All Moves | « Fairy Jinx | Fairy Ring | Fairy Wind » |
---|---|---|---|
TurquoiseDex Moves | « Fairy Jinx | Fairy Ring | Feather Rain » |
Fairy Ring
Type
Damage Dealt*
×2: | Dark Dragon Fighting |
---|---|
×1: | Bug Electric Fairy Flying Ghost Grass Ground Ice Normal Psychic Rock Water |
×0.5: | Fire Poison Steel |
×0: | N/A |
Stats
Base Power | Power Points | Accuracy |
---|---|---|
35 | 15 | 85% |
Effect Chance | Priority | Target |
—% | 0 | Single non-user |
Move Flags
Flavor Text
The target becomes trapped within a ring of light and energy that buffets it for four to five turns.Move Description
The user summons a glowing whirlwind of light and strange energy from the ground, trapping the target at its center and continually blasting them with its magic.
Effect
For the next 4–5 turns, the target cannot leave the field unless it is a Ghost-type or is holding a Shed Shell, and is damaged for 1/8 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends.
Has a 50% chance to last for 4 turns, and a 50% chance to last for 5 turns. If user is holding a Grip Claw, this move will always last for 5 turns. If the user is holding a Binding Band, the damage dealt at the end of each turn is 1/6 instead of 1/8.
Rapid Spin cancels this effect.