Galoryph

Galoryph

Classification

The Ruin Light Pokémon

Ghost Psychic

Damage Taken*

×4: Dark Ghost
×2: N/A
×1: Bug Dragon Electric Fairy Fire Flying Grass Ground Ice Rock Steel Water
×0.5: Poison Psychic
×0.25: N/A
×0: Fighting Normal

Abilities

Illuminate
Raises the likelihood of meeting wild Pokémon and boosts the Pokémon’s accuracy.
Analytic hidden ability
Boosts move power when the Pokémon moves after the target.

Base Stats (485 total)

HP: 105
105
Attack: 70
70
Defense: 70
70
Sp. Atk: 95
95
Sp. Def: 85
85
Speed: 60
60

Size

  • Height: 3'7" / 1.1 m
  • Weight: 65.74 lbs / 29.8 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Amorphous

Tags

Stage 1, Fully evolved

Evolutionary Family

Galorindle
Galorindle
Base form
Galaraud
Galaraud
Level 37
Galoryph
Galoryph
Use a Logos Stone

Flavor Info

Pokédex Entries

Galoryph wander through dusty Tanoby ruins, searching the carvings for something only they know. Some say that they hold their orbs of light up to the carvings not for extra light, but to let the real eyes in the orbs get a closer look.


The scroll a Galoryph clutches seems to appear from nowhere when it first evolves. They will never share the contents of their scrolls with anyone. It is believed that the scrolls tell them to search old ruins for something mysterious.

Name Origin

hand of glory + glyph

Misc Data

  • Catch Rate: 45
  • Base Happiness: 70

Wild Held Items

  • 5% Light Clay

Pokédex Categories

Color

White

Body Shape

Bipedal without tail Bipedal without tail

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1RL Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
1RL Guard Swap Psychic Other —% 10 The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
1 Double Slap Normal Physical 15 85% 10 The target is slapped repeatedly, back and forth, two to five times in a row.
1 Flash Normal Other 100% 20 The user flashes a bright light that cuts the target’s accuracy.
4 Confusion Psychic Special 50 100% 25 The target is hit by a weak telekinetic force. This may also confuse the target.
10 Disable Normal Other 100% 20 For four turns, this move prevents the target from using the move it last used.
14 Miracle Eye Psychic Other —% 40 Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
17 Hypnosis Psychic Other 60% 20 The user employs hypnotic suggestion to make the target fall into a deep sleep.
23 Shadow Punch Ghost Physical 60 —% 20 The user throws a punch from the shadows. This attack never misses.
27 Ghostly Touch Ghost Other 100% 20 The user caresses the target with chilling, eerie energy, reducing its Special Attack and Special Defense stats.
30 Face Slap Dark Physical 60 90% 15 The user rudely slaps the target across the face, demoralizing it. All of the target's raised stats are returned to normal.
36 Future Sight Psychic Special 120 100% 10 Two turns after this move is used, a hunk of psychic energy attacks the target.
40 Helping Hand Normal Other —% 20 The user assists an ally by boosting the power of that ally’s attack.
43 Shadow Ball Ghost Special 80 100% 15 The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
49 Calm Mind Psychic Other —% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
53 Stored Power Psychic Special 20 100% 10 The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
56 Light Screen Psychic Other —% 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns.
62 Psychic Psychic Special 90 100% 10 The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM/HM Moves

