All Moves | « Infestation | Ingrain | Invigorate » |
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Ingrain
Type
Damage Dealt*
×2: | Ground Rock Water |
---|---|
×1: | Dark Electric Fairy Fighting Ghost Ice Normal Psychic |
×0.5: | Bug Dragon Fire Flying Grass Poison Steel |
×0: | N/A |
Stats
Base Power | Power Points | Accuracy |
---|---|---|
— | 20 | —% |
Effect Chance | Priority | Target |
—% | 0 | User |
Move Flags
Flavor Text
The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out.Effect
Prevents the user from switching out. User regains 1/16 of its max HP at the end of every turn. If the user was immune to Ground attacks, it will now take normal damage from them.
Circle Throw, Dragon Tail, Roar and Whirlwind will not affect the user. The user cannot use Magnet Rise.
The user may still use Parting Shot, U-turn or Volt Switch to leave the field.
This effect can be passed with Baton Pass.