All Pokémon | « Cherubi | Cherrim | Buneary » |
---|---|---|---|
New Logoran Pokémon | « Cherubi | Cherrim | Cerisol » |
Cherrim
Official artwork by Ken Sugimori
Classification
The Blossom Pokémon
- New Logora #51
- National #421
Damage Taken*
×4: | N/A |
---|---|
×2: | Bug Fire Flying Ice Poison |
×1: | Dark Dragon Fairy Fighting Ghost Normal Psychic Rock Steel |
×0.5: | Electric Grass Ground Water |
×0.25: | N/A |
×0: | N/A |
Abilities
- Flower Gift
- Powers up party Pokémon when it is sunny.
Base Stats (450 total)
HP: 70 | |
---|---|
Attack: 60 | |
Defense: 70 | |
Sp. Atk: 87 | |
Sp. Def: 78 | |
Speed: 85 |
Size
- Height: 1'8" / 0.5 m
- Weight: 20.5 lbs / 9.3 kg
Breeding Info
Gender Ratio
50% male / 50% female
Egg Groups
Tags
Stage 1, Not fully evolved, Has cosmetic form, Is canon relative
Evolutionary Family
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Flavor Info
Pokédex Entries
It blooms during times of strong sunlight. It tries to make up for everything it endured as a bud.
It is docile as a bud, but turns cheerful when it blooms. It folds back into a bud if sunlight wanes.
Misc Data
- Catch Rate: 75
- Base Happiness: 70
Wild Held Items
- 5% Miracle Seed
Pokédex Categories
Color
Body Shape
Level-Up Moves
Level | Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|---|
1 | Morning Sun | Normal | Other | — | —% | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
1 | Tackle | Normal | Physical | 50 | 100% | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
7 | Growth | Normal | Other | — | —% | 20 | The user’s body grows all at once, raising the Attack and Sp. Atk stats. |
10 | Leech Seed | Grass | Other | — | 90% | 10 | A seed is planted on the target. It steals some HP from the target every turn. |
13 | Helping Hand | Normal | Other | — | —% | 20 | The user assists an ally by boosting the power of that ally’s attack. |
19 | Magical Leaf | Grass | Special | 60 | —% | 20 | The user scatters curious leaves that chase the target. This attack never misses. |
22 | Sunny Day | Fire | Other | — | —% | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
25 | Petal Dance | Grass | Special | 120 | 100% | 10 | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. |
28 | Worry Seed | Grass | Other | — | 100% | 10 | A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. |
30 | Take Down | Normal | Physical | 90 | 85% | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
35 | Solar Beam | Grass | Special | 120 | 100% | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
43 | Lucky Chant | Normal | Other | — | —% | 30 | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
48 | Petal Blizzard | Grass | Physical | 90 | 100% | 15 | The user stirs up a violent petal blizzard and attacks everything around it. |
TM/HM Moves
Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|
Attract | Normal | Other | — | 100% | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Berry Share | Normal | Other | — | —% | 10 | The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch. |
Calm Skies | Normal | Other | — | —% | 5 | The user clears the skies and calms the wind, returning the weather to normal. |
Confide | Normal | Other | — | —% | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Dazzling Gleam | Fairy | Special | 80 | 100% | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
Double Team | Normal | Other | — | —% | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Energy Ball | Grass | Special | 90 | 100% | 10 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. |
Facade | Normal | Physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Flash | Normal | Other | — | 100% | 20 | The user flashes a bright light that cuts the target’s accuracy. |
Frustration | Normal | Physical | * | 100% | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
Giga Impact | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Grass Knot | Grass | Special | * | 100% | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
Hidden Power | Normal | Special | 60 | 100% | 15 | A unique attack that varies in type depending on the Pokémon using it. |
Hyper Beam | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
Nature Power | Normal | Other | — | —% | 20 | An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. |
Power Garden | Grass | Other | — | —% | 5 | A garden of plants with spicy, invigorating aromas grows for five turns. Charging up and recovering from powerful moves happens quickly. |
Protect | Normal | Other | — | —% | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Rest | Psychic | Other | — | —% | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Return | Normal | Physical | * | 100% | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
Round | Normal | Special | 60 | 100% | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Safeguard | Normal | Other | — | —% | 25 | The user creates a protective field that prevents status conditions for five turns. |
Shimmer Shot | Fairy | Special | 40 | 100% | 20 | Shimmering energy gathers around the user with each burst of light. Hitting a target raises the Special Attack stat. |
Sleep Talk | Normal | Other | — | —% | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
Solar Beam | Grass | Special | 120 | 100% | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
Substitute | Normal | Other | — | —% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Sunny Day | Fire | Other | — | —% | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
Swagger | Normal | Other | — | 90% | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Swords Dance | Normal | Other | — | —% | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
Toxic | Poison | Other | — | 90% | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Tutor Moves
Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|
Bullet Seed | Grass | Physical | 25 | 100% | 30 | The user forcefully shoots seeds at the target two to five times in a row. |
Captivate | Normal | Other | — | 100% | 20 | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
Endure | Normal | Other | — | —% | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Giga Drain | Grass | Special | 75 | 100% | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
Helping Hand | Normal | Other | — | —% | 20 | The user assists an ally by boosting the power of that ally’s attack. |
Natural Gift | Normal | Physical | * | 100% | 15 | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
Rollout | Rock | Physical | 30 | 90% | 20 | The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
Secret Power | Normal | Physical | 70 | 100% | 20 | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. |
Seed Bomb | Grass | Physical | 80 | 100% | 15 | The user slams a barrage of hard-shelled seeds down on the target from above. |
Snore | Normal | Special | 50 | 100% | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Synthesis | Grass | Other | — | —% | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
Worry Seed | Grass | Other | — | 100% | 10 | A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. |
Egg Moves
Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|
Aromatherapy | Grass | Other | — | —% | 5 | The user releases a soothing scent that heals all status conditions affecting the user’s party. |
Defense Curl | Normal | Other | — | —% | 40 | The user curls up to conceal weak spots and raise its Defense stat. |
Flower Shield | Fairy | Other | — | —% | 10 | The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power. |
Grass Whistle | Grass | Other | — | 55% | 15 | The user plays a pleasant melody that lulls the target into a deep sleep. |
Heal Pulse | Psychic | Other | — | —% | 10 | The user emits a healing pulse which restores the target’s HP by up to half of its max HP. |
Healing Wish | Psychic | Other | — | —% | 10 | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
Razor Leaf | Grass | Physical | 55 | 95% | 25 | Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. |
Sweet Scent | Normal | Other | — | 100% | 20 | A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass. |
Tickle | Normal | Other | — | 100% | 20 | The user tickles the target into laughing, reducing its Attack and Defense stats. |
Weather Ball | Normal | Special | 50 | 100% | 10 | An attack move that varies in power and type depending on the weather. |