All Pokémon | « Virlich | Gasvirlich | Quimpy » |
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TurquoiseDex Pokémon | « Virlich | Gasvirlich | Quimpy » |
New Logoran Pokémon | « Virlich | Gasvirlich | Quimpy » |
Gasvirlich
Classification
The Wisp Pokémon
- New Logora #131
- National #1053
Damage Taken*
×4: | N/A |
---|---|
×2: | Ground Poison Rock Water |
×1: | Electric Flying Ghost Normal Psychic Steel |
×0.5: | Dark Fairy Fighting Fire Grass Ice |
×0.25: | Bug |
×0: | Dragon |
Abilities
- Illuminate
- Raises the likelihood of meeting wild Pokémon and boosts the Pokémon’s accuracy.
- Flash Fire
- Powers up the Pokémon’s Fire-type moves if it’s hit by one.
- Flame Body hidden ability
- Contact with the Pokémon may burn the attacker.
Base Stats (500 total)
HP: 55 | |
---|---|
Attack: 70 | |
Defense: 55 | |
Sp. Atk: 128 | |
Sp. Def: 96 | |
Speed: 96 |
Size
- Height: 5'3" / 1.6 m
- Weight: 10.6 lbs / 4.8 kg
Breeding Info
Gender Ratio
50% male / 50% female
Egg Groups
Tags
Evolutionary Family
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Flavor Info
Pokédex Entries
Gasvirlich dance across volcanic flatlands at night. Some travelers who attempt to follow Gasvirlich on their dizzying dances end up lost and disoriented, and are often left exposed when the harsh sun rises in the morning.
Gasvirlich can control whether or not their eerie flames actively burn what they touch. Winding trails of singed earth mark parts of their nightly paths, then stop abruptly where they decide they want to disappear.
Name Origin
gas + irrlicht, a German will-o'-the-wisp variant
Level-Up Moves
Level | Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|---|
1RL | Fire Punch | Fire | Physical | 75 | 100% | 15 | The target is punched with a fiery fist. This may also leave the target with a burn. |
1RL | Fairy Ring | Fairy | Special | 35 | 85% | 15 | The target becomes trapped within a ring of light and energy that buffets it for four to five turns. |
1RL | Fairy Dance | Fairy | Other | — | —% | 20 | The user elegantly performs a mystic, inspiring dance that boosts its Special Attack and Speed stats. |
1 | Ember | Fire | Special | 40 | 100% | 25 | The target is attacked with small flames. This may also leave the target with a burn. |
1 | Stoke | Fire | Other | — | —% | 20 | The user boosts the power of the Fire move it uses on the next turn. This also raises the user’s Sp. Def stat. |
1 | Double Team | Normal | Other | — | —% | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
1 | Will-O-Wisp | Fire | Other | — | 85% | 15 | The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
38 | Revel Dance | Fairy | Physical | 120 | 100% | 10 | The user attacks with a frenzied, reckless dance for two to three turns. The user then becomes confused. |
45 | Ring of Fire | Fire | Special | 100 | 95% | 5 | The user surrounds itself with a shield of impenetrable fire, then releases it on the second turn to damage all around it. It may leave its targets with a burn. |
TM/HM Moves
Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|
Attract | Normal | Other | — | 100% | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Berry Share | Normal | Other | — | —% | 10 | The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch. |
Calm Mind | Psychic | Other | — | —% | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Calm Skies | Normal | Other | — | —% | 5 | The user clears the skies and calms the wind, returning the weather to normal. |
Confide | Normal | Other | — | —% | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Dazzling Gleam | Fairy | Special | 80 | 100% | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
Double Team | Normal | Other | — | —% | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Dream Eater | Psychic | Special | 100 | 100% | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
Ectoplasm | Ghost | Special | 75 | 100% | 10 | A ghostly shadow drains life from the target. The user's HP is restored by half the damage taken by the target. |
Facade | Normal | Physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Fire Blast | Fire | Special | 110 | 85% | 5 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
Flame Charge | Fire | Physical | 50 | 100% | 20 | Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. |
Flamethrower | Fire | Special | 90 | 100% | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
Flash | Normal | Other | — | 100% | 20 | The user flashes a bright light that cuts the target’s accuracy. |
Fling | Dark | Physical | * | 100% | 10 | The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
Focus Blast | Fighting | Special | 120 | 70% | 5 | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. |
Frustration | Normal | Physical | * | 100% | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
Giga Impact | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Hellfire | Dark | Special | 65 | 100% | 10 | The user scorches the target in a sea of dark flames. Its power is doubled if the target is burned. |
Hidden Power | Normal | Special | 60 | 100% | 15 | A unique attack that varies in type depending on the Pokémon using it. |
Hot Coals | Fire | Other | — | —% | 20 | The user lays a trap of searing coals at the opponent's feet. They burn opponents that switch into battle. |
Hyper Beam | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
Incinerate | Fire | Special | 60 | 100% | 15 | The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
Ley Cross | Ground | Special | 70 | 100% | 20 | The user summons burning earth energy from the ley lines beneath the target. Critical hits land more easily. |
Light Screen | Psychic | Other | — | —% | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Overheat | Fire | Special | 130 | 90% | 5 | The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
Phoenix Fire | Fire | Special | * | 100% | 10 | The user breathes a stream of mystic flames fueled by its fallen friends. The more party Pokémon that have fainted or are ailing, the greater the damage. |
Pixie Punch | Fairy | Physical | 60 | 100% | 20 | The user punches the target with a fist full of sparkling powder. This may also confuse the target. |
Protect | Normal | Other | — | —% | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Psych Up | Normal | Other | — | —% | 10 | The user hypnotizes itself into copying any stat change made by the target. |
Psychic | Psychic | Special | 90 | 100% | 10 | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
Psyshock | Psychic | Special | 80 | 100% | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
