Zanthera

Zanthera

Classification

The Tiger Pokémon

Normal

Damage Taken*

×4: N/A
×2: Fighting
×1: Bug Dark Dragon Electric Fairy Fire Flying Grass Ground Ice Normal Poison Psychic Rock Steel Water
×0.5: N/A
×0.25: N/A
×0: Ghost

Abilities

Immunity
Prevents the Pokémon from getting poisoned.
Toxic Boost hidden ability
Powers up physical attacks when the Pokémon is poisoned.

Base Stats (538 total)

HP: 83
83
Attack: 125
125
Defense: 80
80
Sp. Atk: 70
70
Sp. Def: 80
80
Speed: 100
100

Size

  • Height: 5'7" / 1.7 m
  • Weight: 199.3 lbs / 90.4 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Field

Tags

Stage 1, Fully evolved, Has canon relative

Evolutionary Family

Zangoose
Zangoose
Base form
Zanthera
Zanthera
Trade while holding White Jewel

Flavor Info

Pokédex Entries

All Zanthera possess a deep, instinctive hatred of Seviron. They use their vicious claws and formidable strength to combat their sturdy adversaries.


Zanthera put a great deal of brute force behind every move they make in battle. They throw their full power into each swing of their claws in hopes of shredding tough Seviron scales.

Name Origin

"Zan-" to match Zangoose + Panthera, the genus name for tigers and other large cats

Misc Data

  • Catch Rate: 45
  • Base Happiness: 70

Wild Held Items

  • 5% Quick Claw

Pokédex Categories

Color

White

Body Shape

Bipedal with tail Bipedal with tail

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1 Scratch Normal Physical 40 100% 35 Hard, pointed, sharp claws rake the target to inflict damage.
1 Leer Normal Other 100% 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
5 Quick Attack Normal Physical 40 100% 30 The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
8 Fury Cutter Bug Physical 40 95% 20 The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
12 Assurance Dark Physical 60 100% 10 If the target has already taken some damage in the same turn, this attack’s power is doubled.
15 Hone Claws Dark Other —% 15 The user sharpens its claws to boost its Attack stat and accuracy.
19 Slash Normal Physical 70 100% 20 The target is attacked with a slash of claws or blades. Critical hits land more easily.
22 Revenge Fighting Physical 60 100% 10 An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
26 Crush Claw Normal Physical 75 95% 10 The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.
29 False Swipe Normal Physical 40 100% 40 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
33 Agility Psychic Other —% 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
36 Detect Fighting Other —% 5 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
40 Punishment Dark Physical * 100% 5 The more the target has powered up with stat changes, the greater the move’s power.
43 Taunt Dark Other 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
47 Swords Dance Normal Other —% 20 A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
50 Close Combat Fighting Physical 120 100% 5 The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
54 Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM/HM Moves

