| Move |
Type |
Class |
Power |
Acc |
PP |
Summary |
| Absorb | Grass | Special | 20 | 100% | 25 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Accelerock | Rock | Physical | 40 | 100% | 20 | The user smashes into the target at high speed. This move always goes first. |
| Acid | Poison | Special | 40 | 100% | 30 | The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. |
| Acid Spray | Poison | Special | 40 | 100% | 20 | The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat. |
| Acrobatics | Flying | Physical | 55 | 100% | 15 | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
| Aerial Ace | Flying | Physical | 60 | —% | 20 | The user confounds the target with speed, then slashes. This attack never misses. |
| Aeroblast | Flying | Special | 100 | 95% | 5 | A vortex of air is shot at the target to inflict damage. Critical hits land more easily. |
| Air Cutter | Flying | Special | 60 | 95% | 25 | The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. |
| Air Slash | Flying | Special | 75 | 95% | 15 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Ancient Power | Rock | Special | 60 | 100% | 5 | The user attacks with a prehistoric power. This may also raise all the user’s stats at once. |
| Aqua Jet | Water | Physical | 40 | 100% | 20 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| Aqua Tail | Water | Physical | 90 | 90% | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Assurance | Dark | Physical | 60 | 100% | 10 | If the target has already taken some damage in the same turn, this attack’s power is doubled. |
| Astonish | Ghost | Physical | 30 | 100% | 15 | The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
| Attract | Normal | Other | — | 100% | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| Aura Sphere | Fighting | Special | 80 | —% | 20 | The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. |
| Aurora Beam | Ice | Special | 65 | 100% | 20 | The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. |
| Avalanche | Ice | Physical | 60 | 100% | 10 | An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. |
| Baby-Doll Eyes | Fairy | Other | — | 100% | 30 | The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. |
| Barrage | Normal | Physical | 15 | 85% | 20 | Round objects are hurled at the target to strike two to five times in a row. |
| Beat Up | Dark | Physical | * | 100% | 10 | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
| Bestow | Normal | Other | — | —% | 15 | The user passes its held item to the target when the target isn’t holding an item. |
| Bind | Normal | Physical | 15 | 85% | 20 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| Bite | Dark | Physical | 60 | 100% | 25 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Blast Burn | Fire | Special | 150 | 90% | 5 | The target is razed by a fiery explosion. The user can’t move on the next turn. |
| Blaze Kick | Fire | Physical | 85 | 90% | 10 | The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn. |
| Blizzard | Ice | Special | 110 | 70% | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Block | Normal | Other | — | —% | 5 | The user blocks the target’s way with arms spread wide to prevent escape. |
| Body Slam | Normal | Physical | 85 | 100% | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| Boomburst | Normal | Special | 140 | 100% | 10 | The user attacks everything around it with the destructive power of a terrible, explosive sound. |
| Bounce | Flying | Physical | 85 | 85% | 5 | The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
| Brave Bird | Flying | Physical | 120 | 100% | 15 | The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. |
| Brick Break | Fighting | Physical | 75 | 100% | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| Brine | Water | Special | 65 | 100% | 10 | If the target’s HP is half or less, this attack will hit with double the power. |
| Brutal Swing | Dark | Physical | 60 | 100% | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. |
| Bubble | Water | Special | 40 | 100% | 30 | A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. |
| Bubble Beam | Water | Special | 65 | 100% | 20 | A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. |
| Bug Bite | Bug | Physical | 60 | 100% | 20 | The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Bug Buzz | Bug | Special | 90 | 100% | 10 | The user vibrates its wings to generate a damaging sound wave. This may also lower the target’s Sp. Def stat. |
| Bulldoze | Ground | Physical | 60 | 100% | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
| Bullet Punch | Steel | Physical | 40 | 100% | 30 | The user strikes the target with tough punches as fast as bullets. This move always goes first. |
| Bullet Seed | Grass | Physical | 25 | 100% | 30 | The user forcefully shoots seeds at the target two to five times in a row. |
| Burn Up | Fire | Special | 130 | 100% | 5 | To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. |
| Captivate | Normal | Other | — | 100% | 20 | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| Charge Beam | Electric | Special | 50 | 90% | 10 | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| Charm | Fairy | Other | — | 100% | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
| Chatter | Flying | Special | 65 | 100% | 20 | The user attacks using a sound wave based on words it has learned. This confuses the target. |
| Chip Away | Normal | Physical | 70 | 100% | 20 | Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage. |
| Circle Throw | Fighting | Physical | 60 | 90% | 10 | The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Clamp | Water | Physical | 35 | 85% | 15 | The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns. |
| Clear Smog | Poison | Special | 50 | —% | 15 | The user attacks by throwing a clump of special mud. All stat changes are returned to normal. |
| Close Combat | Fighting | Physical | 120 | 100% | 5 | The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. |
| Comet Punch | Normal | Physical | 18 | 85% | 15 | The target is hit with a flurry of punches that strike two to five times in a row. |
| Confide | Normal | Other | — | —% | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| Confuse Ray | Ghost | Other | — | 100% | 10 | The target is exposed to a sinister ray that triggers confusion. |