Reflect | Psychic | Other | — | —% | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Rest | Psychic | Other | — | —% | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Return | Normal | Physical | * | 100% | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
Round | Normal | Special | 60 | 100% | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Safeguard | Normal | Other | — | —% | 25 | The user creates a protective field that prevents status conditions for five turns. |
Shimmer Shot | Fairy | Special | 40 | 100% | 20 | Shimmering energy gathers around the user with each burst of light. Hitting a target raises the Special Attack stat. |
Sleep Talk | Normal | Other | — | —% | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
Solar Beam | Grass | Special | 120 | 100% | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
Spirit Punch | Fighting | Special | 90 | 85% | 15 | The user summons a giant fist made of pure fighting spirit and pummels the target. This may also raise Attack and Special Attack. |
Substitute | Normal | Other | — | —% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Sunny Day | Fire | Other | — | —% | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
Swagger | Normal | Other | — | 90% | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Taunt | Dark | Other | — | 100% | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
Telestrike | Psychic | Physical | 30 | 85% | 20 | The user disappears and reappears right next to the target for a sudden strike. This move always goes first and may also make the target flinch. |
Thief | Dark | Physical | 60 | 100% | 25 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
Thunderbolt | Electric | Special | 90 | 100% | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
Torment | Dark | Other | — | 100% | 15 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
Toxic | Poison | Other | — | 90% | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Trick Room | Psychic | Other | — | —% | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
U-turn | Bug | Physical | 70 | 100% | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Will-O-Wisp | Fire | Other | — | 85% | 15 | The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
Tutor Moves
Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|
Captivate | Normal | Other | — | 100% | 20 | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
Endure | Normal | Other | — | —% | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Fire Punch | Fire | Physical | 75 | 100% | 15 | The target is punched with a fiery fist. This may also leave the target with a burn. |
Focus Punch | Fighting | Physical | 150 | 100% | 20 | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
Headbutt | Normal | Physical | 70 | 100% | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Heat Wave | Fire | Special | 95 | 90% | 10 | The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. |
Iron Tail | Steel | Physical | 100 | 75% | 15 | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
Magic Coat | Psychic | Other | — | —% | 15 | A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
Magic Room | Psychic | Other | — | —% | 10 | The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |
Natural Gift | Normal | Physical | * | 100% | 15 | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
Revel Dance | Fairy | Physical | 120 | 100% | 10 | The user attacks with a frenzied, reckless dance for two to three turns. The user then becomes confused. |
Role Play | Psychic | Other | — | —% | 10 | The user mimics the target completely, copying the target’s natural Ability. |
Secret Power | Normal | Physical | 70 | 100% | 20 | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. |
Snatch | Dark | Other | — | —% | 10 | The user steals the effects of any attempts to use a healing or stat-changing move. |
Snore | Normal | Special | 50 | 100% | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Spite | Ghost | Other | — | 100% | 10 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
Swift | Normal | Special | 60 | —% | 20 | Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
Thunder Punch | Electric | Physical | 75 | 100% | 15 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
Trick | Psychic | Other | — | 100% | 10 | The user catches the target off guard and swaps its held item with its own. |
Egg Moves
Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|
Confuse Ray | Ghost | Other | — | 100% | 10 | The target is exposed to a sinister ray that triggers confusion. |
Disable | Normal | Other | — | 100% | 20 | For four turns, this move prevents the target from using the move it last used. |
Fire Spin | Fire | Special | 35 | 85% | 15 | The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
Hypnosis | Psychic | Other | — | 60% | 20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
Lava Plume | Fire | Special | 80 | 100% | 15 | The user torches everything around it with an inferno of scarlet flames. This may also leave those hit with a burn. |
Memento | Dark | Other | — | 100% | 10 | The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats. |
Aqua Jet | Water | Physical | 40 | 100% | 20 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
Poison Gas | Poison | Other | — | 90% | 40 | A cloud of poison gas is sprayed in the face of opposing Pokémon. This may also poison those hit. |
Shadow Sneak | Ghost | Physical | 40 | 100% | 30 | The user extends its shadow and attacks the target from behind. This move always goes first. |
Smokescreen | Normal | Other | — | 100% | 20 | The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy. |
Other Moves
Move | Type | Class | Power | Acc | PP | Summary | Learned |
---|---|---|---|---|---|---|---|
Fairy Jinx | Fairy | Other | — | 90% | 10 | The user casts a strange spell on the target, harshly lowering one of the target's stats. | as Virlich (level 23) |
Fairy Wind | Fairy | Special | 40 | 100% | 30 | The user stirs up a fairy wind and strikes the target with it. | as Virlich (level 7) |
Follow Me | Normal | Other | — | —% | 20 | The user draws attention to itself, making all targets take aim only at the user. | as Virlich (level 38) |
Lunar Beam | Fairy | Special | 120 | 100% | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. | as Virlich (level 40) |
Teleport | Psychic | Other | — | —% | 20 | Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | as Virlich (level 29) |
Whirling Dance | Fairy | Physical | 55 | 100% | 15 | The user spins the target around in a wild, tiring dance that lowers the target's Attack stat. | as Virlich (level 16) |