Move Type Class Power Acc PP Summary
Aerial Ace Flying Physical 60 —% 20 The user confounds the target with speed, then slashes. This attack never misses.
Attract Normal Other 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Berry Share Normal Other —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
Blizzard Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Brick Break Fighting Physical 75 100% 15 The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
Calm Skies Normal Other —% 5 The user clears the skies and calms the wind, returning the weather to normal.
Confide Normal Other —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
Cut Steel Physical 65 95% 20 The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles.
Daring Dash Normal Physical 95 85% 15 The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed.
Dig Ground Physical 80 100% 10 The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
Double Team Normal Other —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Earthquake Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
Embargo Dark Other 100% 15 This move prevents the target from using its held item. Its Trainer is also prevented from using items on it.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
False Swipe Normal Physical 40 100% 40 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Fire Blast Fire Special 110 85% 5 The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
Flamethrower Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Fling Dark Physical * 100% 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item.
Focus Blast Fighting Special 120 70% 5 The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.
Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.
Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
Hone Claws Dark Other —% 15 The user sharpens its claws to boost its Attack stat and accuracy.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Impale Bug Physical 130 90% 5 The user jabs its stinger, pincer or claw into the target without regard for its own safety.
Incinerate Fire Special 60 100% 15 The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Lariat Fighting Physical 80 100% 20 The user knocks the opponent down hard with a mighty swing of its arm, startling it out of any attacks it might have been preparing.
Low Sweep Fighting Physical 65 100% 20 The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
Payback Dark Physical 50 100% 10 The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
Poison Jab Poison Physical 80 100% 20 The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
Pounce Normal Physical 100 100% 10 A two-turn attack. The user braces itself and watches the target closely, then pounces on the second turn.
Power-Up Punch Fighting Physical 40 100% 20 Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
Protect Normal Other —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain Dance Water Other —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Rest Psychic Other —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Retaliate Normal Physical 70 100% 5 The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.
Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
Roar Normal Other —% 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
Rock Tomb Rock Physical 60 95% 15 Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Shadow Ball Ghost Special 80 100% 15 The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Shadow Claw Ghost Physical 70 100% 15 The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Sleep Talk Normal Other —% 10 While it is asleep, the user randomly uses one of the moves it knows.
Snarl Dark Special 55 95% 15 The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
Solar Beam Grass Special 120 100% 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.
Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
Substitute Normal Other —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
Sunny Day Fire Other —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
Swagger Normal Other 90% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Swords Dance Normal Other —% 20 A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
Taunt Dark Other 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
Thief Dark Physical 60 100% 25 The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Thunder Electric Special 110 70% 10 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunderbolt Electric Special 90 100% 15 A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Toxic Poison Other 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
X-Scissor Bug Physical 80 100% 15 The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Tutor Moves

Move Type Class Power Acc PP Summary
Aftershock Ground Physical 60 100% 10 The user strikes the ground and causes a series of tremors that shake the target over two turns.
Captivate Normal Other 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Endeavor Normal Physical * 100% 5 An attack move that cuts down the target’s HP to equal the user’s HP.
Endure Normal Other —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Fire Punch Fire Physical 75 100% 15 The target is punched with a fiery fist. This may also leave the target with a burn.
Focus Punch Fighting Physical 150 100% 20 The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Fury Cutter Bug Physical 40 95% 20 The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Giga Drain Grass Special 75 100% 10 A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Ice Punch Ice Physical 75 100% 15 The target is punched with an icy fist. This may also leave the target frozen.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Knock Off Dark Physical 65 100% 25 The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Last Resort Normal Physical 140 100% 5 This move can be used only after the user has used all the other moves it knows in the battle.
Low Kick Fighting Physical * 100% 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Rollout Rock Physical 30 90% 20 The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Shock Wave Electric Special 60 —% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Sucker Punch Dark Physical 80 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Swift Normal Special 60 —% 20 Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Thunder Punch Electric Physical 75 100% 15 The target is punched with an electrified fist. This may also leave the target with paralysis.
Water Pulse Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Work Up Normal Other —% 30 The user is roused, and its Attack and Sp. Atk stats increase.

Egg Moves

Move Type Class Power Acc PP Summary
Counter Fighting Physical * 100% 20 A retaliation move that counters any physical attack, inflicting double the damage taken.
Curse Ghost Other —% 10 A move that works differently for the Ghost type than for all other types.
Disable Normal Other 100% 20 For four turns, this move prevents the target from using the move it last used.
Double Hit Normal Physical 35 90% 10 The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
Double Kick Fighting Physical 30 100% 30 The target is quickly kicked twice in succession using both feet.
Feint Normal Physical 30 100% 10 An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.
Final Gambit Fighting Special * 100% 5 The user risks everything to attack its target. The user faints but does damage equal to its HP.
Flail Normal Physical * 100% 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.
Fury Swipes Normal Physical 18 80% 15 The target is raked with sharp claws or scythes quickly two to five times in a row.
Metal Claw Steel Physical 50 95% 35 The target is raked with steel claws. This may also raise the user’s Attack stat.
Night Slash Dark Physical 70 100% 15 The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Quick Guard Fighting Other —% 15 The user protects itself and its allies from priority moves.
Razor Wind Normal Special 80 100% 10 A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

Other Moves

Move Type Class Power Acc PP Summary Learned
Pursuit Dark Physical 40 100% 20 An attack move that inflicts double damage if used on a target that is switching out of battle. as Zangoose (level 12)

Other Official Images

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Shiny Zanthera
Shiny version.