat.
Needle ArmGrassPhysical60100%15The user attacks by wildly swinging its thorny arms. This may also make the target flinch.
Night SlashDarkPhysical70100%15The user slashes the target the instant an opportunity arises. Critical hits land more easily.
NuzzleElectricPhysical20100%20The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
OutrageDragonPhysical120100%10The user rampages and attacks for two to three turns. The user then becomes confused.
PaybackDarkPhysical50100%10The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
PeckFlyingPhysical35100%35The target is jabbed with a sharply pointed beak or horn.
Petal DanceGrassSpecial120100%10The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
Phantom ForceGhostPhysical90100%10The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Play RoughFairyPhysical9090%10The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
PluckFlyingPhysical60100%20The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Poison FangPoisonPhysical50100%15The user bites the target with toxic fangs. This may also leave the target badly poisoned.
Poison JabPoisonPhysical80100%20The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
Poison TailPoisonPhysical50100%25The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
PoundNormalPhysical40100%35The target is physically pounded with a long tail, a foreleg, or the like.
Power TripDarkPhysical20100%10The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power.
Power WhipGrassPhysical12085%10The user violently whirls its vines or tentacles to harshly lash the target.
Power-Up PunchFightingPhysical40100%20Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
Psychic FangsPsychicPhysical85100%10The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
PunishmentDarkPhysical*100%5The more the target has powered up with stat changes, the greater the move’s power.
PursuitDarkPhysical40100%20An attack move that inflicts double damage if used on a target that is switching out of battle.
Quick AttackNormalPhysical40100%30The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
RageNormalPhysical20100%20As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Rapid SpinNormalPhysical20100%40A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Razor ShellWaterPhysical7595%10The user cuts its target with sharp shells. This may also lower the target’s Defense stat.
RetaliateNormalPhysical70100%5The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.
ReturnNormalPhysical*100%20A full-power attack that grows more powerful the more the user likes its Trainer.
RevengeFightingPhysical60100%10An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
ReversalFightingPhysical*100%15An all-out attack that becomes more powerful the less HP the user has.
Rock ClimbNormalPhysical9085%20The user attacks the target by smashing into it with incredible force. This may also confuse the target.
Rock SmashFightingPhysical40100%15The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
Rolling KickFightingPhysical6085%15The user lashes out with a quick, spinning kick. This may also make the target flinch.
RolloutRockPhysical3090%20The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Sacred SwordFightingPhysical90100%15The user attacks by slicing with a long horn. The target’s stat changes don’t affect this attack’s damage.
ScratchNormalPhysical40100%35Hard, pointed, sharp claws rake the target to inflict damage.
Seismic TossFightingPhysical*100%20The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.
Shadow ClawGhostPhysical70100%15The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Shadow PunchGhostPhysical60—%20The user throws a punch from the shadows. This attack never misses.
Shadow SneakGhostPhysical40100%30The user extends its shadow and attacks the target from behind. This move always goes first.
Skull BashNormalPhysical130100%10The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.
Sky DropFlyingPhysical60100%10The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
Sky UppercutFightingPhysical8590%15The user attacks the target with an uppercut thrown skyward with force.
SlamNormalPhysical8075%20The target is slammed with a long tail, vines, or the like to inflict damage.
SlashNormalPhysical70100%20The target is attacked with a slash of claws or blades. Critical hits land more easily.
Smart StrikeSteelPhysical70—%10The user stabs the target with a sharp horn. This attack never misses.
Smelling SaltsNormalPhysical70100%10This attack inflicts double damage on a target with paralysis. This also cures the target’s paralysis, however.
SparkElectricPhysical65100%20The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
Steel WingSteelPhysical7090%25The target is hit with wings of steel. This may also raise the user’s Defense stat.
StompNormalPhysical65100%20The target is stomped with a big foot. This may also make the target flinch.
Stomping TantrumGroundPhysical75100%10Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
Storm ThrowFightingPhysical60100%10The user strikes the target with a fierce blow. This attack always results in a critical hit.
StrengthNormalPhysical80100%15The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
StruggleNormalPhysical50—%An attack that is used in desperation only if the user has no PP. This also damages the user a little.
SubmissionFightingPhysical8080%20The user grabs the target and recklessly dives for the ground. This also damages the user a little.
Sucker PunchDarkPhysical80100%5This move enables the user to attack first. This move fails if the target is not readying an attack.
Super FangNormalPhysical*90%10The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.
SuperpowerFightingPhysical120100%5The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
TackleNormalPhysical50100%35A physical attack in which the user charges and slams into the target with its whole body.
Tail SlapNormalPhysical2585%10The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
Take DownNormalPhysical9085%20A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
ThiefDarkPhysical60100%25The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
ThrashNormalPhysical120100%10The user rampages and attacks for two to three turns. The user then becomes confused.
Throat ChopDarkPhysical80100%15The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
Thunder FangElectricPhysical6595%15The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Thunder PunchElectricPhysical75100%15The target is punched with an electrified fist. This may also leave the target with paralysis.
Trump CardNormalSpecial*—%5The fewer PP this move has, the greater its power.
U-turnBugPhysical70100%20After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Vice GripNormalPhysical55100%30The target is gripped and squeezed from both sides to inflict damage.
Vine WhipGrassPhysical45100%25The target is struck with slender, whiplike vines to inflict damage.
Vital ThrowFightingPhysical70—%10The user attacks last. In return, this throw move never misses.
Wake-Up SlapFightingPhysical70100%10This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
WaterfallWaterPhysical80100%15The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
Wild ChargeElectricPhysical90100%15The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Wing AttackFlyingPhysical60100%35The target is struck with large, imposing wings spread wide to inflict damage.
Wood HammerGrassPhysical120100%15The user slams its rugged body into the target to attack. This also damages the user quite a lot.
WrapNormalPhysical1590%20A long body or vines are used to wrap and squeeze the target for four to five turns.
Wring OutNormalSpecial*100%5The user powerfully wrings the target. The more HP the target has, the greater the move’s power.
X-ScissorBugPhysical80100%15The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
Zen HeadbuttPsychicPhysical8090%15The user focuses its willpower to its head and attacks the target. This may also make the target flinch.