Tianglis

Tianglis

Classification

The Bad Omen Pokémon

Dark Flying

Damage Taken*

×4: N/A
×2: Electric Fairy Ice Rock
×1: Bug Dragon Fighting Fire Flying Normal Poison Steel Water
×0.5: Dark Ghost Grass
×0.25: N/A
×0: Ground Psychic

Abilities

Anticipation
Senses an opposing Pokémon’s dangerous moves.
Shadow Cloak
Boosts evasion in total darkness.
Night Shroud hidden ability
Summons unnatural darkness when the Pokémon enters a battle.

Base Stats (435 total)

HP: 55
55
Attack: 90
90
Defense: 75
75
Sp. Atk: 75
75
Sp. Def: 60
60
Speed: 80
80

Size

  • Height: 2'0" / 0.6 m
  • Weight: 31.4 lbs / 14.2 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Flying, Field

Tags

Basic, Single-stage, Fully evolved

Evolutionary Family

Tianglis
Tianglis
Does not evolve

Flavor Info

Pokédex Entries

Tianglis normally lead solitary lives, but they will occasionally congregate in large packs and fly from place to place. The largest packs can appear to block out the sun as they fly overhead.


Tianglis love the darkness and are rarely seen outside during the day. They always gather in big groups just before a solar eclipse, however, and take to the skies en masse as soon as the sun is obscured.

Name Origin

tiangou, a sun-eating comet dog from Chinese mythology + eclipse

Misc Data

  • Catch Rate: 190
  • Base Happiness: 70

Pokédex Categories

Color

Black

Body Shape

Quadrupedal Quadrupedal

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1 Tackle Normal Physical 50 100% 35 A physical attack in which the user charges and slams into the target with its whole body.
6 Odor Sleuth Normal Other —% 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
10 Howl Normal Other —% 40 The user howls loudly to raise its spirit, which raises its Attack stat.
13 Wing Attack Flying Physical 60 100% 35 The target is struck with large, imposing wings spread wide to inflict damage.
18 Scary Face Normal Other 100% 10 The user frightens the target with a scary face to harshly lower its Speed stat.
22 Bite Dark Physical 60 100% 25 The target is bitten with viciously sharp fangs. This may also make the target flinch.
25 Feint Attack Dark Physical 60 —% 20 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
30 Taunt Dark Other 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
34 Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
37 U-turn Bug Physical 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
42 Eclipse Dark Other —% 5 The user blots out all light for five turns, powering up Dark-type moves.
46 Sucker Punch Dark Physical 80 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
49 Blindside Dark Physical 120 —% 5 The user attacks last. In return, this ramming move never misses.

TM/HM Moves

Move Type Class Power Acc PP Summary
Acrobatics Flying Physical 55 100% 15 The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Aerial Ace Flying Physical 60 —% 20 The user confounds the target with speed, then slashes. This attack never misses.
Attract Normal Other 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Berry Share Normal Other —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
Blackout Wave Dark Special 120 100% 10 A two-turn attack. The user gathers negative thoughts, then releases a wave of darkness and fear on the second turn.
Calm Skies Normal Other —% 5 The user clears the skies and calms the wind, returning the weather to normal.
Confide Normal Other —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
Daring Dash Normal Physical 95 85% 15 The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed.
Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Double Team Normal Other —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Downdraft Flying Special 50 100% 15 The user creates a blast of wind that rushes straight down. A flying Pokémon will fall to the ground when it's hit.
Dream Eater Psychic Special 100 100% 15 The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
Eclipse Dark Other —% 5 The user blots out all light for five turns, powering up Dark-type moves.
Embargo Dark Other 100% 15 This move prevents the target from using its held item. Its Trainer is also prevented from using items on it.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Fly Flying Physical 90 95% 15 The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.
Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
Hellfire Dark Special 65 100% 10 The user scorches the target in a sea of dark flames. Its power is doubled if the target is burned.
Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
Payback Dark Physical 50 100% 10 The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
Pounce Normal Physical 100 100% 10 A two-turn attack. The user braces itself and watches the target closely, then pounces on the second turn.
Protect Normal Other —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Psych Up Normal Other —% 10 The user hypnotizes itself into copying any stat change made by the target.
Rain Dance Water Other —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Rest Psychic Other —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Retaliate Normal Physical 70 100% 5 The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.
Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
Roar Normal Other —% 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Roost Flying Other —% 10 The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Shadow Ball Ghost Special 80 100% 15 The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Shadow Claw Ghost Physical 70 100% 15 The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Sleep Talk Normal Other —% 10 While it is asleep, the user randomly uses one of the moves it knows.
Snarl Dark Special 55 95% 15 The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
Steel Wing Steel Physical 70 90% 25 The target is hit with wings of steel. This may also raise the user’s Defense stat.
Substitute Normal Other —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
Swagger Normal Other 90% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Taunt Dark Other 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
Thief Dark Physical 60 100% 25 The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Torment Dark Other 100% 15 The user torments and enrages the target, making it incapable of using the same move twice in a row.
Toxic Poison Other 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
U-turn Bug Physical 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Tutor Moves

Move Type Class Power Acc PP Summary
Air Cutter Flying Special 60 95% 25 The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.
Captivate Normal Other 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target’s held item.
Defog Flying Other —% 15 A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.
Endeavor Normal Physical * 100% 5 An attack move that cuts down the target’s HP to equal the user’s HP.
Endure Normal Other —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Foul Play Dark Physical 95 100% 15 The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Heat Wave Fire Special 95 90% 10 The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
Helping Hand Normal Other —% 20 The user assists an ally by boosting the power of that ally’s attack.
Hyper Voice Normal Special 90 100% 10 The user lets loose a horribly echoing shout with the power to inflict damage.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Ominous Wind Ghost Special 60 100% 5 The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Sky Attack Flying Physical 140 90% 5 A second-turn attack move where critical hits land more easily. This may also make the target flinch.
Snatch Dark Other —% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite Ghost Other 100% 10 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Sucker Punch Dark Physical 80 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Tailwind Flying Other —% 15 The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
Trick Psychic Other 100% 10 The user catches the target off guard and swaps its held item with its own.
Twister Dragon Special 40 100% 20 The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.
Uproar Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no one can fall asleep.
Work Up Normal Other —% 30 The user is roused, and its Attack and Sp. Atk stats increase.

Egg Moves

Move Type Class Power Acc PP Summary
Assurance Dark Physical 60 100% 10 If the target has already taken some damage in the same turn, this attack’s power is doubled.
Astonish Ghost Physical 30 100% 15 The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
Beat Up Dark Physical * 100% 10 The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Crunch Dark Physical 80 100% 15 The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
Feint Normal Physical 30 100% 10 An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.
Future Sight Psychic Special 120 100% 10 Two turns after this move is used, a hunk of psychic energy attacks the target.
Psych Out Dark Other 100% 20 The user boasts about its own abilities and demoralizes the target, raising the user's Sp. Atk but lowering the target's Sp. Def.
Pursuit Dark Physical 40 100% 20 An attack move that inflicts double damage if used on a target that is switching out of battle.
Screech Normal Other 85% 40 An earsplitting screech harshly lowers the target’s Defense stat.
Supersonic Normal Other 55% 20 The user generates odd sound waves from its body that confuse the target.

Other Official Images

(click thumbnail to enlarge)

Shiny Tianglis
Shiny version.