Cragendou

Cragendou

Classification

The Rock Spine Pokémon

Rock

Damage Taken*

×4: N/A
×2: Fighting Grass Ground Steel Water
×1: Bug Dark Dragon Electric Fairy Ghost Ice Psychic Rock
×0.5: Fire Flying Normal Poison
×0.25: N/A
×0: N/A

Abilities

Iron Barbs
Inflicts damage to the attacker on contact.
Sturdy
It cannot be knocked out with one hit.
Skill Link hidden ability
Increases the number of times multi-strike moves hit.

Base Stats (375 total)

HP: 68
68
Attack: 75
75
Defense: 100
100
Sp. Atk: 35
35
Sp. Def: 62
62
Speed: 35
35

Size

  • Height: 2'11" / 0.9 m
  • Weight: 173.7 lbs / 78.8 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Monster, Field

Tags

Stage 1, Not fully evolved

Evolutionary Family

Gravendou
Gravendou
Base form
Cragendou
Cragendou
Level 18
Quarendou
Quarendou
Level 38

Flavor Info

Pokédex Entries

Cragendou can scale mountains with ease, but they prefer curling up and rolling when they want to get back down. The spines sometimes snap off as the Pokémon roll, but they grow back over time.


During mountain battles Cragendou will brace themselves using their powerful prehensile tails. This enables them to hold their ground as they kick rocks down at their opponents.

Name Origin

crag + coendou, a prehensile-tailed porcupine

Misc Data

  • Catch Rate: 120
  • Base Happiness: 70

Wild Held Items

  • 5% Sticky Barb

Pokédex Categories

Color

Brown

Body Shape

Quadrupedal Quadrupedal

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1 Fury Attack Normal Physical 15 85% 20 The target is jabbed repeatedly with a horn or beak two to five times in a row.
1 Tail Whip Normal Other 100% 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
8 Bide Normal Physical * —% 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
10 Horn Attack Normal Physical 65 100% 25 The target is jabbed with a sharply pointed horn to inflict damage.
13 Curse Ghost Other —% 10 A move that works differently for the Ghost type than for all other types.
21 Rock Blast Rock Physical 25 90% 10 The user hurls hard rocks at the target. Two to five rocks are launched in a row.
24 Rapid Spin Normal Physical 20 100% 40 A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
28 Protect Normal Other —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
36 Spikes Ground Other —% 20 The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.
39 Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
43 Stealth Rock Rock Other —% 20 The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
51 Stone Edge Rock Physical 100 80% 5 The user stabs the target with sharpened stones from below. Critical hits land more easily.
54 Horn Drill Normal Physical * 30% 5 The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

TM/HM Moves

Move Type Class Power Acc PP Summary
Attract Normal Other 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Berry Share Normal Other —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
Calm Skies Normal Other —% 5 The user clears the skies and calms the wind, returning the weather to normal.
Confide Normal Other —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
Cut Steel Physical 65 95% 20 The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles.
Dig Ground Physical 80 100% 10 The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
Double Team Normal Other —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Earthquake Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
Gyro Ball Steel Physical * 100% 5 The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
Hot Coals Fire Other —% 20 The user lays a trap of searing coals at the opponent's feet. They burn opponents that switch into battle.
Jagged Edge Rock Other —% 10 The user protects itself with armor made of sharp, jagged rocks that are painful to the touch.
Payback Dark Physical 50 100% 10 The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
Poison Jab Poison Physical 80 100% 20 The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
Protect Normal Other —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rest Psychic Other —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
Rock Polish Rock Other —% 20 The user polishes its body to reduce drag. This can sharply raise the Speed stat.
Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
Rock Tomb Rock Physical 60 95% 15 Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Sandblast Ground Physical 55 95% 10 The user fires a high-pressure stream of sand at the target. It may also burn the target.
Sandstorm Rock Other —% 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
Sleep Talk Normal Other —% 10 While it is asleep, the user randomly uses one of the moves it knows.
Smack Down Rock Physical 50 100% 15 The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.
Stone Edge Rock Physical 100 80% 5 The user stabs the target with sharpened stones from below. Critical hits land more easily.
Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
Substitute Normal Other —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
Sunny Day Fire Other —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
Swagger Normal Other 90% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Toxic Poison Other 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Tutor Moves

Move Type Class Power Acc PP Summary
Aftershock Ground Physical 60 100% 10 The user strikes the ground and causes a series of tremors that shake the target over two turns.
Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Captivate Normal Other 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Drill Run Ground Physical 80 95% 10 The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Earth Power Ground Special 90 100% 10 The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.
Endure Normal Other —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Fury Cutter Bug Physical 40 95% 20 The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Iron Defense Steel Other —% 15 The user hardens its body’s surface like iron, sharply raising its Defense stat.
Iron Head Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Rock Climb Normal Physical 90 85% 20 The user attacks the target by smashing into it with incredible force. This may also confuse the target.
Rollout Rock Physical 30 90% 20 The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stealth Rock Rock Other —% 20 The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Superpower Fighting Physical 120 100% 5 The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Egg Moves

Move Type Class Power Acc PP Summary
Boulder Crash Rock Physical 130 90% 10 The target is crushed when the user falls on top of it. If it misses, the user is hurt instead.
Defense Curl Normal Other —% 40 The user curls up to conceal weak spots and raise its Defense stat.
Double-Edge Normal Physical 120 100% 15 A reckless, life-risking tackle. This also damages the user quite a lot.
Icicle Spear Ice Physical 25 100% 30 The user launches sharp icicles at the target two to five times in a row.
Megahorn Bug Physical 120 85% 10 Using its tough and impressive horn, the user rams into the target with no letup.
Pin Missile Bug Physical 25 95% 20 Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Rock Throw Rock Physical 50 90% 15 The user picks up and throws a small rock at the target to attack.
Toxic Spikes Poison Other —% 20 The user lays a trap of poison spikes at the opposing team’s feet. They poison opposing Pokémon that switch into battle.

Other Official Images

(click thumbnail to enlarge)

Shiny Cragendou
Shiny version.