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Normal

Normal-type Pokémon (24)

TurquoiseDex Pokémon (10)

Canon Pokémon (14)

Normal-type Moves (165)

TurquoiseDex Moves (7)

Move Type Class Power Acc PP Summary
Berry ShareNormalOther—%10The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
BravadoNormalOther100%20The user boasts about its own abilities and demoralizes the target, raising the user's Attack but lowering the target's Defense.
Calm SkiesNormalOther—%5The user clears the skies and calms the wind, returning the weather to normal.
Daring DashNormalPhysical9585%15The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed.
Ear SplitterNormalSpecial13090%5The user deafens the target with a focused blast of awful, ear-splitting noise.
Frenzy StrikeNormalPhysical2085%10The user throws itself at the target with frantic speed two to five times in a row. This move always goes first.
PounceNormalPhysical100100%10A two-turn attack. The user braces itself and watches the target closely, then pounces on the second turn.

Canon Moves (158)

Move Type Class Power Acc PP Summary
AcupressureNormalOther—%30The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.
After YouNormalOther—%15The user helps the target and makes it use its move right after the user.
AssistNormalOther—%20The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
AttractNormalOther100%15If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
BarrageNormalPhysical1585%20Round objects are hurled at the target to strike two to five times in a row.
Baton PassNormalOther—%40The user switches places with a party Pokémon in waiting and passes along any stat changes.
Belly DrumNormalOther—%10The user maximizes its Attack stat in exchange for HP equal to half its max HP.
BestowNormalOther—%15The user passes its held item to the target when the target isn’t holding an item.
BideNormalPhysical*—%10The user endures attacks for two turns, then strikes back to cause double the damage taken.
BindNormalPhysical1585%20Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
BlockNormalOther—%5The user blocks the target’s way with arms spread wide to prevent escape.
Body SlamNormalPhysical85100%15The user drops onto the target with its full body weight. This may also leave the target with paralysis.
BoomburstNormalSpecial140100%10The user attacks everything around it with the destructive power of a terrible, explosive sound.
CamouflageNormalOther—%20The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.
CaptivateNormalOther100%20If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
CelebrateNormalOther—%40The Pokémon celebrates a special day with you!
Chip AwayNormalPhysical70100%20Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.
Comet PunchNormalPhysical1885%15The target is hit with a flurry of punches that strike two to five times in a row.
ConfideNormalOther—%20The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
ConstrictNormalPhysical10100%35The target is attacked with long, creeping tentacles or vines. This may also lower the target’s Speed stat.
CopycatNormalOther—%20The user mimics the move used immediately before it. The move fails if no other move has been used yet.
CovetNormalPhysical60100%25The user endearingly approaches the target, then steals the target’s held item.
Crush ClawNormalPhysical7595%10The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.
Defense CurlNormalOther—%40The user curls up to conceal weak spots and raise its Defense stat.
DisableNormalOther100%20For four turns, this move prevents the target from using the move it last used.
Dizzy PunchNormalPhysical70100%10The target is hit with rhythmically launched punches. This may also leave the target confused.
Double HitNormalPhysical3590%10The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
Double SlapNormalPhysical1585%10The target is slapped repeatedly, back and forth, two to five times in a row.
Double TeamNormalOther—%15By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Double-EdgeNormalPhysical120100%15A reckless, life-risking tackle. This also damages the user quite a lot.
Echoed VoiceNormalSpecial40100%15The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
Egg BombNormalPhysical10075%10A large egg is hurled at the target with maximum force to inflict damage.
EncoreNormalOther100%5The user compels the target to keep using only the move it last used for three turns.
EndeavorNormalPhysical*100%5An attack move that cuts down the target’s HP to equal the user’s HP.
EndureNormalOther—%10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
EntrainmentNormalOther100%15The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.
ExplosionNormalPhysical250100%5The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Extreme SpeedNormalPhysical80100%5The user charges the target at blinding speed. This move always goes first.
FacadeNormalPhysical70100%20An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Fake OutNormalPhysical40100%10An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
False SwipeNormalPhysical40100%40A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
FeintNormalPhysical30100%10An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.
FlailNormalPhysical*100%15The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.
FlashNormalOther100%20The user flashes a bright light that cuts the target’s accuracy.
Focus EnergyNormalOther—%30The user takes a deep breath and focuses so that critical hits land more easily.
