Moves
The following list links to all moves created specifically for this project, allowing you to read more about them and see the Pokémon that can have them. The canon moves also have pages, although they are not linked here to save space. If you want to see a canon move, for example if you're curious about which fakemon can learn Earthquake, you should be able to find most of them via the search bar up top.
All TurquoiseDex Moves (118)
Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|
Acid Rain | Poison | Special | 110 | 85% | 10 | The opposing team is drenched in a shower of caustic liquid. The acid may also lower the targets' Sp. Def stats. |
Aftershock | Ground | Physical | 60 | 100% | 10 | The user strikes the ground and causes a series of tremors that shake the target over two turns. |
Arc Lightning | Electric | Special | 18 | 90% | 10 | The user fires several lightning bolts that hit two to five times in a row. This move always goes first. |
Arc Weld | Electric | Physical | 70 | 100% | 20 | The user shocks the target with super-hot sparks. This may also burn the target. This move is super effective on Steel types. |
Backstab | Dark | Physical | 90 | 90% | 10 | The user disappears into the shadows and then strikes from behind on the next turn. This attack always results in a critical hit. |
Battle Zone | Psychic | Other | — | —% | 10 | A mysterious field of amplifying energy is put up to increase damage from physical attacks for five turns. |
Berry Share | Normal | Other | — | —% | 10 | The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch. |
Black Ice | Ice | Special | 80 | 100% | 5 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
Blackout Wave | Dark | Special | 120 | 100% | 10 | A two-turn attack. The user gathers negative thoughts, then releases a wave of darkness and fear on the second turn. |
Blindside | Dark | Physical | 120 | —% | 5 | The user attacks last. In return, this ramming move never misses. |
Boulder Crash | Rock | Physical | 130 | 90% | 10 | The target is crushed when the user falls on top of it. If it misses, the user is hurt instead. |
Bravado | Normal | Other | — | 100% | 20 | The user boasts about its own abilities and demoralizes the target, raising the user's Attack but lowering the target's Defense. |
Calm Skies | Normal | Other | — | —% | 5 | The user clears the skies and calms the wind, returning the weather to normal. |
Coal Scatter | Fire | Physical | 40 | 100% | 25 | The user hurls burning coals at the opposing Pokémon. This may also make those Pokémon flinch. |
Corrode | Poison | Other | — | —% | 40 | Enables a Steel-type target to be hit by Poison-type attacks. It also melts away defenses. |
Daring Dash | Normal | Physical | 95 | 85% | 15 | The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed. |
Destroyer Driver | Fighting | Physical | 90 | 80% | 10 | The user cruelly slams the target's head into the ground and may stun or paralyze it. This move is Fighting and Dark type simultaneously. |
Devastation | Dragon | Special | 120 | 80% | 10 | The user sets the battlefield alight with furious green flames, scorching all those around it. It may also burn the targets. |
Downdraft | Flying | Special | 50 | 100% | 15 | The user creates a blast of wind that rushes straight down. A flying Pokémon will fall to the ground when it's hit. |
Drag Under | Water | Special | 60 | 100% | 10 | The user drags the foe under the water with it, holding it down until the next turn. The target cannot attack while underwater. |
Dragon Aura | Dragon | Special | 40 | 100% | 20 | The user startles the target with its fearsome aura. It may also make the target flinch. |
Dragon Dive | Dragon | Physical | * | 85% | 5 | The user performs a spectacular dive into the foe while cloaked in flames. It grows in power the cooler the user is. |
Dragon Flare | Dragon | Special | 60 | 100% | 10 | The user's gems flash suddenly and release a rush of energy. This attack always results in a critical hit. |
Dragon Roar | Dragon | Other | — | 100% | 20 | The user gives a terrifying, resolve-crushing roar, reducing the target's Attack and Defense stats. |
Drain Life | Bug | Physical | 50 | 100% | 10 | The user drains the target's blood. The user's HP is restored by over half of the damage taken by the target. |
Dynamize | Electric | Other | — | —% | 15 | The user generates an electromagnetic field to boost its Special Attack stat and accuracy. |
Eagle Eye | Flying | Other | — | —% | 10 | The user focuses its keen vision on its targets, drastically raising its accuracy. |
Ear Splitter | Normal | Special | 130 | 90% | 5 | The user deafens the target with a focused blast of awful, ear-splitting noise. |
