All Moves | « Inferno | Infestation | Ingrain » |
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Infestation
Type
Damage Dealt*
×2: | Dark Grass Psychic |
---|---|
×1: | Bug Dragon Electric Ground Ice Normal Rock Water |
×0.5: | Fairy Fighting Fire Flying Ghost Poison Steel |
×0: | N/A |
Stats
Base Power | Power Points | Accuracy |
---|---|---|
20 | 20 | 100% |
Effect Chance | Priority | Target |
—% | 0 | Single non-user |
Flavor Text
The target is infested and attacked for four to five turns. The target can’t flee during this time.Effect
For the next 4–5 turns, the target cannot leave the field unless it is a Ghost-type or is holding a Shed Shell, and is damaged for 1/8 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends.
Has a 50% chance to last for 4 turns, and a 50% chance to last for 5 turns. If user is holding a Grip Claw, this move will always last for 5 turns. If the user is holding a Binding Band, the damage dealt at the end of each turn is 1/6 instead of 1/8.
Rapid Spin cancels this effect.