Follow MeNormalOther—%20The user draws attention to itself, making all targets take aim only at the user.
ForesightNormalOther—%40Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
FrustrationNormalPhysical*100%20A full-power attack that grows more powerful the less the user likes its Trainer.
Fury AttackNormalPhysical1585%20The target is jabbed repeatedly with a horn or beak two to five times in a row.
Fury SwipesNormalPhysical1880%15The target is raked with sharp claws or scythes quickly two to five times in a row.
Giga ImpactNormalPhysical15090%5The user charges at the target using every bit of its power. The user can’t move on the next turn.
GlareNormalOther100%30The user intimidates the target with the pattern on its belly to cause paralysis.
GrowlNormalOther100%40The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
GrowthNormalOther—%20The user’s body grows all at once, raising the Attack and Sp. Atk stats.
GuillotineNormalPhysical*30%5A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
HardenNormalOther—%30The user stiffens all the muscles in its body to raise its Defense stat.
HeadbuttNormalPhysical70100%15The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Heal BellNormalOther—%5The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Helping HandNormalOther—%20The user assists an ally by boosting the power of that ally’s attack.
Hidden PowerNormalSpecial60100%15A unique attack that varies in type depending on the Pokémon using it.
Horn AttackNormalPhysical65100%25The target is jabbed with a sharply pointed horn to inflict damage.
Horn DrillNormalPhysical*30%5The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
HowlNormalOther—%40The user howls loudly to raise its spirit, which raises its Attack stat.
Hyper BeamNormalSpecial15090%5The target is attacked with a powerful beam. The user can’t move on the next turn.
Hyper FangNormalPhysical8090%15The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
Hyper VoiceNormalSpecial90100%10The user lets loose a horribly echoing shout with the power to inflict damage.
Last ResortNormalPhysical140100%5This move can be used only after the user has used all the other moves it knows in the battle.
LeerNormalOther100%30The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Lock-OnNormalOther—%5The user takes sure aim at the target. This ensures the next attack does not miss the target.
Lucky ChantNormalOther—%30The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
Me FirstNormalOther—%20The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first.
Mean LookNormalOther—%5The user pins the target with a dark, arresting look. The target becomes unable to flee.
Mega PunchNormalPhysical8085%20The target is slugged by a punch thrown with muscle-packed power.
MetronomeNormalOther—%10The user waggles a finger and stimulates its brain into randomly using nearly any move.
Milk DrinkNormalOther—%10The user restores its own HP by up to half of its max HP. May also be used in the field to heal HP.
MimicNormalOther—%10The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.
Mind ReaderNormalOther—%5The user senses the target’s movements with its mind to ensure its next attack does not miss the target.
MinimizeNormalOther—%10The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
Morning SunNormalOther—%5The user restores its own HP. The amount of HP regained varies with the weather.
Natural GiftNormalPhysical*100%15The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Nature PowerNormalOther—%20An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.
Odor SleuthNormalOther—%40Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Pain SplitNormalOther—%20The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Perish SongNormalOther—%5Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Play NiceNormalOther—%20The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.
PoundNormalPhysical40100%35The target is physically pounded with a long tail, a foreleg, or the like.
PresentNormalPhysical*90%15The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
ProtectNormalOther—%10Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Psych UpNormalOther—%10The user hypnotizes itself into copying any stat change made by the target.
Quick AttackNormalPhysical40100%30The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
RageNormalPhysical20100%20As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Rapid SpinNormalPhysical20100%40A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Razor WindNormalSpecial80100%10A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
RecoverNormalOther—%10Restoring its own cells, the user restores its own HP by half of its max HP.
RecycleNormalOther—%10The user recycles a held item that has been used in battle so it can be used again.
Reflect TypeNormalOther—%15The user reflects the target’s type, making it the same type as the target.
RefreshNormalOther—%20The user rests to cure itself of a poisoning, burn, or paralysis.
RetaliateNormalPhysical70100%5The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.
ReturnNormalPhysical*100%20A full-power attack that grows more powerful the more the user likes its Trainer.
RoarNormalOther—%20The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Rock ClimbNormalPhysical9085%20The user attacks the target by smashing into it with incredible force. This may also confuse the target.
RoundNormalSpecial60100%15The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