Move Type Class Power Acc PP Summary
Attract Normal Other 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Battle Zone Psychic Other —% 10 A mysterious field of amplifying energy is put up to increase damage from physical attacks for five turns.
Berry Share Normal Other —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
Blackout Wave Dark Special 120 100% 10 A two-turn attack. The user gathers negative thoughts, then releases a wave of darkness and fear on the second turn.
Brick Break Fighting Physical 75 100% 15 The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Calm Mind Psychic Other —% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Calm Skies Normal Other —% 5 The user clears the skies and calms the wind, returning the weather to normal.
Charge Beam Electric Special 50 90% 10 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Confide Normal Other —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Dazzling Gleam Fairy Special 80 100% 10 The user damages opposing Pokémon by emitting a powerful flash.
Double Team Normal Other —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Dream Eater Psychic Special 100 100% 15 The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
Eclipse Dark Other —% 5 The user blots out all light for five turns, powering up Dark-type moves.
Ectoplasm Ghost Special 75 100% 10 A ghostly shadow drains life from the target. The user's HP is restored by half the damage taken by the target.
Embargo Dark Other 100% 15 This move prevents the target from using its held item. Its Trainer is also prevented from using items on it.
Energy Ball Grass Special 90 100% 10 The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.
Energy Zone Psychic Other —% 10 A mysterious field of amplifying energy is put up to increase damage from special attacks for five turns.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Flash Normal Other 100% 20 The user flashes a bright light that cuts the target’s accuracy.
Flash Cannon Steel Special 80 100% 10 The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.
Flash Shot Steel Special 70 90% 15 The user blasts the target with harsh reflected light. This may also make the target flinch or lower its accuracy.
Fling Dark Physical * 100% 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item.
Focus Blast Fighting Special 120 70% 5 The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.
Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.
Grass Knot Grass Special * 100% 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
Hellfire Dark Special 65 100% 10 The user scorches the target in a sea of dark flames. Its power is doubled if the target is burned.
Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
Light Screen Psychic Other —% 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Payback Dark Physical 50 100% 10 The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
Power-Up Punch Fighting Physical 40 100% 20 Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
Protect Normal Other —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Psych Up Normal Other —% 10 The user hypnotizes itself into copying any stat change made by the target.
Psychic Psychic Special 90 100% 10 The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Psyshock Psychic Special 80 100% 10 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Rain Dance Water Other —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Reflect Psychic Other —% 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest Psychic Other —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Safeguard Normal Other —% 25 The user creates a protective field that prevents status conditions for five turns.
Shadow Ball Ghost Special 80 100% 15 The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Shadow Claw Ghost Physical 70 100% 15 The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Shimmer Shot Fairy Special 40 100% 20 Shimmering energy gathers around the user with each burst of light. Hitting a target raises the Special Attack stat.
Sleep Talk Normal Other —% 10 While it is asleep, the user randomly uses one of the moves it knows.
Specter Throw Ghost Physical 50 100% 10 The user lobs a blast of solid shadows at the target. The user can throw the target's item for even more damage.
Spirit Punch Fighting Special 90 85% 15 The user summons a giant fist made of pure fighting spirit and pummels the target. This may also raise Attack and Special Attack.
Substitute Normal Other —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
Sunny Day Fire Other —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
Swagger Normal Other 90% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Taunt Dark Other 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
Telestrike Psychic Physical 30 85% 20 The user disappears and reappears right next to the target for a sudden strike. This move always goes first and may also make the target flinch.
Thief Dark Physical 60 100% 25 The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Thunder Electric Special 110 70% 10 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Wave Electric Other 100% 20 The user launches a weak jolt of electricity that paralyzes the target.
Thunderbolt Electric Special 90 100% 15 A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Torment Dark Other 100% 15 The user torments and enrages the target, making it incapable of using the same move twice in a row.
Toxic Poison Other 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Trick Room Psychic Other —% 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Twilight Terrain Ghost Other —% 10 The user summons spirits from the ground under everyone’s feet for five turns. Pokémon on the ground are damaged by the spirits.
Void Burst Psychic Special 80 100% 10 The user disappears into a void of psychic energy, then releases it on the second turn to damage the opposing Pokémon.
Will-O-Wisp Fire Other 85% 15 The user shoots a sinister, bluish-white flame at the target to inflict a burn.

Tutor Moves

Move Type Class Power Acc PP Summary
After You Normal Other —% 15 The user helps the target and makes it use its move right after the user.
Captivate Normal Other 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Drain Punch Fighting Physical 75 100% 10 An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Endure Normal Other —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Fire Punch Fire Physical 75 100% 15 The target is punched with a fiery fist. This may also leave the target with a burn.
Focus Punch Fighting Physical 150 100% 20 The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Gravity Psychic Other —% 5 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Helping Hand Normal Other —% 20 The user assists an ally by boosting the power of that ally’s attack.
Ice Punch Ice Physical 75 100% 15 The target is punched with an icy fist. This may also leave the target frozen.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
Knock Off Dark Physical 65 100% 25 The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Link Pulse Psychic Special 60 —% 20 The user locks onto the target's mind and blasts it with psychic energy. This attack never misses.
Magic Coat Psychic Other —% 15 A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magic Room Psychic Other —% 10 The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Ominous Wind Ghost Special 60 100% 5 The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.
Pain Split Normal Other —% 20 The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Recycle Normal Other —% 10 The user recycles a held item that has been used in battle so it can be used again.
Role Play Psychic Other —% 10 The user mimics the target completely, copying the target’s natural Ability.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Shock Wave Electric Special 60 —% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
Skill Swap Psychic Other —% 10 The user employs its psychic power to exchange Abilities with the target.
Snatch Dark Other —% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite Ghost Other 100% 10 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Sucker Punch Dark Physical 80 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Swift Normal Special 60 —% 20 Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Telekinesis Psychic Other —% 15 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Thunder Punch Electric Physical 75 100% 15 The target is punched with an electrified fist. This may also leave the target with paralysis.
Trick Psychic Other 100% 10 The user catches the target off guard and swaps its held item with its own.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Egg Moves

Move Type Class Power Acc PP Summary
Confuse Ray Ghost Other 100% 10 The target is exposed to a sinister ray that triggers confusion.
Feint Attack Dark Physical 60 —% 20 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Fake Out Normal Physical 40 100% 10 An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Follow Me Normal Other —% 20 The user draws attention to itself, making all targets take aim only at the user.
Hex Ghost Special 65 100% 10 This relentless attack does massive damage to a target affected by status conditions.
Imprison Psychic Other —% 10 If opposing Pokémon know any move also known by the user, they are prevented from using it.
Night Shade Ghost Special * 100% 15 The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.
Phantom Force Ghost Physical 90 100% 10 The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

Other Moves

Move Type Class Power Acc PP Summary Learned
Astonish Ghost Physical 30 100% 15 The user attacks the target while shouting in a startling fashion. This may also make the target flinch. as Galorindle (level 4)
Foresight Normal Other —% 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. as Galorindle (level 14)
Wake-Up Slap Fighting Physical 70 100% 10 This attack inflicts big damage on a sleeping target. This also wakes the target up, however. as Galorindle (level 36)

Other Official Images

(click thumbnail to enlarge)

Shiny Galoryph
Shiny version.