All Moves | « Whirling Dance | Whirlpool | Whirlwind » |
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Whirlpool
Type
Damage Dealt*
×2: | Fire Ground Rock |
---|---|
×1: | Bug Dark Electric Fairy Fighting Flying Ghost Ice Normal Poison Psychic Steel |
×0.5: | Dragon Grass Water |
×0: | N/A |
Stats
Base Power | Power Points | Accuracy |
---|---|---|
35 | 15 | 85% |
Effect Chance | Priority | Target |
—% | 0 | Single non-user |
Flavor Text
The user traps the target in a violent swirling whirlpool for four to five turns.Effect
For the next 4–5 turns, the target cannot leave the field unless it is a Ghost-type or is holding a Shed Shell, and is damaged for 1/8 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends.
Has a 50% chance to last for 4 turns, and a 50% chance to last for 5 turns. If user is holding a Grip Claw, this move will always last for 5 turns. If the user is holding a Binding Band, the damage dealt at the end of each turn is 1/6 instead of 1/8.
Rapid Spin cancels this effect.
If the target is in the first turn of Dive or Drag Under, this move will hit with double power.
Out-of-Battle Effect
Clears whirlpools that may block the path while surfing.