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- Unusable during Gravity
Unusable during Gravity
These moves require the user to become airborne in some way and thus cannot be used while Gravity is in effect.
TurquoiseDex moves with the "Unusable during Gravity" flag (0)
Move |
Type |
Class |
Power |
Acc |
PP |
Summary |
Canon moves with the "Unusable during Gravity" flag (9)
Show/hide canon moves
Move |
Type |
Class |
Power |
Acc |
PP |
Summary |
Bounce | Flying | Physical | 85 | 85% | 5 | The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
Fly | Flying | Physical | 90 | 95% | 15 | The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. |
Flying Press | Fighting | Physical | 80 | 95% | 10 | The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. |
High Jump Kick | Fighting | Physical | 130 | 90% | 10 | The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
Jump Kick | Fighting | Physical | 100 | 95% | 10 | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
Magnet Rise | Electric | Other | — | —% | 10 | The user levitates using electrically generated magnetism for five turns. |
Sky Drop | Flying | Physical | 60 | 100% | 10 | The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. |
Splash | Normal | Other | — | —% | 40 | The user just flops and splashes around to no effect at all... |
Telekinesis | Psychic | Other | — | —% | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |