All Moves | « Lock-On | Lockjaw | Low Kick » |
---|---|---|---|
TurquoiseDex Moves | « Link Pulse | Lockjaw | Luminous Wave » |
Lockjaw
Type
Damage Dealt*
×2: | Fairy Ice Rock |
---|---|
×1: | Bug Dark Dragon Fighting Flying Ghost Grass Ground Normal Poison Psychic |
×0.5: | Electric Fire Steel Water |
×0: | N/A |
Stats
Base Power | Power Points | Accuracy |
---|---|---|
90 | 15 | 75% |
Effect Chance | Priority | Target |
—% | 0 | Single non-user |
Flavor Text
The user traps the target by biting with powerful, steely jaws and holds it in place for four to five turns.Move Description
The user gives the target a savage bite and immediately sets its jaws and holds on. The target is unable to escape from the user's bear trap hold until the user relents and lets go.
Effect
For the next 4–5 turns, the target cannot leave the field unless it is a Ghost-type or is holding a Shed Shell, and is damaged for 1/8 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends.
Has a 50% chance to last for 4 turns, and a 50% chance to last for 5 turns. If user is holding a Grip Claw, this move will always last for 5 turns. If the user is holding a Binding Band, the damage dealt at the end of each turn is 1/6 instead of 1/8.
Rapid Spin cancels this effect.