Mandicore

Mandicore

Classification

The Pincer Pokémon

Bug Dark

Damage Taken*

×4: N/A
×2: Bug Fairy Fire Flying Rock
×1: Dragon Electric Fighting Ice Normal Poison Steel Water
×0.5: Dark Ghost Grass Ground
×0.25: N/A
×0: Psychic

Abilities

Hustle
Boosts the Attack stat, but lowers accuracy.
Quick Feet
Boosts the Speed stat if the Pokémon has a status condition.
Unnerve hidden ability
Unnerves opposing Pokémon and makes them unable to eat Berries.

Base Stats (500 total)

HP: 75
75
Attack: 100
100
Defense: 100
100
Sp. Atk: 40
40
Sp. Def: 75
75
Speed: 110
110

Size

  • Height: 3'7" / 1.1 m
  • Weight: 155.2 lbs / 70.4 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Bug

Tags

Basic, Single-stage, Fully evolved

Evolutionary Family

Mandicore
Mandicore
Does not evolve

Flavor Info

Pokédex Entries

Mandicore's strength and hunting prowess have earned it a strong association with death in the minds of some cultures. It is sometimes said that the Grim Reaper's scythe blade is made from the jaw of a Mandicore.


Mandicore run so quickly that their brains don't have time to process what they see while they move. They collide with targets jaws-first and have a tendency to bite before they even see what they've hit.

Additional Info

Mandicore is the signature Pokémon of New Logoran Gym Leader Hercules.

Name Origin

mandible + Manticora, a genus of tiger beetle

Misc Data

  • Catch Rate: 45
  • Base Happiness: 70

Pokédex Categories

Color

Brown

Body Shape

Insectoid Insectoid

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1 Bite Dark Physical 60 100% 25 The target is bitten with viciously sharp fangs. This may also make the target flinch.
1 Harden Normal Other —% 30 The user stiffens all the muscles in its body to raise its Defense stat.
9 Quick Attack Normal Physical 40 100% 30 The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
13 Vice Grip Normal Physical 55 100% 30 The target is gripped and squeezed from both sides to inflict damage.
21 Block Normal Other —% 5 The user blocks the target’s way with arms spread wide to prevent escape.
25 Bug Bite Bug Physical 60 100% 20 The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
33 Snatch Dark Other —% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
37 Scary Face Normal Other 100% 10 The user frightens the target with a scary face to harshly lower its Speed stat.
45 X-Scissor Bug Physical 80 100% 15 The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
49 False Swipe Normal Physical 40 100% 40 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
57 Crunch Dark Physical 80 100% 15 The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
61 Iron Defense Steel Other —% 15 The user hardens its body’s surface like iron, sharply raising its Defense stat.
69 Guillotine Normal Physical * 30% 5 A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.

TM/HM Moves

Move Type Class Power Acc PP Summary
Aerial Ace Flying Physical 60 —% 20 The user confounds the target with speed, then slashes. This attack never misses.
Attract Normal Other 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Berry Share Normal Other —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
Blackout Wave Dark Special 120 100% 10 A two-turn attack. The user gathers negative thoughts, then releases a wave of darkness and fear on the second turn.
Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
Calm Skies Normal Other —% 5 The user clears the skies and calms the wind, returning the weather to normal.
Confide Normal Other —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
Cut Steel Physical 65 95% 20 The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles.
Daring Dash Normal Physical 95 85% 15 The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed.
Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Dig Ground Physical 80 100% 10 The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
Double Team Normal Other —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Earthquake Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
Eclipse Dark Other —% 5 The user blots out all light for five turns, powering up Dark-type moves.
Embargo Dark Other 100% 15 This move prevents the target from using its held item. Its Trainer is also prevented from using items on it.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
False Swipe Normal Physical 40 100% 40 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.
Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
Impale Bug Physical 130 90% 5 The user jabs its stinger, pincer or claw into the target without regard for its own safety.
Infestation Bug Special 20 100% 20 The target is infested and attacked for four to five turns. The target can’t flee during this time.
Lockjaw Steel Physical 90 75% 15 The user traps the target by biting with powerful, steely jaws and holds it in place for four to five turns.
Noxious Acid Bug Special 65 90% 10 The user sprays a foul-smelling liquid at the opposing Pokémon. This may also lower their accuracy.
Payback Dark Physical 50 100% 10 The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
Poison Jab Poison Physical 80 100% 20 The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
Protect Normal Other —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain Dance Water Other —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Rest Psychic Other —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Retaliate Normal Physical 70 100% 5 The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.
Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
Rock Tomb Rock Physical 60 95% 15 Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Shadow Ball Ghost Special 80 100% 15 The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Sleep Talk Normal Other —% 10 While it is asleep, the user randomly uses one of the moves it knows.
Stone Edge Rock Physical 100 80% 5 The user stabs the target with sharpened stones from below. Critical hits land more easily.
Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
Struggle Bug Bug Special 50 100% 20 While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.
Substitute Normal Other —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
Sunny Day Fire Other —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
Super Sting Bug Physical 55 90% 10 The user stings the target, injecting it with a strange venom that may cause harsh status problems.
Swagger Normal Other 90% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Swords Dance Normal Other —% 20 A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
Taunt Dark Other 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
Thief Dark Physical 60 100% 25 The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Torment Dark Other 100% 15 The user torments and enrages the target, making it incapable of using the same move twice in a row.
Toxic Poison Other 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
U-turn Bug Physical 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Venoshock Poison Special 65 100% 10 The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.
X-Scissor Bug Physical 80 100% 15 The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Tutor Moves

Move Type Class Power Acc PP Summary
Aftershock Ground Physical 60 100% 10 The user strikes the ground and causes a series of tremors that shake the target over two turns.
Bind Normal Physical 15 85% 20 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Block Normal Other —% 5 The user blocks the target’s way with arms spread wide to prevent escape.
Bug Bite Bug Physical 60 100% 20 The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Captivate Normal Other 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Endeavor Normal Physical * 100% 5 An attack move that cuts down the target’s HP to equal the user’s HP.
Endure Normal Other —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Foul Play Dark Physical 95 100% 15 The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.
Fury Cutter Bug Physical 40 95% 20 The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Giga Drain Grass Special 75 100% 10 A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Iron Defense Steel Other —% 15 The user hardens its body’s surface like iron, sharply raising its Defense stat.
Iron Head Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Snatch Dark Other —% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Sucker Punch Dark Physical 80 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Super Fang Normal Physical * 90% 10 The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

Egg Moves

Move Type Class Power Acc PP Summary
Close Combat Fighting Physical 120 100% 5 The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
Feint Attack Dark Physical 60 —% 20 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Fell Stinger Bug Physical 30 100% 25 When the user knocks out a target with this move, the user’s Attack stat rises sharply.
Focus Energy Normal Other —% 30 The user takes a deep breath and focuses so that critical hits land more easily.
Leech Life Bug Physical 20 100% 15 The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.
Pursuit Dark Physical 40 100% 20 An attack move that inflicts double damage if used on a target that is switching out of battle.

Other Official Images

(click thumbnail to enlarge)

Shiny Mandicore
Shiny version.