| Confusion | Psychic | Special | 50 | 100% | 25 | The target is hit by a weak telekinetic force. This may also confuse the target. |
| Constrict | Normal | Physical | 10 | 100% | 35 | The target is attacked with long, creeping tentacles or vines. This may also lower the target’s Speed stat. |
| Cotton Spore | Grass | Other | — | 100% | 40 | The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stats. |
| Covet | Normal | Physical | 60 | 100% | 25 | The user endearingly approaches the target, then steals the target’s held item. |
| Crabhammer | Water | Physical | 100 | 90% | 10 | The target is hammered with a large pincer. Critical hits land more easily. |
| Cross Chop | Fighting | Physical | 100 | 80% | 5 | The user delivers a double chop with its forearms crossed. Critical hits land more easily. |
| Cross Poison | Poison | Physical | 70 | 100% | 20 | A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. |
| Crunch | Dark | Physical | 80 | 100% | 15 | The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. |
| Crush Claw | Normal | Physical | 75 | 95% | 10 | The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat. |
| Cut | Steel | Physical | 65 | 95% | 20 | The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles. |
| Dark Pulse | Dark | Special | 80 | 100% | 15 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| Dazzling Gleam | Fairy | Special | 80 | 100% | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
| Defog | Flying | Other | — | —% | 15 | A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. |
| Dig | Ground | Physical | 80 | 100% | 10 | The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
| Disable | Normal | Other | — | 100% | 20 | For four turns, this move prevents the target from using the move it last used. |
| Disarming Voice | Fairy | Special | 40 | —% | 15 | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| Discharge | Electric | Special | 80 | 100% | 15 | The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. |
| Dive | Water | Physical | 80 | 100% | 10 | Diving on the first turn, the user floats up and attacks on the next turn. |
| Dizzy Punch | Normal | Physical | 70 | 100% | 10 | The target is hit with rhythmically launched punches. This may also leave the target confused. |
| Double Hit | Normal | Physical | 35 | 90% | 10 | The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. |
| Double Kick | Fighting | Physical | 30 | 100% | 30 | The target is quickly kicked twice in succession using both feet. |
| Double Slap | Normal | Physical | 15 | 85% | 10 | The target is slapped repeatedly, back and forth, two to five times in a row. |
| Double-Edge | Normal | Physical | 120 | 100% | 15 | A reckless, life-risking tackle. This also damages the user quite a lot. |
| Draco Meteor | Dragon | Special | 130 | 90% | 5 | Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
| Dragon Breath | Dragon | Special | 60 | 100% | 20 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
| Dragon Claw | Dragon | Physical | 80 | 100% | 15 | The user slashes the target with huge, sharp claws. |
| Dragon Pulse | Dragon | Special | 85 | 100% | 10 | The target is attacked with a shock wave generated by the user’s gaping mouth. |
| Dragon Rage | Dragon | Special | — | 100% | 10 | This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. |
| Dragon Rush | Dragon | Physical | 100 | 75% | 10 | The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. |
| Dragon Tail | Dragon | Physical | 60 | 90% | 10 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Drain Punch | Fighting | Physical | 75 | 100% | 10 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
| Draining Kiss | Fairy | Special | 50 | 100% | 10 | The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target. |
| Dream Eater | Psychic | Special | 100 | 100% | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
| Drill Peck | Flying | Physical | 80 | 100% | 20 | A corkscrewing attack with a sharp beak acting as a drill. |
| Drill Run | Ground | Physical | 80 | 95% | 10 | The user crashes into its target while rotating its body like a drill. Critical hits land more easily. |
| Dual Chop | Dragon | Physical | 40 | 90% | 15 | The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. |
| Dynamic Punch | Fighting | Physical | 100 | 50% | 5 | The user punches the target with full, concentrated power. This confuses the target if it hits. |
| Earth Power | Ground | Special | 90 | 100% | 10 | The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def. |
| Earthquake | Ground | Physical | 100 | 100% | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
| Echoed Voice | Normal | Special | 40 | 100% | 15 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| Eerie Impulse | Electric | Other | — | 100% | 15 | The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. |
| Egg Bomb | Normal | Physical | 100 | 75% | 10 | A large egg is hurled at the target with maximum force to inflict damage. |
| Electrify | Electric | Other | — | —% | 20 | If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type. |
| Electro Ball | Electric | Special | * | 100% | 10 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. |
| Electroweb | Electric | Special | 55 | 95% | 15 | The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. |
| Embargo | Dark | Other | — | 100% | 15 | This move prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
| Ember | Fire | Special | 40 | 100% | 25 | The target is attacked with small flames. This may also leave the target with a burn. |
| Encore | Normal | Other | — | 100% | 5 | The user compels the target to keep using only the move it last used for three turns. |
| Endeavor | Normal | Physical | * | 100% | 5 | An attack move that cuts down the target’s HP to equal the user’s HP. |
| Energy Ball | Grass | Special | 90 | 100% | 10 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. |
| Entrainment | Normal | Other | — | 100% | 15 | The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. |
| Eruption | Fire | Special | 150 | 100% | 5 | The user attacks opposing Pokémon with explosive fury. The lower the user’s HP, the lower the move’s power. |
| Explosion | Normal | Physical | 250 | 100% | 5 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| Extrasensory | Psychic | Special | 80 | 100% | 20 | The user attacks with an odd, unseeable power. This may also make the target flinch. |
