| Move |
Type |
Class |
Power |
Acc |
PP |
Summary |
| Absorb | Grass | Special | 20 | 100% | 25 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Drain Punch | Fighting | Physical | 75 | 100% | 10 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
| Draining Kiss | Fairy | Special | 50 | 100% | 10 | The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target. |
| Dream Eater | Psychic | Special | 100 | 100% | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
| Floral Healing | Fairy | Other | — | —% | 10 | The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass. |
| Giga Drain | Grass | Special | 75 | 100% | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Heal Pulse | Psychic | Other | — | —% | 10 | The user emits a healing pulse which restores the target’s HP by up to half of its max HP. |
| Healing Wish | Psychic | Other | — | —% | 10 | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
| Horn Leech | Grass | Physical | 75 | 100% | 10 | The user drains the target’s energy with its horns. The user’s HP is restored by half the damage taken by the target. |
| Leech Life | Bug | Physical | 20 | 100% | 15 | The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. |
| Mega Drain | Grass | Special | 40 | 100% | 15 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Milk Drink | Normal | Other | — | —% | 10 | The user restores its own HP by up to half of its max HP. May also be used in the field to heal HP. |
| Moonlight | Fairy | Other | — | —% | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Morning Sun | Normal | Other | — | —% | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Parabolic Charge | Electric | Special | 50 | 100% | 20 | The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit. |
| Recover | Normal | Other | — | —% | 10 | Restoring its own cells, the user restores its own HP by half of its max HP. |
| Rest | Psychic | Other | — | —% | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| Roost | Flying | Other | — | —% | 10 | The user lands and rests its body. It restores the user’s HP by up to half of its max HP. |
| Shore Up | Ground | Other | — | —% | 10 | The user regains up to half of its max HP. It restores more HP in a sandstorm. |
| Slack Off | Normal | Other | — | —% | 10 | The user slacks off, restoring its own HP by up to half of its max HP. |
| Swallow | Normal | Other | — | —% | 10 | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
| Synthesis | Grass | Other | — | —% | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Wish | Normal | Other | — | —% | 10 | One turn after this move is used, the target’s HP is restored by half the user’s max HP. |