SafeguardNormalOther—%25The user creates a protective field that prevents status conditions for five turns.
Scary FaceNormalOther100%10The user frightens the target with a scary face to harshly lower its Speed stat.
ScratchNormalPhysical40100%35Hard, pointed, sharp claws rake the target to inflict damage.
ScreechNormalOther85%40An earsplitting screech harshly lowers the target’s Defense stat.
Secret PowerNormalPhysical70100%20The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Self-DestructNormalPhysical200100%5The user attacks everything around it by causing an explosion. The user faints upon using this move.
SharpenNormalOther—%30The user lowers its polygon count to make itself more jagged, raising the Attack stat.
Shell SmashNormalOther—%15The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
Simple BeamNormalOther100%15The user’s mysterious psychic wave changes the target’s Ability to Simple.
SingNormalOther55%15A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
SketchNormalOther—%1It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
Skull BashNormalPhysical130100%10The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.
Slack OffNormalOther—%10The user slacks off, restoring its own HP by up to half of its max HP.
SlamNormalPhysical8075%20The target is slammed with a long tail, vines, or the like to inflict damage.
SlashNormalPhysical70100%20The target is attacked with a slash of claws or blades. Critical hits land more easily.
Sleep TalkNormalOther—%10While it is asleep, the user randomly uses one of the moves it knows.
Smelling SaltsNormalPhysical70100%10This attack inflicts double damage on a target with paralysis. This also cures the target’s paralysis, however.
SmokescreenNormalOther100%20The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.
SnoreNormalSpecial50100%15An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Sonic BoomNormalSpecial*90%20The target is hit with a destructive shock wave that always inflicts 20 HP damage.
Spike CannonNormalPhysical20100%15Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Spit UpNormalSpecial*100%10The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.
SplashNormalOther—%40The user just flops and splashes around to no effect at all...
SpotlightNormalOther—%15The user shines a spotlight on the target so that only the target will be attacked during the turn.
StockpileNormalOther—%20The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
StompNormalPhysical65100%20The target is stomped with a big foot. This may also make the target flinch.
StrengthNormalPhysical80100%15The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
StruggleNormalPhysical50—%An attack that is used in desperation only if the user has no PP. This also damages the user a little.
SubstituteNormalOther—%10The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
Super FangNormalPhysical*90%10The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.
SupersonicNormalOther55%20The user generates odd sound waves from its body that confuse the target.
SwaggerNormalOther90%15The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
SwallowNormalOther—%10The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Sweet ScentNormalOther100%20A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass.
SwiftNormalSpecial60—%20Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Swords DanceNormalOther—%20A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
TackleNormalPhysical50100%35A physical attack in which the user charges and slams into the target with its whole body.
Tail SlapNormalPhysical2585%10The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
Tail WhipNormalOther100%30The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Take DownNormalPhysical9085%20A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Tearful LookNormalOther—%20The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
Teeter DanceNormalOther100%20The user performs a wobbly dance that confuses the Pokémon around it.
ThrashNormalPhysical120100%10The user rampages and attacks for two to three turns. The user then becomes confused.
TickleNormalOther100%20The user tickles the target into laughing, reducing its Attack and Defense stats.
TransformNormalOther—%10The user transforms into a copy of the target right down to having the same move set.
Tri AttackNormalSpecial80100%10The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.
Trump CardNormalSpecial*—%5The fewer PP this move has, the greater its power.
UproarNormalSpecial90100%10The user attacks in an uproar for three turns. During that time, no one can fall asleep.
Vice GripNormalPhysical55100%30The target is gripped and squeezed from both sides to inflict damage.
Weather BallNormalSpecial50100%10An attack move that varies in power and type depending on the weather.
WhirlwindNormalOther—%20The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
WishNormalOther—%10One turn after this move is used, the target’s HP is restored by half the user’s max HP.
Work UpNormalOther—%30The user is roused, and its Attack and Sp. Atk stats increase.
WrapNormalPhysical1590%20A long body or vines are used to wrap and squeeze the target for four to five turns.
Wring OutNormalSpecial*100%5The user powerfully wrings the target. The more HP the target has, the greater the move’s power.
YawnNormalOther—%10The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal-type Specialists (1)