Eclipse | Dark | Other | — | —% | 5 | The user blots out all light for five turns, powering up Dark-type moves. |
Ectoplasm | Ghost | Special | 75 | 100% | 10 | A ghostly shadow drains life from the target. The user's HP is restored by half the damage taken by the target. |
Elegant Wave | Water | Special | * | 85% | 5 | The user attacks with an elegant dance that summons sparkling waves. It grows in power the more beautiful the user is. |
Energy Zone | Psychic | Other | — | —% | 10 | A mysterious field of amplifying energy is put up to increase damage from special attacks for five turns. |
Face Slap | Dark | Physical | 60 | 90% | 15 | The user rudely slaps the target across the face, demoralizing it. All of the target's raised stats are returned to normal. |
Fairy Dance | Fairy | Other | — | —% | 20 | The user elegantly performs a mystic, inspiring dance that boosts its Special Attack and Speed stats. |
Fairy Jinx | Fairy | Other | — | 90% | 10 | The user casts a strange spell on the target, harshly lowering one of the target's stats. |
Fairy Ring | Fairy | Special | 35 | 85% | 15 | The target becomes trapped within a ring of light and energy that buffets it for four to five turns. |
Feather Rain | Flying | Physical | 25 | 90% | 10 | The user strikes the target with flurries of sharp feathers, two to five times in a row. |
Flash Shot | Steel | Special | 70 | 90% | 15 | The user blasts the target with harsh reflected light. This may also make the target flinch or lower its accuracy. |
Flutter Jump | Fairy | Physical | 30 | 100% | 15 | The user bounces cutely onto the target's head. This may also make the target flinch. |
Foam Geyser | Water | Special | 110 | 80% | 10 | The ground beneath the opposing team erupts and douses them with thick foam. It may also lower their Speed stats. |
Frenzy Strike | Normal | Physical | 20 | 85% | 10 | The user throws itself at the target with frantic speed two to five times in a row. This move always goes first. |
Frostbite | Ice | Special | 60 | 90% | 10 | The user attacks with a concentrated blast of super-cold snow. This may also freeze the target. |
Frozen Blade | Ice | Physical | 70 | 100% | 20 | The user forms a keen blade of ice around its arm or claw and slashes the target. Critical hits land more easily. |
Ghostly Touch | Ghost | Other | — | 100% | 20 | The user caresses the target with chilling, eerie energy, reducing its Special Attack and Special Defense stats. |
Goblin Claw | Fairy | Physical | 70 | 100% | 20 | The user slashes the target with cruel, sharp claws. Critical hits land more easily. |
Golden Flame | Dragon | Special | 75 | 100% | 15 | The user exhales a stream of sparkling flames. It can also burn down barriers, such as Light Screen and Reflect. |
Hellfire | Dark | Special | 65 | 100% | 10 | The user scorches the target in a sea of dark flames. Its power is doubled if the target is burned. |
Hot Coals | Fire | Other | — | —% | 20 | The user lays a trap of searing coals at the opponent's feet. They burn opponents that switch into battle. |
Hydro Lash | Water | Physical | 60 | 100% | 5 | The user attacks with a stinging water whip. This may also lower all the target's stats at once. |
Ice Drill | Ice | Physical | 80 | 100% | 10 | This attack inflicts big damage on a frozen target. This also thaws the target out, however. |
Ice Water | Water | Special | 80 | 100% | 15 | The user shoots painfully cold water at its target. This may also freeze the target. |
Impale | Bug | Physical | 130 | 90% | 5 | The user jabs its stinger, pincer or claw into the target without regard for its own safety. |
Imperial Charge | Dragon | Physical | 100 | 80% | 10 | The user gallantly charges down the target, demoralizing it. All of the target's raised stats are returned to normal. |
Invigorate | Dragon | Other | — | —% | 20 | The user inspires an ally and fills it with energy, boosting its Attack and Speed stats. |
Ivy Scourge | Grass | Physical | 95 | 100% | 10 | The user lashes the target with an itchy vine. It may also poison the target. |
Jagged Edge | Rock | Other | — | —% | 10 | The user protects itself with armor made of sharp, jagged rocks that are painful to the touch. |
Jaw Thrash | Water | Physical | 80 | 90% | 10 | The user traps the target by biting with powerful jaws and shakes it relentlessly for two to three turns. |
Jump-Start | Electric | Other | — | —% | 20 | The user gives its ally a spark of potent energy, boosting its Special Attack and Speed stats. |
Lariat | Fighting | Physical | 80 | 100% | 20 | The user knocks the opponent down hard with a mighty swing of its arm, startling it out of any attacks it might have been preparing. |