| Extreme Speed | Normal | Physical | 80 | 100% | 5 | The user charges the target at blinding speed. This move always goes first. |
| Facade | Normal | Physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| Fairy Wind | Fairy | Special | 40 | 100% | 30 | The user stirs up a fairy wind and strikes the target with it. |
| Fake Out | Normal | Physical | 40 | 100% | 10 | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
| Fake Tears | Dark | Other | — | 100% | 20 | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
| False Swipe | Normal | Physical | 40 | 100% | 40 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Feather Dance | Flying | Other | — | 100% | 15 | The user covers the target’s body with a mass of down that harshly lowers its Attack stat. |
| Feint | Normal | Physical | 30 | 100% | 10 | An attack that hits a target using Protect or Detect. This also lifts the effects of those moves. |
| Feint Attack | Dark | Physical | 60 | —% | 20 | The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
| Fell Stinger | Bug | Physical | 30 | 100% | 25 | When the user knocks out a target with this move, the user’s Attack stat rises sharply. |
| Fiery Dance | Fire | Special | 80 | 100% | 10 | Cloaked in flames, the user dances and flaps its wings. This may also raise the user’s Sp. Atk stat. |
| Fire Blast | Fire | Special | 110 | 85% | 5 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Fire Fang | Fire | Physical | 65 | 95% | 15 | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Fire Lash | Fire | Physical | 80 | 100% | 15 | The user strikes the target with a burning lash. This also lowers the target's Defense stat. |
| Fire Pledge | Fire | Special | 80 | 100% | 10 | A column of fire hits the target. When used with its grass equivalent, its damage increases and a vast sea of fire appears. |
| Fire Punch | Fire | Physical | 75 | 100% | 15 | The target is punched with a fiery fist. This may also leave the target with a burn. |
| Fire Spin | Fire | Special | 35 | 85% | 15 | The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| First Impression | Bug | Physical | 90 | 100% | 10 | Although this move has great power, it only works the first turn the user is in battle. |
| Fissure | Ground | Physical | * | 30% | 5 | The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
| Flail | Normal | Physical | * | 100% | 15 | The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. |
| Flame Burst | Fire | Special | 70 | 100% | 15 | The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
| Flame Charge | Fire | Physical | 50 | 100% | 20 | Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. |
| Flame Wheel | Fire | Physical | 60 | 100% | 25 | The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. |
| Flamethrower | Fire | Special | 90 | 100% | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Flare Blitz | Fire | Physical | 120 | 100% | 15 | The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This may leave the target with a burn. |
| Flash | Normal | Other | — | 100% | 20 | The user flashes a bright light that cuts the target’s accuracy. |
| Flash Cannon | Steel | Special | 80 | 100% | 10 | The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat. |
| Flatter | Dark | Other | — | 100% | 15 | Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat. |
| Fling | Dark | Physical | * | 100% | 10 | The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
| Fly | Flying | Physical | 90 | 95% | 15 | The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. |
| Flying Press | Fighting | Physical | 80 | 95% | 10 | The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. |
| Focus Blast | Fighting | Special | 120 | 70% | 5 | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. |
| Force Palm | Fighting | Physical | 60 | 100% | 10 | The target is attacked with a shock wave. This may also leave the target with paralysis. |
| Foresight | Normal | Other | — | —% | 40 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
| Forest's Curse | Grass | Other | — | 100% | 20 | The user puts a forest curse on the target. Afflicted targets are now Grass type as well. |
| Foul Play | Dark | Physical | 95 | 100% | 15 | The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power. |
| Freeze-Dry | Ice | Special | 70 | 100% | 20 | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. |
| Frenzy Plant | Grass | Special | 150 | 90% | 5 | The user slams the target with an enormous tree. The user can’t move on the next turn. |
| Frost Breath | Ice | Special | 60 | 90% | 10 | The user blows its cold breath on the target. This attack always results in a critical hit. |
| Frustration | Normal | Physical | * | 100% | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| Fury Attack | Normal | Physical | 15 | 85% | 20 | The target is jabbed repeatedly with a horn or beak two to five times in a row. |
| Fury Cutter | Bug | Physical | 40 | 95% | 20 | The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
| Fury Swipes | Normal | Physical | 18 | 80% | 15 | The target is raked with sharp claws or scythes quickly two to five times in a row. |
| Gastro Acid | Poison | Other | — | 100% | 10 | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability. |
| Giga Drain | Grass | Special | 75 | 100% | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Giga Impact | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
| Glare | Normal | Other | — | 100% | 30 | The user intimidates the target with the pattern on its belly to cause paralysis. |
| Grass Knot | Grass | Special | * | 100% | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
| Grass Pledge | Grass | Special | 80 | 100% | 10 | A column of grass hits the target. When used with its water equivalent, its damage increases and a vast swamp appears. |
| Grass Whistle | Grass | Other | — | 55% | 15 | The user plays a pleasant melody that lulls the target into a deep sleep. |
| Growl | Normal | Other | — | 100% | 40 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Guard Swap | Psychic | Other | — | —% | 10 | The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
| Guillotine | Normal | Physical | * | 30% | 5 | A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. |
