Mega Aggron

Mega Aggron

Official artwork by Ken Sugimori

Classification

The Iron Armor Pokémon

Steel

Damage Taken*

×4: N/A
×2: Fighting Fire Ground
×1: Dark Electric Ghost Water
×0.5: Bug Dragon Fairy Flying Grass Ice Normal Psychic Rock Steel
×0.25: N/A
×0: Poison

Abilities

Filter
Reduces damage from supereffective attacks.

Base Stats (630 total)

HP: 70
70
Attack: 140
140
Defense: 230
230
Sp. Atk: 60
60
Sp. Def: 80
80
Speed: 50
50

Size

  • Height: 7'3" / 2.2 m
  • Weight: 870.8 lbs / 395 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Monster

Tags

Stage 2, Fully evolved, Mega Evolution, Is functional form

Evolutionary Family

Aron
Aron
Base form
→ Lairon
Lairon
Level 32
→ Aggron
Aggron
Level 42

Flavor Info

Pokédex Entries

Aggron is surprisingly protective of its environment. If its mountain is ravaged by a landslide or a fire, this Pokémon will haul topsoil to the area, plant trees, and beautifully restore its own territory.


Its iron horns grow longer a little at a time. They are used to determine the Aggron's age. The gouges in its armor are worn with pride as mementos from battles.

Misc Data

  • Catch Rate: 45
  • Base Happiness: 35

Wild Held Items

  • 5% Hard Stone

Pokédex Categories

Color

Gray

Body Shape

Bipedal with tail Bipedal with tail

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1 Tackle Normal Physical 50 100% 35 A physical attack in which the user charges and slams into the target with its whole body.
1 Harden Normal Other — —% 30 The user stiffens all the muscles in its body to raise its Defense stat.
4 Mud-Slap Ground Special 20 100% 10 The user hurls mud in the target’s face to inflict damage and lower its accuracy.
7 Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
10 Metal Claw Steel Physical 50 95% 35 The target is raked with steel claws. This may also raise the user’s Attack stat.
13 Rock Tomb Rock Physical 60 95% 15 Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
16 Protect Normal Other — —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
19 Roar Normal Other — —% 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
22 Iron Head Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
25 Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
28 Take Down Normal Physical 90 85% 20 A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
31 Metal Sound Steel Other — 85% 40 A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.
35 Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
39 Iron Defense Steel Other — —% 15 The user hardens its body’s surface like iron, sharply raising its Defense stat.
45 Double-Edge Normal Physical 120 100% 15 A reckless, life-risking tackle. This also damages the user quite a lot.
51 Autotomize Steel Other — —% 15 The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
57 Heavy Slam Steel Physical * 100% 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.
63 Metal Burst Steel Physical * 100% 10 The user retaliates with much greater power against the target that last inflicted damage on it.
69 Boulder Crash Rock Physical 130 90% 10 The target is crushed when the user falls on top of it. If it misses, the user is hurt instead.