Last Stand | Fighting | Physical | * | 100% | 10 | The user charges with a fierce determination fueled by its fallen friends. The more party Pokémon that have fainted or are ailing, the greater the damage. |
Ley Cross | Ground | Special | 70 | 100% | 20 | The user summons burning earth energy from the ley lines beneath the target. Critical hits land more easily. |
Link Pulse | Psychic | Special | 60 | —% | 20 | The user locks onto the target's mind and blasts it with psychic energy. This attack never misses. |
Lockjaw | Steel | Physical | 90 | 75% | 15 | The user traps the target by biting with powerful, steely jaws and holds it in place for four to five turns. |
Luminous Wave | Water | Special | 65 | 100% | 10 | The user washes the opposing Pokémon away with a wave full of shimmering lights. It may also lower the target's Sp. Def. |
Lunar Beam | Fairy | Special | 120 | 100% | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
Mach Turn | Flying | Special | 35 | 95% | 10 | The user zooms past the target with a loud sonic boom, then causes another as it doubles back. |
Maelstrom | Water | Physical | 110 | 80% | 5 | The user charges forward with water swirling around it like an intense storm and slams into the target. |
Mercury Wave | Steel | Special | 75 | 100% | 15 | The user sends a wave of liquid metal crashing into everything around it. This may also poison those hit. |
Miasma Terrain | Poison | Other | — | —% | 10 | The user covers the ground under everyone’s feet with noxious fog for five turns. This damages Pokémon on the ground a little every turn. |
Mischief | Fairy | Other | — | 100% | 20 | The user plays a funny trick on the target, raising the user's Sp. Atk but lowering the target's Sp. Def. |
Mow Down | Steel | Physical | 150 | 75% | 5 | The target is charged with staggering force, injuring the user and possibly stunning the target. |
Noxious Acid | Bug | Special | 65 | 90% | 10 | The user sprays a foul-smelling liquid at the opposing Pokémon. This may also lower their accuracy. |
Ore Wave | Rock | Special | 85 | 100% | 10 | The user summons a wave of glittering ore from the earth and crashes it against the opposing team. |
Para Needle | Poison | Other | — | 100% | 20 | The user jabs the target with a small, painless sting. It causes paralysis if it hits. |
Parodize | Dark | Other | — | —% | 20 | The user mocks the target by using one of its moves at random. |
Pepper Powder | Grass | Other | — | 75% | 35 | The user scatters a cloud of spicy, stinging dust around the target that burns its skin. |
Phantasmata | Psychic | Special | * | 85% | 5 | The user surrounds the target with wild hallucinations that cause it great mental anguish. It grows in power the more clever the user is. |
Phoenix Fire | Fire | Special | * | 100% | 10 | The user breathes a stream of mystic flames fueled by its fallen friends. The more party Pokémon that have fainted or are ailing, the greater the damage. |
Piston Kick | Steel | Physical | 75 | 100% | 20 | The user throws a fast, chambered kick or stomp with a steel-hard leg. |
Pixie Dust | Fairy | Other | — | 70% | 10 | The user scatters a cloud of mysterious dust on the target. There's no telling what it might do. |
Pixie Punch | Fairy | Physical | 60 | 100% | 20 | The user punches the target with a fist full of sparkling powder. This may also confuse the target. |
Pounce | Normal | Physical | 100 | 100% | 10 | A two-turn attack. The user braces itself and watches the target closely, then pounces on the second turn. |
Power Garden | Grass | Other | — | —% | 5 | A garden of plants with spicy, invigorating aromas grows for five turns. Charging up and recovering from powerful moves happens quickly. |
Pressure Wave | Ground | Physical | 40 | 100% | 20 | The user sends a pressure wave through the ground that strikes with lightning speed. This move always goes first. |
Prism Shower | Ice | Special | * | 85% | 5 | The user releases a shower of sparkling ice and snow that pelts the opponent. It grows in power the cuter the user is. |
Psych Out | Dark | Other | — | 100% | 20 | The user boasts about its own abilities and demoralizes the target, raising the user's Sp. Atk but lowering the target's Sp. Def. |
Pulse Jet | Fire | Special | 40 | 100% | 20 | The user shoots a pulse of intense heat that blasts the target before it can react. This move always goes first. |
Pulse Storm | Electric | Special | 20 | 100% | 15 | The user summons a small, localized storm that blasts the target in short bursts, striking two to five times in a row. |
Puzzle Powder | Grass | Other | — | 75% | 35 | The user scatters a cloud of strange dust around the target that leaves it confused and disoriented. |
