Durant

Durant

Official artwork by Ken Sugimori

Classification

The Iron Ant Pokémon

Bug Steel

Damage Taken*

×4: Fire
×2: N/A
×1: Dark Electric Fighting Flying Ghost Ground Rock Water
×0.5: Bug Dragon Fairy Ice Normal Psychic Steel
×0.25: Grass
×0: Poison

Abilities

Swarm
Powers up Bug-type moves when the Pokémon is in trouble.
Hustle
Boosts the Attack stat, but lowers accuracy.
Truant hidden ability
The Pokémon can’t attack on consecutive turns.

Base Stats (484 total)

HP: 58
58
Attack: 109
109
Defense: 112
112
Sp. Atk: 48
48
Sp. Def: 48
48
Speed: 109
109

Size

  • Height: 1'0" / 0.3 m
  • Weight: 72.8 lbs / 33 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Bug

Tags

Basic, Single-stage, Fully evolved

Evolutionary Family

Durant
Durant
Does not evolve

Flavor Info

Pokédex Entries

Durant dig nests in mountains. They build their complicated, interconnected tunnels into mazes.


Individuals each play different roles in driving Heatmor, their natural predator, away from their colony.

Misc Data

  • Catch Rate: 90
  • Base Happiness: 70

Pokédex Categories

Color

Gray

Body Shape

Insectoid Insectoid

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1RL Guillotine Normal Physical * 30% 5 A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
1RL Iron Defense Steel Other —% 15 The user hardens its body’s surface like iron, sharply raising its Defense stat.
1RL Metal Sound Steel Other 85% 40 A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.
1 Vice Grip Normal Physical 55 100% 30 The target is gripped and squeezed from both sides to inflict damage.
1 Sand Attack Ground Other 100% 15 Sand is hurled in the target’s face, reducing the target’s accuracy.
6 Fury Cutter Bug Physical 40 95% 20 The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
11 Bite Dark Physical 60 100% 25 The target is bitten with viciously sharp fangs. This may also make the target flinch.
16 Agility Psychic Other —% 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
21 Metal Claw Steel Physical 50 95% 35 The target is raked with steel claws. This may also raise the user’s Attack stat.
26 Bug Bite Bug Physical 60 100% 20 The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
31 Crunch Dark Physical 80 100% 15 The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
36 Iron Head Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
41 Dig Ground Physical 80 100% 10 The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
46 Entrainment Normal Other 100% 15 The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.
51 X-Scissor Bug Physical 80 100% 15 The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
56 Iron Defense Steel Other —% 15 The user hardens its body’s surface like iron, sharply raising its Defense stat.
61 Guillotine Normal Physical * 30% 5 A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
66 Metal Sound Steel Other 85% 40 A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

TM/HM Moves

Move Type Class Power Acc PP Summary
Aerial Ace Flying Physical 60 —% 20 The user confounds the target with speed, then slashes. This attack never misses.
Attract Normal Other 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Berry Share Normal Other —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
Calm Skies Normal Other —% 5 The user clears the skies and calms the wind, returning the weather to normal.
Confide Normal Other —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
Cut Steel Physical 65 95% 20 The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles.
Daring Dash Normal Physical 95 85% 15 The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed.
Dig Ground Physical 80 100% 10 The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
Double Team Normal Other —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Energy Ball Grass Special 90 100% 10 The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
False Swipe Normal Physical 40 100% 40 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Flash Cannon Steel Special 80 100% 10 The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.
Flash Shot Steel Special 70 90% 15 The user blasts the target with harsh reflected light. This may also make the target flinch or lower its accuracy.
Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.
Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
Hone Claws Dark Other —% 15 The user sharpens its claws to boost its Attack stat and accuracy.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
Impale Bug Physical 130 90% 5 The user jabs its stinger, pincer or claw into the target without regard for its own safety.
Jagged Edge Rock Other —% 10 The user protects itself with armor made of sharp, jagged rocks that are painful to the touch.
Lockjaw Steel Physical 90 75% 15 The user traps the target by biting with powerful, steely jaws and holds it in place for four to five turns.
Noxious Acid Bug Special 65 90% 10 The user sprays a foul-smelling liquid at the opposing Pokémon. This may also lower their accuracy.
Protect Normal Other —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rest Psychic Other —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Retaliate Normal Physical 70 100% 5 The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.
Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
Rock Polish Rock Other —% 20 The user polishes its body to reduce drag. This can sharply raise the Speed stat.
Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
Rock Tomb Rock Physical 60 95% 15 Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Salvage Steel Other —% 10 The user gathers metal to repair its body and raise its Defense stat. It restores the user's HP by up to 1/4 of its max HP.
Sandblast Ground Physical 55 95% 10 The user fires a high-pressure stream of sand at the target. It may also burn the target.
Sandstorm Rock Other —% 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
Shadow Claw Ghost Physical 70 100% 15 The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Sleep Talk Normal Other —% 10 While it is asleep, the user randomly uses one of the moves it knows.
Stone Edge Rock Physical 100 80% 5 The user stabs the target with sharpened stones from below. Critical hits land more easily.
Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
Struggle Bug Bug Special 50 100% 20 While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.
Substitute Normal Other —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
Super Sting Bug Physical 55 90% 10 The user stings the target, injecting it with a strange venom that may cause harsh status problems.
Swagger Normal Other 90% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Toxic Poison Other 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
X-Scissor Bug Physical 80 100% 15 The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Tutor Moves

Move Type Class Power Acc PP Summary
Bug Bite Bug Physical 60 100% 20 The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Captivate Normal Other 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Endeavor Normal Physical * 100% 5 An attack move that cuts down the target’s HP to equal the user’s HP.
Endure Normal Other —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Iron Defense Steel Other —% 15 The user hardens its body’s surface like iron, sharply raising its Defense stat.
Iron Head Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
Magnet Rise Electric Other —% 10 The user levitates using electrically generated magnetism for five turns.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Rock Climb Normal Physical 90 85% 20 The user attacks the target by smashing into it with incredible force. This may also confuse the target.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Superpower Fighting Physical 120 100% 5 The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
Thunder Fang Electric Physical 65 95% 15 The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Egg Moves

Move Type Class Power Acc PP Summary
Baton Pass Normal Other —% 40 The user switches places with a party Pokémon in waiting and passes along any stat changes.
Feint Attack Dark Physical 60 —% 20 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Screech Normal Other 85% 40 An earsplitting screech harshly lowers the target’s Defense stat.