The user rampages and attacks for two to three turns. The user then becomes confused.
User is forced to attack with this move for 2–3 turns, selected at random, and cannot switch out or perform any other actions. If this move misses or otherwise fails while in effect (e.g. due to paralysis, flinching, the opponent becoming immune, etc.) the attack ends immediately. After the last hit, the user becomes confused.
Safeguard does not protect against the confusion from this move.