| Gunk Shot | Poison | Physical | 120 | 80% | 5 | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Gust | Flying | Special | 40 | 100% | 35 | A gust of wind is whipped up by wings and launched at the target to inflict damage. |
| Gyro Ball | Steel | Physical | * | 100% | 5 | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. |
| Hammer Arm | Fighting | Physical | 100 | 90% | 10 | The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however. |
| Head Smash | Rock | Physical | 150 | 80% | 5 | The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. |
| Headbutt | Normal | Physical | 70 | 100% | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Heal Block | Psychic | Other | — | 100% | 15 | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
| Heart Stamp | Psychic | Physical | 60 | 100% | 25 | The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch. |
| Heat Wave | Fire | Special | 95 | 90% | 10 | The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. |
| Heavy Slam | Steel | Physical | * | 100% | 10 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. |
| Hex | Ghost | Special | 65 | 100% | 10 | This relentless attack does massive damage to a target affected by status conditions. |
| Hidden Power | Normal | Special | 60 | 100% | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| High Horsepower | Ground | Physical | 95 | 95% | 10 | The user fiercely attacks the target using its entire body. |
| High Jump Kick | Fighting | Physical | 130 | 90% | 10 | The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
| Horn Attack | Normal | Physical | 65 | 100% | 25 | The target is jabbed with a sharply pointed horn to inflict damage. |
| Horn Drill | Normal | Physical | * | 30% | 5 | The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. |
| Horn Leech | Grass | Physical | 75 | 100% | 10 | The user drains the target’s energy with its horns. The user’s HP is restored by half the damage taken by the target. |
| Hurricane | Flying | Special | 110 | 70% | 10 | The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. |
| Hydro Cannon | Water | Special | 150 | 90% | 5 | The target is hit with a watery blast. The user can’t move on the next turn. |
| Hydro Pump | Water | Special | 110 | 80% | 5 | The target is blasted by a huge volume of water launched under great pressure. |
| Hyper Beam | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| Hyper Fang | Normal | Physical | 80 | 90% | 15 | The user bites hard on the target with its sharp front fangs. This may also make the target flinch. |
| Hyper Voice | Normal | Special | 90 | 100% | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. |
| Hypnosis | Psychic | Other | — | 60% | 20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| Ice Ball | Ice | Physical | 30 | 90% | 20 | The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
| Ice Beam | Ice | Special | 90 | 100% | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Ice Fang | Ice | Physical | 65 | 95% | 15 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Ice Punch | Ice | Physical | 75 | 100% | 15 | The target is punched with an icy fist. This may also leave the target frozen. |
| Ice Shard | Ice | Physical | 40 | 100% | 30 | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
| Icicle Crash | Ice | Physical | 85 | 90% | 10 | The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. |
| Icicle Spear | Ice | Physical | 25 | 100% | 30 | The user launches sharp icicles at the target two to five times in a row. |
| Icy Wind | Ice | Special | 55 | 95% | 15 | The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |
| Incinerate | Fire | Special | 60 | 100% | 15 | The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
| Inferno | Fire | Special | 100 | 50% | 5 | The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. |
| Infestation | Bug | Special | 20 | 100% | 20 | The target is infested and attacked for four to five turns. The target can’t flee during this time. |
| Iron Head | Steel | Physical | 80 | 100% | 15 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Iron Tail | Steel | Physical | 100 | 75% | 15 | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
| Jump Kick | Fighting | Physical | 100 | 95% | 10 | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
| Karate Chop | Fighting | Physical | 50 | 100% | 25 | The target is attacked with a sharp chop. Critical hits land more easily. |
| Knock Off | Dark | Physical | 65 | 100% | 25 | The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. |
| Last Resort | Normal | Physical | 140 | 100% | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Lava Plume | Fire | Special | 80 | 100% | 15 | The user torches everything around it with an inferno of scarlet flames. This may also leave those hit with a burn. |
| Leaf Blade | Grass | Physical | 90 | 100% | 15 | The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. |
| Leaf Storm | Grass | Special | 130 | 90% | 5 | The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
| Leaf Tornado | Grass | Special | 65 | 90% | 10 | The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy. |
| Leafage | Grass | Physical | 40 | 100% | 40 | The user attacks by pelting the target with leaves. |
| Leech Life | Bug | Physical | 20 | 100% | 15 | The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. |
| Leech Seed | Grass | Other | — | 90% | 10 | A seed is planted on the target. It steals some HP from the target every turn. |
| Leer | Normal | Other | — | 100% | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
| Lick | Ghost | Physical | 30 | 100% | 30 | The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. |
| Liquidation | Water | Physical | 85 | 100% | 10 | The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. |
| Lock-On | Normal | Other | — | —% | 5 | The user takes sure aim at the target. This ensures the next attack does not miss the target. |
| Low Kick | Fighting | Physical | * | 100% | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
| Low Sweep | Fighting | Physical | 65 | 100% | 20 | The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. |
| Lunge | Bug | Physical | 80 | 100% | 15 | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| Mach Punch | Fighting | Physical | 40 | 100% | 30 | The user throws a punch at blinding speed. This move always goes first. |
