|Base Power||Power Points||Accuracy
The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
User digs underground for one turn, becoming immune to attack, and hits on the second turn.
During the immune turn, Aftershock, Earthquake, Fissure, and Magnitude still hit the user normally, and their power is doubled if appropriate.
The user may be hit during its immune turn if under the effect of Lock-On, Mind Reader, or No Guard.
If the player is inside of a cave, immediately returns the player to the cave entrance they last used, as an Escape Rope.