TM/HM Moves

Move Type Class Power Acc PP Summary
Aerial Ace Flying Physical 60 —% 20 The user confounds the target with speed, then slashes. This attack never misses.
Arc Weld Electric Physical 70 100% 20 The user shocks the target with super-hot sparks. This may also burn the target. This move is super effective on Steel types.
Attract Normal Other — 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Berry Share Normal Other — —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
Blackout Wave Dark Special 120 100% 10 A two-turn attack. The user gathers negative thoughts, then releases a wave of darkness and fear on the second turn.
Blizzard Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Brick Break Fighting Physical 75 100% 15 The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
Calm Skies Normal Other — —% 5 The user clears the skies and calms the wind, returning the weather to normal.
Confide Normal Other — —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
Cut Steel Physical 65 95% 20 The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles.
Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Dig Ground Physical 80 100% 10 The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
Double Team Normal Other — —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Dragon Claw Dragon Physical 80 100% 15 The user slashes the target with huge, sharp claws.
Dragon Tail Dragon Physical 60 90% 10 The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Earthquake Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Fire Blast Fire Special 110 85% 5 The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
Flamethrower Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Flash Cannon Steel Special 80 100% 10 The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.
Flash Shot Steel Special 70 90% 15 The user blasts the target with harsh reflected light. This may also make the target flinch or lower its accuracy.
Fling Dark Physical * 100% 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item.
Focus Blast Fighting Special 120 70% 5 The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.
Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.
Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
Hone Claws Dark Other — —% 15 The user sharpens its claws to boost its Attack stat and accuracy.
Hot Coals Fire Other — —% 20 The user lays a trap of searing coals at the opponent's feet. They burn opponents that switch into battle.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Incinerate Fire Special 60 100% 15 The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Jagged Edge Rock Other — —% 10 The user protects itself with armor made of sharp, jagged rocks that are painful to the touch.
Lariat Fighting Physical 80 100% 20 The user knocks the opponent down hard with a mighty swing of its arm, startling it out of any attacks it might have been preparing.
Lockjaw Steel Physical 90 75% 15 The user traps the target by biting with powerful, steely jaws and holds it in place for four to five turns.
Ore Wave Rock Special 85 100% 10 The user summons a wave of glittering ore from the earth and crashes it against the opposing team.
Payback Dark Physical 50 100% 10 The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
Power-Up Punch Fighting Physical 40 100% 20 Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
Protect Normal Other — —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Radiant Claw Dragon Physical 80 100% 10 The user slashes with claws glowing with powerful golden energy. This attack does special damage.
Rain Dance Water Other — —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Rest Psychic Other — —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
Roar Normal Other — —% 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Rock Polish Rock Other — —% 20 The user polishes its body to reduce drag. This can sharply raise the Speed stat.
Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
Rock Tomb Rock Physical 60 95% 15 Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Salvage Steel Other — —% 10 The user gathers metal to repair its body and raise its Defense stat. It restores the user's HP by up to 1/4 of its max HP.
Sandblast Ground Physical 55 95% 10 The user fires a high-pressure stream of sand at the target. It may also burn the target.
Sandstorm Rock Other — —% 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
Shadow Claw Ghost Physical 70 100% 15 The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Sleep Talk Normal Other — —% 10 While it is asleep, the user randomly uses one of the moves it knows.
Smack Down Rock Physical 50 100% 15 The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.
Solar Beam Grass Special 120 100% 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.
Stone Edge Rock Physical 100 80% 5 The user stabs the target with sharpened stones from below. Critical hits land more easily.
Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
Substitute Normal Other — —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
Sunny Day Fire Other — —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
Surf Water Special 90 100% 15 The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
Swagger Normal Other — 90% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Taunt Dark Other — 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
Thunder Electric Special 110 70% 10 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Wave Electric Other — 100% 20 The user launches a weak jolt of electricity that paralyzes the target.
Thunderbolt Electric Special 90 100% 15 A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Toxic Poison Other — 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Tutor Moves

Move Type Class Power Acc PP Summary
Aftershock Ground Physical 60 100% 10 The user strikes the ground and causes a series of tremors that shake the target over two turns.
Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Avalanche Ice Physical 60 100% 10 An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
Block Normal Other — —% 5 The user blocks the target’s way with arms spread wide to prevent escape.
Captivate Normal Other — 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Dragon Pulse Dragon Special 85 100% 10 The target is attacked with a shock wave generated by the user’s gaping mouth.
Earth Power Ground Special 90 100% 10 The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.
Endeavor Normal Physical * 100% 5 An attack move that cuts down the target’s HP to equal the user’s HP.
Endure Normal Other — —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Fire Punch Fire Physical 75 100% 15 The target is punched with a fiery fist. This may also leave the target with a burn.
Focus Punch Fighting Physical 150 100% 20 The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Fury Cutter Bug Physical 40 95% 20 The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Ice Punch Ice Physical 75 100% 15 The target is punched with an icy fist. This may also leave the target frozen.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
Iron Defense Steel Other — —% 15 The user hardens its body’s surface like iron, sharply raising its Defense stat.
Iron Head Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Low Kick Fighting Physical * 100% 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Magnet Rise Electric Other — —% 10 The user levitates using electrically generated magnetism for five turns.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Outrage Dragon Physical 120 100% 10 The user rampages and attacks for two to three turns. The user then becomes confused.
Rock Climb Normal Physical 90 85% 20 The user attacks the target by smashing into it with incredible force. This may also confuse the target.
Rollout Rock Physical 30 90% 20 The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Shock Wave Electric Special 60 —% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite Ghost Other — 100% 10 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Stealth Rock Rock Other — —% 20 The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Superpower Fighting Physical 120 100% 5 The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
Thunder Punch Electric Physical 75 100% 15 The target is punched with an electrified fist. This may also leave the target with paralysis.
Uproar Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no one can fall asleep.
Water Pulse Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Whirlpool Water Special 35 85% 15 The user traps the target in a violent swirling whirlpool for four to five turns.

Egg Moves

Move Type Class Power Acc PP Summary
Body Slam Normal Physical 85 100% 15 The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Curse Ghost Other — —% 10 A move that works differently for the Ghost type than for all other types.
Dragon Rush Dragon Physical 100 75% 10 The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
Head Smash Rock Physical 150 80% 5 The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.
Reversal Fighting Physical * 100% 15 An all-out attack that becomes more powerful the less HP the user has.
Screech Normal Other — 85% 40 An earsplitting screech harshly lowers the target’s Defense stat.
Smelling Salts Normal Physical 70 100% 10 This attack inflicts double damage on a target with paralysis. This also cures the target’s paralysis, however.
Stomp Normal Physical 65 100% 20 The target is stomped with a big foot. This may also make the target flinch.

Other Official Images

(click thumbnail to enlarge)

Aggron
Standard form.