| Arc Weld |
Electric |
Physical |
70 |
100% |
20 |
The user shocks the target with super-hot sparks. This may also burn the target. This move is super effective on Steel types. |
| Attract |
Normal |
Other |
— |
100% |
15 |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| Berry Share |
Normal |
Other |
— |
—% |
10 |
The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch. |
| Bulldoze |
Ground |
Physical |
60 |
100% |
20 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
| Calm Skies |
Normal |
Other |
— |
—% |
5 |
The user clears the skies and calms the wind, returning the weather to normal. |
| Charge Beam |
Electric |
Special |
50 |
90% |
10 |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| Confide |
Normal |
Other |
— |
—% |
20 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| Cut |
Steel |
Physical |
65 |
95% |
20 |
The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles. |
| Daring Dash |
Normal |
Physical |
95 |
85% |
15 |
The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed. |
| Dark Pulse |
Dark |
Special |
80 |
100% |
15 |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| Dig |
Ground |
Physical |
80 |
100% |
10 |
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
| Double Team |
Normal |
Other |
— |
—% |
15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Dragon Tail |
Dragon |
Physical |
60 |
90% |
10 |
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Dynamize |
Electric |
Other |
— |
—% |
15 |
The user generates an electromagnetic field to boost its Special Attack stat and accuracy. |
| Energy Zone |
Psychic |
Other |
— |
—% |
10 |
A mysterious field of amplifying energy is put up to increase damage from special attacks for five turns. |
| Facade |
Normal |
Physical |
70 |
100% |
20 |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| Flash |
Normal |
Other |
— |
100% |
20 |
The user flashes a bright light that cuts the target’s accuracy. |
| Focus Blast |
Fighting |
Special |
120 |
70% |
5 |
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. |
| Frustration |
Normal |
Physical |
* |
100% |
20 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| Giga Impact |
Normal |
Physical |
150 |
90% |
5 |
The user charges at the target using every bit of its power. The user can’t move on the next turn. |
| Grass Knot |
Grass |
Special |
* |
100% |
20 |
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
| Hidden Power |
Normal |
Special |
60 |
100% |
15 |
A unique attack that varies in type depending on the Pokémon using it. |
| Hyper Beam |
Normal |
Special |
150 |
90% |
5 |
The target is attacked with a powerful beam. The user can’t move on the next turn. |
| Light Screen |
Psychic |
Other |
— |
—% |
30 |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| Low Sweep |
Fighting |
Physical |
65 |
100% |
20 |
The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. |
| Protect |
Normal |
Other |
— |
—% |
10 |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Psych Up |
Normal |
Other |
— |
—% |
10 |
The user hypnotizes itself into copying any stat change made by the target. |
| Rain Dance |
Water |
Other |
— |
—% |
5 |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| Rest |
Psychic |
Other |
— |
—% |
10 |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| Return |
Normal |
Physical |
* |
100% |
20 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| Rock Tomb |
Rock |
Physical |
60 |
95% |
15 |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
| Round |
Normal |
Special |
60 |
100% |
15 |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| Sandblast |
Ground |
Physical |
55 |
95% |
10 |
The user fires a high-pressure stream of sand at the target. It may also burn the target. |
| Sandstorm |
Rock |
Other |
— |
—% |
10 |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| Sleep Talk |
Normal |
Other |
— |
—% |
10 |
While it is asleep, the user randomly uses one of the moves it knows. |
| Substitute |
Normal |
Other |
— |
—% |
10 |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| Surf |
Water |
Special |
90 |
100% |
15 |
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
| Swagger |
Normal |
Other |
— |
90% |
15 |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| Thunder |
Electric |
Special |
110 |
70% |
10 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Wave |
Electric |
Other |
— |
100% |
20 |
The user launches a weak jolt of electricity that paralyzes the target. |
| Thunderbolt |
Electric |
Special |
90 |
100% |
15 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| Toxic |
Poison |
Other |
— |
90% |
10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| U-turn |
Bug |
Physical |
70 |
100% |
20 |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Volt Switch |
Electric |
Special |
70 |
100% |
20 |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Wild Charge |
Electric |
Physical |
90 |
100% |
15 |
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |