Snatchable

These moves can have their effects stolen by Snatch, and those effects will be applied to the user of Snatch instead of the original user.

TurquoiseDex moves with the "Snatchable" flag (11)

Move Type Class Power Acc PP Summary
Battle ZonePsychicOther—%10A mysterious field of amplifying energy is put up to increase damage from physical attacks for five turns.
DynamizeElectricOther—%15The user generates an electromagnetic field to boost its Special Attack stat and accuracy.
Eagle EyeFlyingOther—%10The user focuses its keen vision on its targets, drastically raising its accuracy.
Energy ZonePsychicOther—%10A mysterious field of amplifying energy is put up to increase damage from special attacks for five turns.
Fairy DanceFairyOther—%20The user elegantly performs a mystic, inspiring dance that boosts its Special Attack and Speed stats.
InvigorateDragonOther—%20The user inspires an ally and fills it with energy, boosting its Attack and Speed stats.
Jagged EdgeRockOther—%10The user protects itself with armor made of sharp, jagged rocks that are painful to the touch.
Jump-StartElectricOther—%20The user gives its ally a spark of potent energy, boosting its Special Attack and Speed stats.
SalvageSteelOther—%10The user gathers metal to repair its body and raise its Defense stat. It restores the user's HP by up to 1/4 of its max HP.
Steam BathWaterOther—%10The user and its allies relax in a soothing curtain of steam. It restores the user's HP by up to half of its max HP.
StokeFireOther—%20The user boosts the power of the Fire move it uses on the next turn. This also raises the user’s Sp. Def stat.

Canon moves with the "Snatchable" flag (66)

Move Type Class Power Acc PP Summary
Acid ArmorPoisonOther—%20The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
AgilityPsychicOther—%30The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
AmnesiaPsychicOther—%20The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
Aqua RingWaterOther—%20The user envelops itself in a veil made of water. It regains some HP every turn.
AromatherapyGrassOther—%5The user releases a soothing scent that heals all status conditions affecting the user’s party.
Aurora VeilIceOther—%20This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.
AutotomizeSteelOther—%15The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
BarrierPsychicOther—%20The user throws up a sturdy wall that sharply raises its Defense stat.
Belly DrumNormalOther—%10The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Bulk UpFightingOther—%20The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
Calm MindPsychicOther—%20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
CamouflageNormalOther—%20The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.
ChargeElectricOther—%20The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.
CoilPoisonOther—%20The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
Cosmic PowerPsychicOther—%20The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
Cotton GuardGrassOther—%10The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat.
Defense CurlNormalOther—%40The user curls up to conceal weak spots and raise its Defense stat.
Double TeamNormalOther—%15By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Dragon DanceDragonOther—%20The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
Focus EnergyNormalOther—%30The user takes a deep breath and focuses so that critical hits land more easily.
GrowthNormalOther—%20The user’s body grows all at once, raising the Attack and Sp. Atk stats.
HardenNormalOther—%30The user stiffens all the muscles in its body to raise its Defense stat.
Heal BellNormalOther—%5The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Healing WishPsychicOther—%10The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
Hone ClawsDarkOther—%15The user sharpens its claws to boost its Attack stat and accuracy.
HowlNormalOther—%40The user howls loudly to raise its spirit, which raises its Attack stat.
ImprisonPsychicOther—%10If opposing Pokémon know any move also known by the user, they are prevented from using it.
IngrainGrassOther—%20The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out.
Iron DefenseSteelOther—%15The user hardens its body’s surface like iron, sharply raising its Defense stat.
Light ScreenPsychicOther—%30A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Lucky ChantNormalOther—%30The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
Magnet RiseElectricOther—%10The user levitates using electrically generated magnetism for five turns.
Magnetic FluxElectricOther—%20The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
MeditatePsychicOther—%40The user meditates to awaken the power deep within its body and raise its Attack stat.
Milk DrinkNormalOther—%10The user restores its own HP by up to half of its max HP. May also be used in the field to heal HP.
MinimizeNormalOther—%10The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
MistIceOther—%30The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
MoonlightFairyOther—%5The user restores its own HP. The amount of HP regained varies with the weather.
Morning SunNormalOther—%5The user restores its own HP. The amount of HP regained varies with the weather.
Nasty PlotDarkOther—%20The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk.
Power TrickPsychicOther—%10The user employs its psychic power to switch its Attack with its Defense stat.
Quick GuardFightingOther—%15The user protects itself and its allies from priority moves.
Quiver DanceBugOther—%20The user lightly performs a beautiful, mystic dance. This boosts the user’s Sp. Atk, Sp. Def, and Speed stats.
RecoverNormalOther—%10Restoring its own cells, the user restores its own HP by half of its max HP.
RecycleNormalOther—%10The user recycles a held item that has been used in battle so it can be used again.
ReflectPsychicOther—%20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
RefreshNormalOther—%20The user rests to cure itself of a poisoning, burn, or paralysis.
RestPsychicOther—%10The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Rock PolishRockOther—%20The user polishes its body to reduce drag. This can sharply raise the Speed stat.
RoostFlyingOther—%10The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
SafeguardNormalOther—%25The user creates a protective field that prevents status conditions for five turns.
SharpenNormalOther—%30The user lowers its polygon count to make itself more jagged, raising the Attack stat.
Shell SmashNormalOther—%15The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
Shore UpGroundOther—%10The user regains up to half of its max HP. It restores more HP in a sandstorm.
Slack OffNormalOther—%10The user slacks off, restoring its own HP by up to half of its max HP.
StockpileNormalOther—%20The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
SubstituteNormalOther—%10The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
SwallowNormalOther—%10The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Swords DanceNormalOther—%20A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
SynthesisGrassOther—%5The user restores its own HP. The amount of HP regained varies with the weather.
Tail GlowBugOther—%20The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
TailwindFlyingOther—%15The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
Wide GuardRockOther—%10The user and its allies are protected from wide-ranging attacks for one turn.
WishNormalOther—%10One turn after this move is used, the target’s HP is restored by half the user’s max HP.
WithdrawWaterOther—%40The user withdraws its body into its hard shell, raising its Defense stat.
Work UpNormalOther—%30The user is roused, and its Attack and Sp. Atk stats increase.