Quicksand | Ground | Other | — | 80% | 15 | The user creates an area of sinking sands beneath the target. The target is unable to use direct contact attacks until it can climb out of the quicksand. |
Radiant Claw | Dragon | Physical | 80 | 100% | 10 | The user slashes with claws glowing with powerful golden energy. This attack does special damage. |
Restrain | Dark | Physical | 10 | 90% | 20 | The target is grabbed and squeezed for four to five turns. Holding the target in place makes it easier to catch. |
Revel Dance | Fairy | Physical | 120 | 100% | 10 | The user attacks with a frenzied, reckless dance for two to three turns. The user then becomes confused. |
Ring of Fire | Fire | Special | 100 | 95% | 5 | The user surrounds itself with a shield of impenetrable fire, then releases it on the second turn to damage all around it. It may leave its targets with a burn. |
Rocket Kick | Fire | Physical | 30 | 95% | 10 | The user delivers two high-speed, jet-propelled kicks. |
Salvage | Steel | Other | — | —% | 10 | The user gathers metal to repair its body and raise its Defense stat. It restores the user's HP by up to 1/4 of its max HP. |
Sandblast | Ground | Physical | 55 | 95% | 10 | The user fires a high-pressure stream of sand at the target. It may also burn the target. |
Serene Wind | Flying | Other | — | —% | 5 | The user generates a light breeze that relaxes all battling Pokémon, healing status problems and eliminating stat changes. |
Shear Wave | Ground | Physical | 40 | 100% | 20 | The user causes a tiny quake that shakes the ground beneath the target's feet. This may also lower the target's Speed stat. |
Shimmer Shot | Fairy | Special | 40 | 100% | 20 | Shimmering energy gathers around the user with each burst of light. Hitting a target raises the Special Attack stat. |
Slumber Fang | Poison | Physical | 60 | 90% | 10 | The user bites the target and injects a venom that causes the target to fall asleep on the next turn. |
Snow Cannon | Ice | Special | 75 | 90% | 10 | A hefty blast of snow is fired at the opposing Pokémon to inflict damage. It may also make the opposing Pokémon flinch. |
Snow Pelt | Ice | Physical | 25 | 100% | 20 | The user throws two frigid snowballs at the target in quick succession. This may also freeze the target. |
Specter Throw | Ghost | Physical | 50 | 100% | 10 | The user lobs a blast of solid shadows at the target. The user can throw the target's item for even more damage. |
Spirit Punch | Fighting | Special | 90 | 85% | 15 | The user summons a giant fist made of pure fighting spirit and pummels the target. This may also raise Attack and Special Attack. |
Starshot | Fire | Special | 25 | 90% | 10 | The user brings a rain of blazing embers down on the target, striking 2 to 5 times in a row. |
Steam Bath | Water | Other | — | —% | 10 | The user and its allies relax in a soothing curtain of steam. It restores the user's HP by up to half of its max HP. |
Stoke | Fire | Other | — | —% | 20 | The user boosts the power of the Fire move it uses on the next turn. This also raises the user’s Sp. Def stat. |
Super Sting | Bug | Physical | 55 | 90% | 10 | The user stings the target, injecting it with a strange venom that may cause harsh status problems. |
Telestrike | Psychic | Physical | 30 | 85% | 20 | The user disappears and reappears right next to the target for a sudden strike. This move always goes first and may also make the target flinch. |
Thunder Crash | Electric | Physical | 130 | 90% | 5 | The user builds up electricity and crashes into the target. The attack’s recoil harshly lowers the user’s Attack stat. |
Tritone Chant | Dark | Special | 10 | 90% | 10 | The user chants an eerie, three-part dirge that becomes more powerful with each successive hit. |
Twilight Terrain | Ghost | Other | — | —% | 10 | The user summons spirits from the ground under everyone’s feet for five turns. Pokémon on the ground are damaged by the spirits. |
Vanish | Dark | Other | — | —% | 5 | The user melts into the shadows and disappears, avoiding all harm. |
Vector Jab | Poison | Physical | 50 | 90% | 20 | The user attacks the target with an intensifying pathogen. If this move is used every turn, it has a greater chance of poisoning the target. |
Void Burst | Psychic | Special | 80 | 100% | 10 | The user disappears into a void of psychic energy, then releases it on the second turn to damage the opposing Pokémon. |
Whirling Dance | Fairy | Physical | 55 | 100% | 15 | The user spins the target around in a wild, tiring dance that lowers the target's Attack stat. |
Wild Maul | Fighting | Physical | * | 85% | 5 | The user attacks viciously, savaging its target in a display of dominance. It grows in power the tougher the user is. |