Makima

Makima

Classification

The Scroll Pokémon

Normal

Damage Taken*

×4: N/A
×2: Fighting
×1: Bug Dark Dragon Electric Fairy Fire Flying Grass Ground Ice Normal Poison Psychic Rock Steel Water
×0.5: N/A
×0.25: N/A
×0: Ghost

Abilities

Levitate
Gives full immunity to all Ground-type moves.

Base Stats (255 total)

HP: 40
40
Attack: 10
10
Defense: 55
55
Sp. Atk: 55
55
Sp. Def: 55
55
Speed: 40
40

Size

  • Height: 2'11" / 0.9 m
  • Weight: 2.2 lbs / 1 kg

Breeding Info

Gender Ratio

Genderless

Genderless

Egg Groups

Undiscovered

Tags

Basic, Not fully evolved

Evolutionary Family

Makima
Makima
Base form
Makitaku
Makitaku
Use a Logos Stone

Flavor Info

Pokédex Entries

Glyphs that resemble Unown decorate this strange Pokémon's scroll. Each Makima is thought to have a unique set of glyphs.


Makima are shy and prefer to avoid contact with others. They roll up their paper-like bodies to protect their ink and keep it from wearing off.

Name Origin

makimono, a Japanese painted scroll

Misc Data

  • Catch Rate: 45
  • Base Happiness: 70

Wild Held Items

  • 5% Cleanse Tag

Pokédex Categories

Color

White

Body Shape

Serpentine Serpentine

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1 Constrict Normal Physical 10 100% 35 The target is attacked with long, creeping tentacles or vines. This may also lower the target’s Speed stat.
5 Disable Normal Other 100% 20 For four turns, this move prevents the target from using the move it last used.
12 Defense Curl Normal Other —% 40 The user curls up to conceal weak spots and raise its Defense stat.
16 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
23 Recover Normal Other —% 10 Restoring its own cells, the user restores its own HP by half of its max HP.
27 Amnesia Psychic Other —% 20 The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
34 Bide Normal Physical * —% 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
38 Extrasensory Psychic Special 80 100% 20 The user attacks with an odd, unseeable power. This may also make the target flinch.
45 Entrainment Normal Other 100% 15 The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.
49 Pain Split Normal Other —% 20 The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
56 Trump Card Normal Special * —% 5 The fewer PP this move has, the greater its power.
60 Grudge Ghost Other —% 5 If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

TM/HM Moves

Move Type Class Power Acc PP Summary
Attract Normal Other 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Battle Zone Psychic Other —% 10 A mysterious field of amplifying energy is put up to increase damage from physical attacks for five turns.
Berry Share Normal Other —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
Blizzard Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Calm Mind Psychic Other —% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Calm Skies Normal Other —% 5 The user clears the skies and calms the wind, returning the weather to normal.
Charge Beam Electric Special 50 90% 10 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Confide Normal Other —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
Double Team Normal Other —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Dream Eater Psychic Special 100 100% 15 The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
Embargo Dark Other 100% 15 This move prevents the target from using its held item. Its Trainer is also prevented from using items on it.
Energy Zone Psychic Other —% 10 A mysterious field of amplifying energy is put up to increase damage from special attacks for five turns.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Flash Normal Other 100% 20 The user flashes a bright light that cuts the target’s accuracy.
Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Light Screen Psychic Other —% 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Protect Normal Other —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Psych Up Normal Other —% 10 The user hypnotizes itself into copying any stat change made by the target.
Psychic Psychic Special 90 100% 10 The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Psyshock Psychic Special 80 100% 10 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Reflect Psychic Other —% 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest Psychic Other —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Safeguard Normal Other —% 25 The user creates a protective field that prevents status conditions for five turns.
Shadow Ball Ghost Special 80 100% 15 The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Shimmer Shot Fairy Special 40 100% 20 Shimmering energy gathers around the user with each burst of light. Hitting a target raises the Special Attack stat.
Sleep Talk Normal Other —% 10 While it is asleep, the user randomly uses one of the moves it knows.
Substitute Normal Other —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
Sunny Day Fire Other —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
Swagger Normal Other 90% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Thunder Electric Special 110 70% 10 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Wave Electric Other 100% 20 The user launches a weak jolt of electricity that paralyzes the target.
Thunderbolt Electric Special 90 100% 15 A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Toxic Poison Other 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Trick Room Psychic Other —% 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Tutor Moves

Move Type Class Power Acc PP Summary
After You Normal Other —% 15 The user helps the target and makes it use its move right after the user.
Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Bind Normal Physical 15 85% 20 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Captivate Normal Other 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Endure Normal Other —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Gravity Psychic Other —% 5 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Heal Bell Normal Other —% 5 The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
Link Pulse Psychic Special 60 —% 20 The user locks onto the target's mind and blasts it with psychic energy. This attack never misses.
Magic Coat Psychic Other —% 15 A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magic Room Psychic Other —% 10 The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Ominous Wind Ghost Special 60 100% 5 The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.
Pain Split Normal Other —% 20 The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Role Play Psychic Other —% 10 The user mimics the target completely, copying the target’s natural Ability.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Shock Wave Electric Special 60 —% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Skill Swap Psychic Other —% 10 The user employs its psychic power to exchange Abilities with the target.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite Ghost Other 100% 10 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Swift Normal Special 60 —% 20 Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Telekinesis Psychic Other —% 15 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Trick Psychic Other 100% 10 The user catches the target off guard and swaps its held item with its own.
Wonder Room Psychic Other —% 10 The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Other Official Images

(click thumbnail to enlarge)

Shiny Makima
Shiny version.