Twilight Terrain

Stats

Base PowerPower PointsAccuracy
10—%
Effect ChancePriorityTarget
—%0Entire field

Taught via

TM/HM:

Move Flags

N/A

Flavor Text

The user summons spirits from the ground under everyone’s feet for five turns. Pokémon on the ground are damaged by the spirits.

Move Description

The user summons eerie spirits from beyond the pale and sets them swirling about the battlefield. The spirits attack Pokémon on the ground and lend their strength to shadowy attacks until they finally settle down.

Effect

For five turns, damages all non-Ghost Pokémon on the ground (i.e., not Flying, Levitating, holding an Air Balloon or under the effects of Magnet Rise or Telekinesis) for 1/16 their max HP at the end of each turn and strengthens the Ghost moves of grounded Pokémon to 1.5× their power. Pokémon with Magic Guard are immune to the end-of-turn damage.

Changes Nature Power to Shadow Ball, causes Secret Power to look like Shadow Sneak and have a chance to make the target flinch, and causes Camouflage to change the user into a Ghost-type.

Pokémon that learn Twilight Terrain by level (2)

TurquoiseDex Pokémon (2)

Bitemare
Bitemare
Bug Ghost
Cursed Body, Insomnia
Bad Dreams
110/70/80/95/100/60
Level 40

Pokémon that learn Twilight Terrain by TM/HM (16)

TurquoiseDex Pokémon (8)

Canon Pokémon (8)

Misdreavus
Misdreavus
Ghost
Levitate
60/60/60/85/85/85
Duskull
Duskull
Ghost
Levitate
Frisk
20/40/90/30/90/25
Dusclops
Dusclops
Ghost
Pressure
Frisk
40/70/130/60/130/25
Mismagius
Mismagius
Ghost
Levitate
60/60/60/105/105/105
Dusknoir
Dusknoir
Ghost
Pressure
Frisk
45/100/135/65/135/45