Misdreavus

Misdreavus

Official artwork by Ken Sugimori

Classification

The Screech Pokémon

Ghost

Damage Taken*

×4: N/A
×2: Dark Ghost
×1: Dragon Electric Fairy Fire Flying Grass Ground Ice Psychic Rock Steel Water
×0.5: Bug Poison
×0.25: N/A
×0: Fighting Normal

Abilities

Levitate
Gives full immunity to all Ground-type moves.

Base Stats (435 total)

HP: 60
60
Attack: 60
60
Defense: 60
60
Sp. Atk: 85
85
Sp. Def: 85
85
Speed: 85
85

Size

  • Height: 2'4" / 0.7 m
  • Weight: 2.2 lbs / 1 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Amorphous

Tags

Basic, Not fully evolved

Evolutionary Family

Misdreavus
Misdreavus
Base form
Mismagius
Mismagius
Use a Dusk Stone

Flavor Info

Pokédex Entries

A Misdreavus frightens people with a creepy, sobbing cry. It apparently uses its red spheres to absorb the fear of foes as its nutrition.


It loves to bite and yank people's hair from behind without warning, just to see their shocked reactions.

Misc Data

  • Catch Rate: 45
  • Base Happiness: 35

Pokédex Categories

Color

Gray

Body Shape

Head only Head only

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1 Growl Normal Other 100% 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
1 Psywave Psychic Special * 100% 15 The target is attacked with an odd psychic wave. The attack varies in intensity.
5 Spite Ghost Other 100% 10 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
10 Astonish Ghost Physical 30 100% 15 The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
14 Confuse Ray Ghost Other 100% 10 The target is exposed to a sinister ray that triggers confusion.
19 Mean Look Normal Other —% 5 The user pins the target with a dark, arresting look. The target becomes unable to flee.
23 Hex Ghost Special 65 100% 10 This relentless attack does massive damage to a target affected by status conditions.
28 Psybeam Psychic Special 65 100% 20 The target is attacked with a peculiar ray. This may also leave the target confused.
32 Pain Split Normal Other —% 20 The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
37 Ectoplasm Ghost Special 75 100% 10 A ghostly shadow drains life from the target. The user's HP is restored by half the damage taken by the target.
41 Payback Dark Physical 50 100% 10 The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
46 Shadow Ball Ghost Special 80 100% 15 The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
50 Perish Song Normal Other —% 5 Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
55 Grudge Ghost Other —% 5 If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.
59 Power Gem Rock Special 80 100% 20 The user attacks with a ray of light that sparkles as if it were made of gemstones.
64 Ear Splitter Normal Special 130 90% 5 The user deafens the target with a focused blast of awful, ear-splitting noise.

TM/HM Moves

Move Type Class Power Acc PP Summary
Aerial Ace Flying Physical 60 —% 20 The user confounds the target with speed, then slashes. This attack never misses.
Attract Normal Other 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Berry Share Normal Other —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
Blackout Wave Dark Special 120 100% 10 A two-turn attack. The user gathers negative thoughts, then releases a wave of darkness and fear on the second turn.
Calm Mind Psychic Other —% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Calm Skies Normal Other —% 5 The user clears the skies and calms the wind, returning the weather to normal.
Charge Beam Electric Special 50 90% 10 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Confide Normal Other —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Dazzling Gleam Fairy Special 80 100% 10 The user damages opposing Pokémon by emitting a powerful flash.
Double Team Normal Other —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Dream Eater Psychic Special 100 100% 15 The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
Echoed Voice Normal Special 40 100% 15 The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
Eclipse Dark Other —% 5 The user blots out all light for five turns, powering up Dark-type moves.
Ectoplasm Ghost Special 75 100% 10 A ghostly shadow drains life from the target. The user's HP is restored by half the damage taken by the target.
Embargo Dark Other 100% 15 This move prevents the target from using its held item. Its Trainer is also prevented from using items on it.
Energy Ball Grass Special 90 100% 10 The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Flash Normal Other 100% 20 The user flashes a bright light that cuts the target’s accuracy.
Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
Hellfire Dark Special 65 100% 10 The user scorches the target in a sea of dark flames. Its power is doubled if the target is burned.
Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
Ley Cross Ground Special 70 100% 20 The user summons burning earth energy from the ley lines beneath the target. Critical hits land more easily.
Ore Wave Rock Special 85 100% 10 The user summons a wave of glittering ore from the earth and crashes it against the opposing team.
Payback Dark Physical 50 100% 10 The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
Protect Normal Other —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Psych Up Normal Other —% 10 The user hypnotizes itself into copying any stat change made by the target.
Psychic Psychic Special 90 100% 10 The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Rain Dance Water Other —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Rest Psychic Other —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Shadow Ball Ghost Special 80 100% 15 The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Shimmer Shot Fairy Special 40 100% 20 Shimmering energy gathers around the user with each burst of light. Hitting a target raises the Special Attack stat.
Sleep Talk Normal Other —% 10 While it is asleep, the user randomly uses one of the moves it knows.
Specter Throw Ghost Physical 50 100% 10 The user lobs a blast of solid shadows at the target. The user can throw the target's item for even more damage.
Substitute Normal Other —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
Sunny Day Fire Other —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
Swagger Normal Other 90% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Taunt Dark Other 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
Thief Dark Physical 60 100% 25 The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Thunder Electric Special 110 70% 10 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Wave Electric Other 100% 20 The user launches a weak jolt of electricity that paralyzes the target.
Thunderbolt Electric Special 90 100% 15 A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Torment Dark Other 100% 15 The user torments and enrages the target, making it incapable of using the same move twice in a row.
Toxic Poison Other 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Trick Room Psychic Other —% 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Twilight Terrain Ghost Other —% 10 The user summons spirits from the ground under everyone’s feet for five turns. Pokémon on the ground are damaged by the spirits.
Will-O-Wisp Fire Other 85% 15 The user shoots a sinister, bluish-white flame at the target to inflict a burn.

Tutor Moves

Move Type Class Power Acc PP Summary
Captivate Normal Other 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Endure Normal Other —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Foul Play Dark Physical 95 100% 15 The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Heal Bell Normal Other —% 5 The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Hyper Voice Normal Special 90 100% 10 The user lets loose a horribly echoing shout with the power to inflict damage.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
Magic Coat Psychic Other —% 15 A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magic Room Psychic Other —% 10 The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Ominous Wind Ghost Special 60 100% 5 The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.
Pain Split Normal Other —% 20 The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Shock Wave Electric Special 60 —% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Skill Swap Psychic Other —% 10 The user employs its psychic power to exchange Abilities with the target.
Snatch Dark Other —% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite Ghost Other 100% 10 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Sucker Punch Dark Physical 80 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Swift Normal Special 60 —% 20 Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Telekinesis Psychic Other —% 15 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Trick Psychic Other 100% 10 The user catches the target off guard and swaps its held item with its own.
Uproar Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no one can fall asleep.
Wonder Room Psychic Other —% 10 The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Egg Moves

Move Type Class Power Acc PP Summary
Curse Ghost Other —% 10 A move that works differently for the Ghost type than for all other types.
Destiny Bond Ghost Other —% 5 When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
Imprison Psychic Other —% 10 If opposing Pokémon know any move also known by the user, they are prevented from using it.
Me First Normal Other —% 20 The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first.
Memento Dark Other 100% 10 The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.
Nasty Plot Dark Other —% 20 The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk.
Screech Normal Other 85% 40 An earsplitting screech harshly lowers the target’s Defense stat.
Shadow Sneak Ghost Physical 40 100% 30 The user extends its shadow and attacks the target from behind. This move always goes first.