Seviper

Seviper

Official artwork by Ken Sugimori

Classification

The Fang Snake Pokémon

Poison

Damage Taken*

×4: N/A
×2: Ground Psychic
×1: Dark Dragon Electric Fire Flying Ghost Ice Normal Rock Steel Water
×0.5: Bug Fairy Fighting Grass Poison
×0.25: N/A
×0: N/A

Abilities

Shed Skin
The Pokémon may heal its own status conditions.
Infiltrator hidden ability
Passes through the opposing Pokémon’s barrier and strikes.

Base Stats (458 total)

HP: 73
73
Attack: 100
100
Defense: 60
60
Sp. Atk: 100
100
Sp. Def: 60
60
Speed: 65
65

Size

  • Height: 8'10" / 2.7 m
  • Weight: 115.7 lbs / 52.5 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Field, Dragon

Tags

Basic, Not fully evolved, Is canon relative

Evolutionary Family

Seviper
Seviper
Base form
→ Seviron
Seviron
Trade while holding Black Jewel

Flavor Info

Pokédex Entries

Seviper shares a generations-long feud with Zangoose. The scars on its body are evidence of vicious battles. This Pokémon attacks using its sword-edged tail.


Seviper's swordlike tail serves two purposes - it slashes foes and douses them with secreted poison. This Pokémon will not give up its long-running blood feud with Zangoose.

Misc Data

  • Catch Rate: 90
  • Base Happiness: 70

Wild Held Items

  • 100% Persim Berry

Pokédex Categories

Color

Black

Body Shape

Serpentine Serpentine

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1 Wrap Normal Physical 15 90% 20 A long body or vines are used to wrap and squeeze the target for four to five turns.
1 Swagger Normal Other — 90% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
4 Bite Dark Physical 60 100% 25 The target is bitten with viciously sharp fangs. This may also make the target flinch.
7 Lick Ghost Physical 30 100% 30 The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
10 Poison Tail Poison Physical 50 100% 25 The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
13 Screech Normal Other — 85% 40 An earsplitting screech harshly lowers the target’s Defense stat.
16 Venoshock Poison Special 65 100% 10 The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.
19 Glare Normal Other — 100% 30 The user intimidates the target with the pattern on its belly to cause paralysis.
22 Poison Fang Poison Physical 50 100% 15 The user bites the target with toxic fangs. This may also leave the target badly poisoned.
25 Venom Drench Poison Other — 100% 20 Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
28 Night Slash Dark Physical 70 100% 15 The user slashes the target the instant an opportunity arises. Critical hits land more easily.
31 Gastro Acid Poison Other — 100% 10 The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.
34 Poison Jab Poison Physical 80 100% 20 The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
37 Haze Ice Other — —% 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
40 Crunch Dark Physical 80 100% 15 The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
43 Belch Poison Special 120 90% 10 The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
46 Coil Poison Other — —% 20 The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
49 Wring Out Normal Special * 100% 5 The user powerfully wrings the target. The more HP the target has, the greater the move’s power.

TM/HM Moves

Move Type Class Power Acc PP Summary
Attract Normal Other — 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Berry Share Normal Other — —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
Blackout Wave Dark Special 120 100% 10 A two-turn attack. The user gathers negative thoughts, then releases a wave of darkness and fear on the second turn.
Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
Calm Skies Normal Other — —% 5 The user clears the skies and calms the wind, returning the weather to normal.
Confide Normal Other — —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Dig Ground Physical 80 100% 10 The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
Double Team Normal Other — —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Dragon Tail Dragon Physical 60 90% 10 The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Earthquake Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Flamethrower Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
Infestation Bug Special 20 100% 20 The target is infested and attacked for four to five turns. The target can’t flee during this time.
Miasma Terrain Poison Other — —% 10 The user covers the ground under everyone’s feet with noxious fog for five turns. This damages Pokémon on the ground a little every turn.
Payback Dark Physical 50 100% 10 The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
Poison Jab Poison Physical 80 100% 20 The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
Protect Normal Other — —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain Dance Water Other — —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Rest Psychic Other — —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Restrain Dark Physical 10 90% 20 The target is grabbed and squeezed for four to five turns. Holding the target in place makes it easier to catch.
Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Sleep Talk Normal Other — —% 10 While it is asleep, the user randomly uses one of the moves it knows.
Sludge Bomb Poison Special 90 100% 10 Unsanitary sludge is hurled at the target. This may also poison the target.
Sludge Wave Poison Special 95 100% 10 The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
Substitute Normal Other — —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
Sunny Day Fire Other — —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
Super Sting Bug Physical 55 90% 10 The user stings the target, injecting it with a strange venom that may cause harsh status problems.
Swagger Normal Other — 90% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Taunt Dark Other — 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
Thief Dark Physical 60 100% 25 The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Toxic Poison Other — 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Vector Jab Poison Physical 50 90% 20 The user attacks the target with an intensifying pathogen. If this move is used every turn, it has a greater chance of poisoning the target.
Venoshock Poison Special 65 100% 10 The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

Tutor Moves

Move Type Class Power Acc PP Summary
Aftershock Ground Physical 60 100% 10 The user strikes the ground and causes a series of tremors that shake the target over two turns.
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bind Normal Physical 15 85% 20 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Captivate Normal Other — 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Endure Normal Other — —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Fury Cutter Bug Physical 40 95% 20 The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Gastro Acid Poison Other — 100% 10 The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.
Giga Drain Grass Special 75 100% 10 A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Knock Off Dark Physical 65 100% 25 The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Snatch Dark Other — —% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Sucker Punch Dark Physical 80 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Swift Normal Special 60 —% 20 Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Egg Moves

Move Type Class Power Acc PP Summary
Assurance Dark Physical 60 100% 10 If the target has already taken some damage in the same turn, this attack’s power is doubled.
Body Slam Normal Physical 85 100% 15 The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Final Gambit Fighting Special * 100% 5 The user risks everything to attack its target. The user faints but does damage equal to its HP.
Punishment Dark Physical * 100% 5 The more the target has powered up with stat changes, the greater the move’s power.
Scary Face Normal Other — 100% 10 The user frightens the target with a scary face to harshly lower its Speed stat.
Spit Up Normal Special * 100% 10 The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.
Stockpile Normal Other — —% 20 The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
Swallow Normal Other — —% 10 The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Switcheroo Dark Other — 100% 10 The user trades held items with the target faster than the eye can follow.