| Magic Room | Psychic | Other | — | —% | 10 | The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |
| Magical Leaf | Grass | Special | 60 | —% | 20 | The user scatters curious leaves that chase the target. This attack never misses. |
| Magnet Bomb | Steel | Physical | 60 | —% | 20 | The user launches steel bombs that stick to the target. This attack never misses. |
| Magnitude | Ground | Physical | * | 100% | 30 | The user attacks everything around it with a ground-shaking quake. Its power varies. |
| Mean Look | Normal | Other | — | —% | 5 | The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| Mega Drain | Grass | Special | 40 | 100% | 15 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Mega Punch | Normal | Physical | 80 | 85% | 20 | The target is slugged by a punch thrown with muscle-packed power. |
| Megahorn | Bug | Physical | 120 | 85% | 10 | Using its tough and impressive horn, the user rams into the target with no letup. |
| Memento | Dark | Other | — | 100% | 10 | The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats. |
| Metal Burst | Steel | Physical | * | 100% | 10 | The user retaliates with much greater power against the target that last inflicted damage on it. |
| Metal Claw | Steel | Physical | 50 | 95% | 35 | The target is raked with steel claws. This may also raise the user’s Attack stat. |
| Metal Sound | Steel | Other | — | 85% | 40 | A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat. |
| Meteor Mash | Steel | Physical | 90 | 90% | 10 | The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat. |
| Mind Reader | Normal | Other | — | —% | 5 | The user senses the target’s movements with its mind to ensure its next attack does not miss the target. |
| Miracle Eye | Psychic | Other | — | —% | 40 | Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. |
| Mirror Shot | Steel | Special | 65 | 85% | 10 | The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy. |
| Moonblast | Fairy | Special | 95 | 100% | 15 | Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat. |
| Mud Bomb | Ground | Special | 65 | 85% | 10 | The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy. |
| Mud Shot | Ground | Special | 55 | 95% | 15 | The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. |
| Mud-Slap | Ground | Special | 20 | 100% | 10 | The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
| Muddy Water | Water | Special | 90 | 85% | 10 | The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. |
| Mystical Fire | Fire | Special | 65 | 100% | 10 | The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat. |
| Natural Gift | Normal | Physical | * | 100% | 15 | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
| Needle Arm | Grass | Physical | 60 | 100% | 15 | The user attacks by wildly swinging its thorny arms. This may also make the target flinch. |
| Night Shade | Ghost | Special | * | 100% | 15 | The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. |
| Night Slash | Dark | Physical | 70 | 100% | 15 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
| Nightmare | Ghost | Other | — | 100% | 15 | A sleeping target sees a nightmare that inflicts some damage every turn. |
| Nuzzle | Electric | Physical | 20 | 100% | 20 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
| Octazooka | Water | Special | 65 | 85% | 10 | The user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy. |
| Odor Sleuth | Normal | Other | — | —% | 40 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
| Ominous Wind | Ghost | Special | 60 | 100% | 5 | The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once. |
| Outrage | Dragon | Physical | 120 | 100% | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Overheat | Fire | Special | 130 | 90% | 5 | The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
| Pain Split | Normal | Other | — | —% | 20 | The user adds its HP to the target’s HP, then equally shares the combined HP with the target. |
| Parabolic Charge | Electric | Special | 50 | 100% | 20 | The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit. |
| Parting Shot | Dark | Other | — | 100% | 20 | With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon. |
| Payback | Dark | Physical | 50 | 100% | 10 | The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |
| Peck | Flying | Physical | 35 | 100% | 35 | The target is jabbed with a sharply pointed beak or horn. |
| Petal Blizzard | Grass | Physical | 90 | 100% | 15 | The user stirs up a violent petal blizzard and attacks everything around it. |
| Petal Dance | Grass | Special | 120 | 100% | 10 | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. |
| Phantom Force | Ghost | Physical | 90 | 100% | 10 | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| Pin Missile | Bug | Physical | 25 | 95% | 20 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
| Play Nice | Normal | Other | — | —% | 20 | The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat. |
| Play Rough | Fairy | Physical | 90 | 90% | 10 | The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. |
| Pluck | Flying | Physical | 60 | 100% | 20 | The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Poison Fang | Poison | Physical | 50 | 100% | 15 | The user bites the target with toxic fangs. This may also leave the target badly poisoned. |
| Poison Gas | Poison | Other | — | 90% | 40 | A cloud of poison gas is sprayed in the face of opposing Pokémon. This may also poison those hit. |
| Poison Jab | Poison | Physical | 80 | 100% | 20 | The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
| Poison Powder | Poison | Other | — | 75% | 35 | The user scatters a cloud of poisonous dust on the target. This may also poison the target. |
| Poison Sting | Poison | Physical | 15 | 100% | 35 | The user stabs the target with a poisonous stinger. This may also poison the target. |
| Poison Tail | Poison | Physical | 50 | 100% | 25 | The user hits the target with its tail. This may also poison the target. Critical hits land more easily. |
| Pound | Normal | Physical | 40 | 100% | 35 | The target is physically pounded with a long tail, a foreleg, or the like. |
| Powder | Bug | Other | — | 100% | 20 | The user covers the target in a powder that explodes and damages the target if it uses a Fire-type move. |
