Cubly

Cubly

Classification

The Homely Pokémon

Ice

Damage Taken*

×4: N/A
×2: Fighting Fire Rock Steel
×1: Bug Dark Dragon Electric Fairy Flying Ghost Grass Ground Normal Poison Psychic Water
×0.5: Ice
×0.25: N/A
×0: N/A

Abilities

Run Away
Enables a sure getaway from wild Pokémon.
Simple
The Pokémon is prone to wild stat changes.
Quick Feet hidden ability
Boosts the Speed stat if the Pokémon has a status condition.

Base Stats (200 total)

HP: 10
10
Attack: 10
10
Defense: 20
20
Sp. Atk: 45
45
Sp. Def: 35
35
Speed: 80
80

Size

  • Height: 1'8" / 0.5 m
  • Weight: 15 lbs / 6.8 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Field, Fairy

Tags

Basic, Not fully evolved

Evolutionary Family

Cubly
Cubly
Base form
Arctangel
Arctangel
Level up with 171+ Cuteness
or
Trade while holding Snow Crown

Flavor Info

Pokédex Entries

Cubly spend all of their time hiding in the snow up in the mountains, avoiding conflict wherever possible. They are so weak that they can't fend off opponents at all.


Few trainers used to bother trying to catch Cubly due to their timid and boring nature. Now that its evolution is better understood, however, it has become popular and highly desirable. Cubly don't seem to know what to do with all the attention they get.

Name Origin

cub + homely

Misc Data

  • Catch Rate: 255
  • Base Happiness: 70

Pokédex Categories

Color

Gray

Body Shape

Quadrupedal Quadrupedal

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1 Defense Curl Normal Other —% 40 The user curls up to conceal weak spots and raise its Defense stat.
15 Pound Normal Physical 40 100% 35 The target is physically pounded with a long tail, a foreleg, or the like.
30 Flail Normal Physical * 100% 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

TM/HM Moves

Move Type Class Power Acc PP Summary
Attract Normal Other 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Berry Share Normal Other —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
Black Ice Ice Special 80 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Blizzard Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Calm Skies Normal Other —% 5 The user clears the skies and calms the wind, returning the weather to normal.
Confide Normal Other —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
Dig Ground Physical 80 100% 10 The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
Double Team Normal Other —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Frost Breath Ice Special 60 90% 10 The user blows its cold breath on the target. This attack always results in a critical hit.
Frostbite Ice Special 60 90% 10 The user attacks with a concentrated blast of super-cold snow. This may also freeze the target.
Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
Hail Ice Other —% 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Protect Normal Other —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Psych Up Normal Other —% 10 The user hypnotizes itself into copying any stat change made by the target.
Rain Dance Water Other —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Rest Psychic Other —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Sleep Talk Normal Other —% 10 While it is asleep, the user randomly uses one of the moves it knows.
Snow Pelt Ice Physical 25 100% 20 The user throws two frigid snowballs at the target in quick succession. This may also freeze the target.
Substitute Normal Other —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
Swagger Normal Other 90% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Thief Dark Physical 60 100% 25 The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Torment Dark Other 100% 15 The user torments and enrages the target, making it incapable of using the same move twice in a row.
Toxic Poison Other 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Tutor Moves

Move Type Class Power Acc PP Summary
After You Normal Other —% 15 The user helps the target and makes it use its move right after the user.
Avalanche Ice Physical 60 100% 10 An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
Captivate Normal Other 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target’s held item.
Endure Normal Other —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Heal Bell Normal Other —% 5 The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Helping Hand Normal Other —% 20 The user assists an ally by boosting the power of that ally’s attack.
Ice Fang Ice Physical 65 95% 15 The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Ice Water Water Special 80 100% 15 The user shoots painfully cold water at its target. This may also freeze the target.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Snow Cannon Ice Special 75 90% 10 A hefty blast of snow is fired at the opposing Pokémon to inflict damage. It may also make the opposing Pokémon flinch.
Water Pulse Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.

Egg Moves

Move Type Class Power Acc PP Summary
Baby-Doll Eyes Fairy Other 100% 30 The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
Disarming Voice Fairy Special 40 —% 15 Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Feint Attack Dark Physical 60 —% 20 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Follow Me Normal Other —% 20 The user draws attention to itself, making all targets take aim only at the user.
Freeze-Dry Ice Special 70 100% 20 The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
Ice Shard Ice Physical 40 100% 30 The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
Mist Ice Other —% 30 The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Refresh Normal Other —% 20 The user rests to cure itself of a poisoning, burn, or paralysis.
Switcheroo Dark Other 100% 10 The user trades held items with the target faster than the eye can follow.
Wish Normal Other —% 10 One turn after this move is used, the target’s HP is restored by half the user’s max HP.

Other Official Images

(click thumbnail to enlarge)

Shiny Cubly
Shiny version.