All Pokémon | « Petilil | Lilligant | Basculin » |
---|---|---|---|
New Logoran Pokémon | « Petilil | Lilligant | Kangaskhan » |
Lilligant
Official artwork by Ken Sugimori
Classification
The Flowering Pokémon
- New Logora #42
- National #549
Damage Taken*
×4: | N/A |
---|---|
×2: | Bug Fire Flying Ice Poison |
×1: | Dark Dragon Fairy Fighting Ghost Normal Psychic Rock Steel |
×0.5: | Electric Grass Ground Water |
×0.25: | N/A |
×0: | N/A |
Abilities
- Chlorophyll
- Boosts the Pokémon’s Speed stat in sunshine.
- Own Tempo
- Prevents the Pokémon from becoming confused.
- Leaf Guard hidden ability
- Prevents status conditions in sunny weather.
Base Stats (480 total)
HP: 70 | |
---|---|
Attack: 60 | |
Defense: 75 | |
Sp. Atk: 110 | |
Sp. Def: 75 | |
Speed: 90 |
Size
- Height: 3'7" / 1.1 m
- Weight: 35.9 lbs / 16.3 kg
Breeding Info
Gender Ratio
100% female
Egg Groups
Tags
Flavor Info
Pokédex Entries
Even veteran Trainers face a challenge in getting its beautiful flower to bloom. This Pokémon is popular with celebrities.
The fragrance of the garland on its head has a relaxing effect. It withers if a Trainer does not take good care of it.
Level-Up Moves
Level | Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|---|
1 | Growth | Normal | Other | — | —% | 20 | The user’s body grows all at once, raising the Attack and Sp. Atk stats. |
1 | Leech Seed | Grass | Other | — | 90% | 10 | A seed is planted on the target. It steals some HP from the target every turn. |
1 | Mega Drain | Grass | Special | 40 | 100% | 15 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
1 | Synthesis | Grass | Other | — | —% | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
10 | Teeter Dance | Normal | Other | — | 100% | 20 | The user performs a wobbly dance that confuses the Pokémon around it. |
28 | Quiver Dance | Bug | Other | — | —% | 20 | The user lightly performs a beautiful, mystic dance. This boosts the user’s Sp. Atk, Sp. Def, and Speed stats. |
46 | Petal Dance | Grass | Special | 120 | 100% | 10 | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. |
50 | Petal Blizzard | Grass | Physical | 90 | 100% | 15 | The user stirs up a violent petal blizzard and attacks everything around it. |
TM/HM Moves
Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|
Attract | Normal | Other | — | 100% | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Berry Share | Normal | Other | — | —% | 10 | The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch. |
Calm Skies | Normal | Other | — | —% | 5 | The user clears the skies and calms the wind, returning the weather to normal. |
Confide | Normal | Other | — | —% | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Cut | Steel | Physical | 65 | 95% | 20 | The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles. |
Double Team | Normal | Other | — | —% | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Dream Eater | Psychic | Special | 100 | 100% | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
Energy Ball | Grass | Special | 90 | 100% | 10 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. |
Facade | Normal | Physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Flash | Normal | Other | — | 100% | 20 | The user flashes a bright light that cuts the target’s accuracy. |
Frustration | Normal | Physical | * | 100% | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
Giga Impact | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Grass Knot | Grass | Special | * | 100% | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
Hidden Power | Normal | Special | 60 | 100% | 15 | A unique attack that varies in type depending on the Pokémon using it. |
Hyper Beam | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
Ivy Scourge | Grass | Physical | 95 | 100% | 10 | The user lashes the target with an itchy vine. It may also poison the target. |
Light Screen | Psychic | Other | — | —% | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Nature Power | Normal | Other | — | —% | 20 | An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. |
Power Garden | Grass | Other | — | —% | 5 | A garden of plants with spicy, invigorating aromas grows for five turns. Charging up and recovering from powerful moves happens quickly. |
Protect | Normal | Other | — | —% | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Rest | Psychic | Other | — | —% | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Return | Normal | Physical | * | 100% | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
Round | Normal | Special | 60 | 100% | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Safeguard | Normal | Other | — | —% | 25 | The user creates a protective field that prevents status conditions for five turns. |
