Seviper

Seviper

Official artwork by Ken Sugimori

Classification

The Fang Snake Pokémon

Poison

Damage Taken*

×4: N/A
×2: Ground Psychic
×1: Dark Dragon Electric Fire Flying Ghost Ice Normal Rock Steel Water
×0.5: Bug Fairy Fighting Grass Poison
×0.25: N/A
×0: N/A

Abilities

Shed Skin
The Pokémon may heal its own status conditions.
Infiltrator hidden ability
Passes through the opposing Pokémon’s barrier and strikes.

Base Stats (458 total)

HP: 73
73
Attack: 100
100
Defense: 60
60
Sp. Atk: 100
100
Sp. Def: 60
60
Speed: 65
65

Size

  • Height: 8'10" / 2.7 m
  • Weight: 115.7 lbs / 52.5 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Field, Dragon

Tags

Basic, Not fully evolved, Is canon relative

Evolutionary Family

Seviper
Seviper
Base form
Seviron
Seviron
Trade while holding Black Jewel

Flavor Info

Pokédex Entries

Seviper shares a generations-long feud with Zangoose. The scars on its body are evidence of vicious battles. This Pokémon attacks using its sword-edged tail.


Seviper's swordlike tail serves two purposes - it slashes foes and douses them with secreted poison. This Pokémon will not give up its long-running blood feud with Zangoose.

Misc Data

  • Catch Rate: 90
  • Base Happiness: 70

Wild Held Items

  • 100% Persim Berry

Pokédex Categories

Color

Black

Body Shape

Serpentine Serpentine

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1 Wrap Normal Physical 15 90% 20 A long body or vines are used to wrap and squeeze the target for four to five turns.
1 Swagger Normal Other 90% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
4 Bite Dark Physical 60 100% 25 The target is bitten with viciously sharp fangs. This may also make the target flinch.
7 Lick Ghost Physical 30 100% 30 The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
10 Poison Tail Poison Physical 50 100% 25 The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
13 Screech Normal Other 85% 40 An earsplitting screech harshly lowers the target’s Defense stat.
16 Venoshock Poison Special 65 100% 10 The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.
19 Glare Normal Other 100% 30 The user intimidates the target with the pattern on its belly to cause paralysis.
22 Poison Fang Poison Physical 50 100% 15 The user bites the target with toxic fangs. This may also leave the target badly poisoned.
25 Venom Drench Poison Other 100% 20 Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
28 Night Slash Dark Physical 70 100% 15 The user slashes the target the instant an opportunity arises. Critical hits land more easily.
31 Gastro Acid Poison Other 100% 10 The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.
34 Poison Jab Poison Physical 80 100% 20 The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
37 Haze Ice Other —% 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
40 Crunch Dark Physical 80 100% 15 The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
43 Belch Poison Special 120 90% 10 The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
46 Coil Poison Other —% 20 The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
49 Wring Out Normal Special * 100% 5 The user powerfully wrings the target. The more HP the target has, the greater the move’s power.

TM/HM Moves

Move Type Class Power Acc PP Summary
Attract Normal Other 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Berry Share Normal Other —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
Blackout Wave Dark Special 120 100% 10 A two-turn attack. The user gathers negative thoughts, then releases a wave of darkness and fear on the second turn.
Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
Calm Skies Normal Other —% 5 The user clears the skies and calms the wind, returning the weather to normal.
Confide Normal Other —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Dig Ground Physical 80 100% 10 The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
Double Team Normal Other —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Dragon Tail Dragon Physical 60 90% 10 The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Earthquake Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Flamethrower Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
Infestation Bug Special 20 100% 20 The target is infested and attacked for four to five turns. The target can’t flee during this time.
Miasma Terrain Poison Other —% 10 The user covers the ground under everyone’s feet with noxious fog for five turns. This damages Pokémon on the ground a little every turn.
Payback Dark Physical 50 100% 10 The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
Poison Jab Poison Physical 80 100% 20 The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
Protect Normal Other —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain Dance Water Other —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Rest Psychic Other —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Restrain Dark Physical 10 90% 20 The target is grabbed and squeezed for four to five turns. Holding the target in place makes it easier to catch.
Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Sleep Talk Normal Other —% 10 While it is asleep, the user randomly uses one of the moves it knows.
Sludge Bomb Poison Special 90 100% 10 Unsanitary sludge is hurled at the target. This may also poison the target.
Sludge Wave Poison Special 95 100% 10 The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
Substitute Normal Other —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
Sunny Day Fire Other —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
Super Sting Bug Physical 55 90% 10 The user stings the target, injecting it with a strange venom that may cause harsh status problems.
Swagger Normal Other 90% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Taunt Dark Other 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
Thief Dark Physical 60 100% 25 The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Toxic Poison Other 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Vector Jab Poison Physical 50 90% 20 The user attacks the target with an intensifying pathogen. If this move is used every turn, it has a greater chance of poisoning the target.
Venoshock Poison Special 65 100% 10 The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

Tutor Moves

Move Type Class Power Acc PP Summary
Aftershock Ground Physical 60 100% 10 The user strikes the ground and causes a series of tremors that shake the target over two turns.
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bind Normal Physical 15 85% 20 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Captivate Normal Other 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Endure Normal Other —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Fury Cutter Bug Physical 40 95% 20 The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Gastro Acid Poison Other 100% 10 The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.
Giga Drain Grass Special 75 100% 10 A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Knock Off Dark Physical 65 100% 25 The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Snatch Dark Other —% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Sucker Punch Dark Physical 80 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Swift Normal Special 60 —% 20 Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Egg Moves

Move Type Class Power Acc PP Summary
Assurance Dark Physical 60 100% 10 If the target has already taken some damage in the same turn, this attack’s power is doubled.
Body Slam Normal Physical 85 100% 15 The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Final Gambit Fighting Special * 100% 5 The user risks everything to attack its target. The user faints but does damage equal to its HP.
Punishment Dark Physical * 100% 5 The more the target has powered up with stat changes, the greater the move’s power.
Scary Face Normal Other 100% 10 The user frightens the target with a scary face to harshly lower its Speed stat.
Spit Up Normal Special * 100% 10 The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.
Stockpile Normal Other —% 20 The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
Swallow Normal Other —% 10 The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Switcheroo Dark Other 100% 10 The user trades held items with the target faster than the eye can follow.