| Powder Snow | Ice | Special | 40 | 100% | 25 | The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon. |
| Power Gem | Rock | Special | 80 | 100% | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Power Swap | Psychic | Other | — | —% | 10 | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
| Power Trip | Dark | Physical | 20 | 100% | 10 | The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power. |
| Power Whip | Grass | Physical | 120 | 85% | 10 | The user violently whirls its vines or tentacles to harshly lash the target. |
| Power-Up Punch | Fighting | Physical | 40 | 100% | 20 | Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. |
| Present | Normal | Physical | * | 90% | 15 | The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. |
| Psybeam | Psychic | Special | 65 | 100% | 20 | The target is attacked with a peculiar ray. This may also leave the target confused. |
| Psychic | Psychic | Special | 90 | 100% | 10 | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
| Psychic Fangs | Psychic | Physical | 85 | 100% | 10 | The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. |
| Psycho Cut | Psychic | Physical | 70 | 100% | 20 | The user tears at the target with blades formed by psychic power. Critical hits land more easily. |
| Psycho Shift | Psychic | Other | — | 100% | 10 | Using its psychic power of suggestion, the user transfers its status conditions to the target. |
| Psyshock | Psychic | Special | 80 | 100% | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| Psywave | Psychic | Special | * | 100% | 15 | The target is attacked with an odd psychic wave. The attack varies in intensity. |
| Punishment | Dark | Physical | * | 100% | 5 | The more the target has powered up with stat changes, the greater the move’s power. |
| Pursuit | Dark | Physical | 40 | 100% | 20 | An attack move that inflicts double damage if used on a target that is switching out of battle. |
| Quash | Dark | Other | — | 100% | 15 | The user suppresses the target and makes its move go last. |
| Quick Attack | Normal | Physical | 40 | 100% | 30 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| Rage | Normal | Physical | 20 | 100% | 20 | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
| Rapid Spin | Normal | Physical | 20 | 100% | 40 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| Razor Leaf | Grass | Physical | 55 | 95% | 25 | Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. |
| Razor Shell | Water | Physical | 75 | 95% | 10 | The user cuts its target with sharp shells. This may also lower the target’s Defense stat. |
| Razor Wind | Normal | Special | 80 | 100% | 10 | A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. |
| Retaliate | Normal | Physical | 70 | 100% | 5 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. |
| Return | Normal | Physical | * | 100% | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| Revenge | Fighting | Physical | 60 | 100% | 10 | An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
| Reversal | Fighting | Physical | * | 100% | 15 | An all-out attack that becomes more powerful the less HP the user has. |
| Roar | Normal | Other | — | —% | 20 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Rock Blast | Rock | Physical | 25 | 90% | 10 | The user hurls hard rocks at the target. Two to five rocks are launched in a row. |
| Rock Climb | Normal | Physical | 90 | 85% | 20 | The user attacks the target by smashing into it with incredible force. This may also confuse the target. |
| Rock Slide | Rock | Physical | 75 | 90% | 10 | Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Smash | Fighting | Physical | 40 | 100% | 15 | The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. |
| Rock Throw | Rock | Physical | 50 | 90% | 15 | The user picks up and throws a small rock at the target to attack. |
| Rock Tomb | Rock | Physical | 60 | 95% | 15 | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
| Rock Wrecker | Rock | Physical | 150 | 90% | 5 | The user launches a huge boulder at the target to attack. The user can’t move on the next turn. |
| Rolling Kick | Fighting | Physical | 60 | 85% | 15 | The user lashes out with a quick, spinning kick. This may also make the target flinch. |
| Rollout | Rock | Physical | 30 | 90% | 20 | The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
| Round | Normal | Special | 60 | 100% | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| Sacred Fire | Fire | Physical | 100 | 95% | 5 | The target is razed with a mystical fire of great intensity. This may also leave the target with a burn. |
| Sacred Sword | Fighting | Physical | 90 | 100% | 15 | The user attacks by slicing with a long horn. The target’s stat changes don’t affect this attack’s damage. |
| Sand Attack | Ground | Other | — | 100% | 15 | Sand is hurled in the target’s face, reducing the target’s accuracy. |
| Sand Tomb | Ground | Physical | 35 | 85% | 15 | The user traps the target inside a harshly raging sandstorm for four to five turns. |
| Scald | Water | Special | 80 | 100% | 15 | The user shoots boiling hot water at its target. This may also leave the target with a burn. |
| Scary Face | Normal | Other | — | 100% | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Scratch | Normal | Physical | 40 | 100% | 35 | Hard, pointed, sharp claws rake the target to inflict damage. |
| Screech | Normal | Other | — | 85% | 40 | An earsplitting screech harshly lowers the target’s Defense stat. |
| Secret Power | Normal | Physical | 70 | 100% | 20 | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. |
| Seed Bomb | Grass | Physical | 80 | 100% | 15 | The user slams a barrage of hard-shelled seeds down on the target from above. |
| Seismic Toss | Fighting | Physical | * | 100% | 20 | The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. |
| Self-Destruct | Normal | Physical | 200 | 100% | 5 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| Shadow Ball | Ghost | Special | 80 | 100% | 15 | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Shadow Claw | Ghost | Physical | 70 | 100% | 15 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| Shadow Punch | Ghost | Physical | 60 | —% | 20 | The user throws a punch from the shadows. This attack never misses. |
| Shadow Sneak | Ghost | Physical | 40 | 100% | 30 | The user extends its shadow and attacks the target from behind. This move always goes first. |