Sleep Talk | Normal | Other | — | —% | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
Solar Beam | Grass | Special | 120 | 100% | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
Substitute | Normal | Other | — | —% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Sunny Day | Fire | Other | — | —% | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
Swagger | Normal | Other | — | 90% | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Swords Dance | Normal | Other | — | —% | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
Toxic | Poison | Other | — | 90% | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Tutor Moves
Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|
After You | Normal | Other | — | —% | 15 | The user helps the target and makes it use its move right after the user. |
Bullet Seed | Grass | Physical | 25 | 100% | 30 | The user forcefully shoots seeds at the target two to five times in a row. |
Captivate | Normal | Other | — | 100% | 20 | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
Covet | Normal | Physical | 60 | 100% | 25 | The user endearingly approaches the target, then steals the target’s held item. |
Endure | Normal | Other | — | —% | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Giga Drain | Grass | Special | 75 | 100% | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
Headbutt | Normal | Physical | 70 | 100% | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Heal Bell | Normal | Other | — | —% | 5 | The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. |
Helping Hand | Normal | Other | — | —% | 20 | The user assists an ally by boosting the power of that ally’s attack. |
Natural Gift | Normal | Physical | * | 100% | 15 | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
Pepper Powder | Grass | Other | — | 75% | 35 | The user scatters a cloud of spicy, stinging dust around the target that burns its skin. |
Puzzle Powder | Grass | Other | — | 75% | 35 | The user scatters a cloud of strange dust around the target that leaves it confused and disoriented. |
Revel Dance | Fairy | Physical | 120 | 100% | 10 | The user attacks with a frenzied, reckless dance for two to three turns. The user then becomes confused. |
Role Play | Psychic | Other | — | —% | 10 | The user mimics the target completely, copying the target’s natural Ability. |
Secret Power | Normal | Physical | 70 | 100% | 20 | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. |
Seed Bomb | Grass | Physical | 80 | 100% | 15 | The user slams a barrage of hard-shelled seeds down on the target from above. |
Snore | Normal | Special | 50 | 100% | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Synthesis | Grass | Other | — | —% | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
Worry Seed | Grass | Other | — | 100% | 10 | A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. |
Egg Moves
Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|
Charm | Fairy | Other | — | 100% | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
Grass Whistle | Grass | Other | — | 55% | 15 | The user plays a pleasant melody that lulls the target into a deep sleep. |
Healing Wish | Psychic | Other | — | —% | 10 | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
Ingrain | Grass | Other | — | —% | 20 | The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out. |
Sweet Scent | Normal | Other | — | 100% | 20 | A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass. |
Other Moves
Move | Type | Class | Power | Acc | PP | Summary | Learned |
---|---|---|---|---|---|---|---|
Absorb | Grass | Special | 20 | 100% | 25 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | as Petilil (level 1) |
Aromatherapy | Grass | Other | — | —% | 5 | The user releases a soothing scent that heals all status conditions affecting the user’s party. | as Petilil (level 28) |
Entrainment | Normal | Other | — | 100% | 15 | The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. | as Petilil (level 37) |
Leaf Storm | Grass | Special | 130 | 90% | 5 | The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | as Petilil (level 46) |
Magical Leaf | Grass | Special | 60 | —% | 20 | The user scatters curious leaves that chase the target. This attack never misses. | as Petilil (level 19) |
Sleep Powder | Grass | Other | — | 75% | 15 | The user scatters a big cloud of sleep-inducing dust around the target. | as Petilil (level 10) |
Stun Spore | Grass | Other | — | 75% | 30 | The user scatters a cloud of numbing powder that paralyzes the target. | as Petilil (level 22) |