Duskull

Duskull

Official artwork by Ken Sugimori

Classification

The Requiem Pokémon

Ghost

Damage Taken*

×4: N/A
×2: Dark Ghost
×1: Dragon Electric Fairy Fire Flying Grass Ground Ice Psychic Rock Steel Water
×0.5: Bug Poison
×0.25: N/A
×0: Fighting Normal

Abilities

Levitate
Gives full immunity to all Ground-type moves.
Frisk hidden ability
The Pokémon can check an opposing Pokémon’s held item.

Base Stats (295 total)

HP: 20
20
Attack: 40
40
Defense: 90
90
Sp. Atk: 30
30
Sp. Def: 90
90
Speed: 25
25

Size

  • Height: 2'7" / 0.8 m
  • Weight: 33.1 lbs / 15 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Amorphous

Tags

Basic, Not fully evolved

Evolutionary Family

Duskull
Duskull
Base form
→ Dusclops
Dusclops
Level 37
→ Dusknoir
Dusknoir
Trade while holding Reaper Cloth

Flavor Info

Pokédex Entries

Duskull can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn.


Duskull wanders lost among the deep darkness of midnight. There is an oft-told admonishment given to misbehaving children that this Pokémon will spirit away bad children who earn scoldings from their mothers.

Misc Data

  • Catch Rate: 190
  • Base Happiness: 35

Wild Held Items

  • 5% Kasib Berry

Pokédex Categories

Color

Black

Body Shape

Head and arms Head and arms

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1 Leer Normal Other — 100% 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
1 Night Shade Ghost Special * 100% 15 The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.
6 Disable Normal Other — 100% 20 For four turns, this move prevents the target from using the move it last used.
9 Astonish Ghost Physical 30 100% 15 The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
14 Foresight Normal Other — —% 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
17 Shadow Sneak Ghost Physical 40 100% 30 The user extends its shadow and attacks the target from behind. This move always goes first.
22 Pursuit Dark Physical 40 100% 20 An attack move that inflicts double damage if used on a target that is switching out of battle.
25 Will-O-Wisp Fire Other — 85% 15 The user shoots a sinister, bluish-white flame at the target to inflict a burn.
30 Confuse Ray Ghost Other — 100% 10 The target is exposed to a sinister ray that triggers confusion.
33 Curse Ghost Other — —% 10 A move that works differently for the Ghost type than for all other types.
38 Hex Ghost Special 65 100% 10 This relentless attack does massive damage to a target affected by status conditions.
41 Shadow Ball Ghost Special 80 100% 15 The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
46 Mean Look Normal Other — —% 5 The user pins the target with a dark, arresting look. The target becomes unable to flee.
49 Payback Dark Physical 50 100% 10 The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
54 Future Sight Psychic Special 120 100% 10 Two turns after this move is used, a hunk of psychic energy attacks the target.

TM/HM Moves

Move Type Class Power Acc PP Summary
Attract Normal Other — 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Berry Share Normal Other — —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
Blackout Wave Dark Special 120 100% 10 A two-turn attack. The user gathers negative thoughts, then releases a wave of darkness and fear on the second turn.
Blizzard Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Calm Mind Psychic Other — —% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Calm Skies Normal Other — —% 5 The user clears the skies and calms the wind, returning the weather to normal.
Charge Beam Electric Special 50 90% 10 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Confide Normal Other — —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Double Team Normal Other — —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Dream Eater Psychic Special 100 100% 15 The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
Eclipse Dark Other — —% 5 The user blots out all light for five turns, powering up Dark-type moves.
Ectoplasm Ghost Special 75 100% 10 A ghostly shadow drains life from the target. The user's HP is restored by half the damage taken by the target.
Embargo Dark Other — 100% 15 This move prevents the target from using its held item. Its Trainer is also prevented from using items on it.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Flash Normal Other — 100% 20 The user flashes a bright light that cuts the target’s accuracy.
Fling Dark Physical * 100% 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item.
Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
Hellfire Dark Special 65 100% 10 The user scorches the target in a sea of dark flames. Its power is doubled if the target is burned.
Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Infestation Bug Special 20 100% 20 The target is infested and attacked for four to five turns. The target can’t flee during this time.
Payback Dark Physical 50 100% 10 The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
Protect Normal Other — —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Psych Up Normal Other — —% 10 The user hypnotizes itself into copying any stat change made by the target.
Psychic Psychic Special 90 100% 10 The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Rain Dance Water Other — —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Rest Psychic Other — —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Shadow Ball Ghost Special 80 100% 15 The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Sleep Talk Normal Other — —% 10 While it is asleep, the user randomly uses one of the moves it knows.
Specter Throw Ghost Physical 50 100% 10 The user lobs a blast of solid shadows at the target. The user can throw the target's item for even more damage.
Substitute Normal Other — —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
Sunny Day Fire Other — —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
Swagger Normal Other — 90% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Taunt Dark Other — 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
Thief Dark Physical 60 100% 25 The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Torment Dark Other — 100% 15 The user torments and enrages the target, making it incapable of using the same move twice in a row.
Toxic Poison Other — 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Trick Room Psychic Other — —% 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Twilight Terrain Ghost Other — —% 10 The user summons spirits from the ground under everyone’s feet for five turns. Pokémon on the ground are damaged by the spirits.
Will-O-Wisp Fire Other — 85% 15 The user shoots a sinister, bluish-white flame at the target to inflict a burn.

Tutor Moves

Move Type Class Power Acc PP Summary
Captivate Normal Other — 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Endure Normal Other — —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Gravity Psychic Other — —% 5 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Ominous Wind Ghost Special 60 100% 5 The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.
Pain Split Normal Other — —% 20 The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Skill Swap Psychic Other — —% 10 The user employs its psychic power to exchange Abilities with the target.
Snatch Dark Other — —% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite Ghost Other — 100% 10 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Telekinesis Psychic Other — —% 15 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Trick Psychic Other — 100% 10 The user catches the target off guard and swaps its held item with its own.
Wonder Room Psychic Other — —% 10 The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Egg Moves

Move Type Class Power Acc PP Summary
Destiny Bond Ghost Other — —% 5 When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
Feint Attack Dark Physical 60 —% 20 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Grudge Ghost Other — —% 5 If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.
Haze Ice Other — —% 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Imprison Psychic Other — —% 10 If opposing Pokémon know any move also known by the user, they are prevented from using it.
Memento Dark Other — 100% 10 The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.