| Sheer Cold | Ice | Special | * | 30% | 5 | The target is attacked with a blast of absolute-zero cold. The target faints instantly if this attack hits. |
| Shock Wave | Electric | Special | 60 | —% | 20 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Signal Beam | Bug | Special | 75 | 100% | 15 | The user attacks with a sinister beam of light. This may also confuse the target. |
| Silver Wind | Bug | Special | 60 | 100% | 5 | The target is attacked with powdery scales blown by wind. This may also raise all the user’s stats. |
| Simple Beam | Normal | Other | — | 100% | 15 | The user’s mysterious psychic wave changes the target’s Ability to Simple. |
| Sing | Normal | Other | — | 55% | 15 | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
| Skill Swap | Psychic | Other | — | —% | 10 | The user employs its psychic power to exchange Abilities with the target. |
| Skull Bash | Normal | Physical | 130 | 100% | 10 | The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. |
| Sky Attack | Flying | Physical | 140 | 90% | 5 | A second-turn attack move where critical hits land more easily. This may also make the target flinch. |
| Sky Drop | Flying | Physical | 60 | 100% | 10 | The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. |
| Sky Uppercut | Fighting | Physical | 85 | 90% | 15 | The user attacks the target with an uppercut thrown skyward with force. |
| Slam | Normal | Physical | 80 | 75% | 20 | The target is slammed with a long tail, vines, or the like to inflict damage. |
| Slash | Normal | Physical | 70 | 100% | 20 | The target is attacked with a slash of claws or blades. Critical hits land more easily. |
| Sleep Powder | Grass | Other | — | 75% | 15 | The user scatters a big cloud of sleep-inducing dust around the target. |
| Sludge | Poison | Special | 65 | 100% | 20 | Unsanitary sludge is hurled at the target. This may also poison the target. |
| Sludge Bomb | Poison | Special | 90 | 100% | 10 | Unsanitary sludge is hurled at the target. This may also poison the target. |
| Sludge Wave | Poison | Special | 95 | 100% | 10 | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. |
| Smack Down | Rock | Physical | 50 | 100% | 15 | The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit. |
| Smart Strike | Steel | Physical | 70 | —% | 10 | The user stabs the target with a sharp horn. This attack never misses. |
| Smelling Salts | Normal | Physical | 70 | 100% | 10 | This attack inflicts double damage on a target with paralysis. This also cures the target’s paralysis, however. |
| Smog | Poison | Special | 30 | 70% | 20 | The target is attacked with a discharge of filthy gases. This may also poison the target. |
| Smokescreen | Normal | Other | — | 100% | 20 | The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy. |
| Snarl | Dark | Special | 55 | 95% | 15 | The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. |
| Snore | Normal | Special | 50 | 100% | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Soak | Water | Other | — | 100% | 20 | The user shoots a torrent of water at the target and changes the target’s type to Water. |
| Solar Beam | Grass | Special | 120 | 100% | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
| Sonic Boom | Normal | Special | * | 90% | 20 | The target is hit with a destructive shock wave that always inflicts 20 HP damage. |
| Spark | Electric | Physical | 65 | 100% | 20 | The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. |
| Spider Web | Bug | Other | — | —% | 10 | The user ensnares the target with thin, gooey silk so it can’t flee from battle. |
| Spike Cannon | Normal | Physical | 20 | 100% | 15 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
| Spite | Ghost | Other | — | 100% | 10 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Spore | Grass | Other | — | 100% | 15 | The user scatters bursts of spores that induce sleep. |
| Steel Wing | Steel | Physical | 70 | 90% | 25 | The target is hit with wings of steel. This may also raise the user’s Defense stat. |
| Stomp | Normal | Physical | 65 | 100% | 20 | The target is stomped with a big foot. This may also make the target flinch. |
| Stomping Tantrum | Ground | Physical | 75 | 100% | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
| Stone Edge | Rock | Physical | 100 | 80% | 5 | The user stabs the target with sharpened stones from below. Critical hits land more easily. |
| Stored Power | Psychic | Special | 20 | 100% | 10 | The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. |
| Storm Throw | Fighting | Physical | 60 | 100% | 10 | The user strikes the target with a fierce blow. This attack always results in a critical hit. |
| Strength | Normal | Physical | 80 | 100% | 15 | The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
| String Shot | Bug | Other | — | 95% | 40 | The opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat. |
| Struggle Bug | Bug | Special | 50 | 100% | 20 | While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. |
| Stun Spore | Grass | Other | — | 75% | 30 | The user scatters a cloud of numbing powder that paralyzes the target. |
| Submission | Fighting | Physical | 80 | 80% | 20 | The user grabs the target and recklessly dives for the ground. This also damages the user a little. |
| Sucker Punch | Dark | Physical | 80 | 100% | 5 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Super Fang | Normal | Physical | * | 90% | 10 | The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half. |
| Superpower | Fighting | Physical | 120 | 100% | 5 | The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. |
| Supersonic | Normal | Other | — | 55% | 20 | The user generates odd sound waves from its body that confuse the target. |
| Surf | Water | Special | 90 | 100% | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
| Swagger | Normal | Other | — | 90% | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| Sweet Kiss | Fairy | Other | — | 75% | 10 | The user kisses the target with a sweet, angelic cuteness that causes confusion. |
| Sweet Scent | Normal | Other | — | 100% | 20 | A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass. |
| Swift | Normal | Special | 60 | —% | 20 | Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
