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The target cannot switch out normally unless it is a Ghost-type. Ignores accuracy and evasion modifiers. This effect ends when the user leaves the field.The target may still escape by using Baton Pass, Parting Shot, U-turn, Volt Switch, or a Shed Shell, and it may be forced out by Circle Throw, Dragon Tail, Roar, or Whirlwind.The user will pass on this effect with Baton Pass, but the target will not.
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