| Switcheroo | Dark | Other | — | 100% | 10 | The user trades held items with the target faster than the eye can follow. |
| Synchronoise | Psychic | Special | 120 | 100% | 10 | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. |
| Tackle | Normal | Physical | 50 | 100% | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| Tail Slap | Normal | Physical | 25 | 85% | 10 | The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. |
| Tail Whip | Normal | Other | — | 100% | 30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| Take Down | Normal | Physical | 90 | 85% | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | Dark | Other | — | 100% | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tearful Look | Normal | Other | — | —% | 20 | The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. |
| Teeter Dance | Normal | Other | — | 100% | 20 | The user performs a wobbly dance that confuses the Pokémon around it. |
| Telekinesis | Psychic | Other | — | —% | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| Thief | Dark | Physical | 60 | 100% | 25 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
| Thrash | Normal | Physical | 120 | 100% | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Throat Chop | Dark | Physical | 80 | 100% | 15 | The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
| Thunder | Electric | Special | 110 | 70% | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Fang | Electric | Physical | 65 | 95% | 15 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Thunder Punch | Electric | Physical | 75 | 100% | 15 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
| Thunder Shock | Electric | Special | 40 | 100% | 30 | A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Wave | Electric | Other | — | 100% | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| Thunderbolt | Electric | Special | 90 | 100% | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| Tickle | Normal | Other | — | 100% | 20 | The user tickles the target into laughing, reducing its Attack and Defense stats. |
| Torment | Dark | Other | — | 100% | 15 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| Toxic | Poison | Other | — | 90% | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Tri Attack | Normal | Special | 80 | 100% | 10 | The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis. |
| Trick | Psychic | Other | — | 100% | 10 | The user catches the target off guard and swaps its held item with its own. |
| Trick Room | Psychic | Other | — | —% | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Trump Card | Normal | Special | * | —% | 5 | The fewer PP this move has, the greater its power. |
| Twister | Dragon | Special | 40 | 100% | 20 | The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. |
| U-turn | Bug | Physical | 70 | 100% | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Uproar | Normal | Special | 90 | 100% | 10 | The user attacks in an uproar for three turns. During that time, no one can fall asleep. |
| Vacuum Wave | Fighting | Special | 40 | 100% | 30 | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
| Venom Drench | Poison | Other | — | 100% | 20 | Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. |
| Venoshock | Poison | Special | 65 | 100% | 10 | The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. |
| Vice Grip | Normal | Physical | 55 | 100% | 30 | The target is gripped and squeezed from both sides to inflict damage. |
| Vine Whip | Grass | Physical | 45 | 100% | 25 | The target is struck with slender, whiplike vines to inflict damage. |
| Vital Throw | Fighting | Physical | 70 | —% | 10 | The user attacks last. In return, this throw move never misses. |
| Volt Switch | Electric | Special | 70 | 100% | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Wake-Up Slap | Fighting | Physical | 70 | 100% | 10 | This attack inflicts big damage on a sleeping target. This also wakes the target up, however. |
| Water Gun | Water | Special | 40 | 100% | 25 | The target is blasted with a forceful shot of water. |
| Water Pledge | Water | Special | 80 | 100% | 10 | A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. |
| Water Pulse | Water | Special | 60 | 100% | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Water Shuriken | Water | Physical | 15 | 100% | 20 | The user hits the target with throwing stars two to five times in a row. This move always goes first. |
| Water Spout | Water | Special | 150 | 100% | 5 | The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power. |
| Waterfall | Water | Physical | 80 | 100% | 15 | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
| Weather Ball | Normal | Special | 50 | 100% | 10 | An attack move that varies in power and type depending on the weather. |
| Whirlpool | Water | Special | 35 | 85% | 15 | The user traps the target in a violent swirling whirlpool for four to five turns. |
| Whirlwind | Normal | Other | — | —% | 20 | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Wild Charge | Electric | Physical | 90 | 100% | 15 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Will-O-Wisp | Fire | Other | — | 85% | 15 | The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
| Wing Attack | Flying | Physical | 60 | 100% | 35 | The target is struck with large, imposing wings spread wide to inflict damage. |
| Wonder Room | Psychic | Other | — | —% | 10 | The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
| Wood Hammer | Grass | Physical | 120 | 100% | 15 | The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
| Worry Seed | Grass | Other | — | 100% | 10 | A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. |
| Wrap | Normal | Physical | 15 | 90% | 20 | A long body or vines are used to wrap and squeeze the target for four to five turns. |
| Wring Out | Normal | Special | * | 100% | 5 | The user powerfully wrings the target. The more HP the target has, the greater the move’s power. |
| X-Scissor | Bug | Physical | 80 | 100% | 15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
| Yawn | Normal | Other | — | —% | 10 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| Zap Cannon | Electric | Special | 120 | 50% | 5 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
| Zen Headbutt | Psychic | Physical | 80 | 90% | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |