Aerial Ace |
Flying |
Physical |
60 |
—% |
20 |
The user confounds the target with speed, then slashes. This attack never misses. |
Arc Weld |
Electric |
Physical |
70 |
100% |
20 |
The user shocks the target with super-hot sparks. This may also burn the target. This move is super effective on Steel types. |
Berry Share |
Normal |
Other |
— |
—% |
10 |
The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch. |
Brick Break |
Fighting |
Physical |
75 |
100% |
15 |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
Calm Skies |
Normal |
Other |
— |
—% |
5 |
The user clears the skies and calms the wind, returning the weather to normal. |
Charge Beam |
Electric |
Special |
50 |
90% |
10 |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
Confide |
Normal |
Other |
— |
—% |
20 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Cut |
Steel |
Physical |
65 |
95% |
20 |
The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles. |
Daring Dash |
Normal |
Physical |
95 |
85% |
15 |
The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed. |
Double Team |
Normal |
Other |
— |
—% |
15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Dragon Claw |
Dragon |
Physical |
80 |
100% |
15 |
The user slashes the target with huge, sharp claws. |
Dragon Tail |
Dragon |
Physical |
60 |
90% |
10 |
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Dynamize |
Electric |
Other |
— |
—% |
15 |
The user generates an electromagnetic field to boost its Special Attack stat and accuracy. |
Facade |
Normal |
Physical |
70 |
100% |
20 |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
False Swipe |
Normal |
Physical |
40 |
100% |
40 |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
Flash Cannon |
Steel |
Special |
80 |
100% |
10 |
The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat. |
Flash Shot |
Steel |
Special |
70 |
90% |
15 |
The user blasts the target with harsh reflected light. This may also make the target flinch or lower its accuracy. |
Frustration |
Normal |
Physical |
* |
100% |
20 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
Giga Impact |
Normal |
Physical |
150 |
90% |
5 |
The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Hidden Power |
Normal |
Special |
60 |
100% |
15 |
A unique attack that varies in type depending on the Pokémon using it. |
Hone Claws |
Dark |
Other |
— |
—% |
15 |
The user sharpens its claws to boost its Attack stat and accuracy. |
Hyper Beam |
Normal |
Special |
150 |
90% |
5 |
The target is attacked with a powerful beam. The user can’t move on the next turn. |
Payback |
Dark |
Physical |
50 |
100% |
10 |
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |
Poison Jab |
Poison |
Physical |
80 |
100% |
20 |
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
Protect |
Normal |
Other |
— |
—% |
10 |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Radiant Claw |
Dragon |
Physical |
80 |
100% |
10 |
The user slashes with claws glowing with powerful golden energy. This attack does special damage. |
Rain Dance |
Water |
Other |
— |
—% |
5 |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Rest |
Psychic |
Other |
— |
—% |
10 |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Return |
Normal |
Physical |
* |
100% |
20 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
Rock Slide |
Rock |
Physical |
75 |
90% |
10 |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
Rock Smash |
Fighting |
Physical |
40 |
100% |
15 |
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. |
Rock Tomb |
Rock |
Physical |
60 |
95% |
15 |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
Round |
Normal |
Special |
60 |
100% |
15 |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Salvage |
Steel |
Other |
— |
—% |
10 |
The user gathers metal to repair its body and raise its Defense stat. It restores the user's HP by up to 1/4 of its max HP. |
Sandstorm |
Rock |
Other |
— |
—% |
10 |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
Shadow Claw |
Ghost |
Physical |
70 |
100% |
15 |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
Sleep Talk |
Normal |
Other |
— |
—% |
10 |
While it is asleep, the user randomly uses one of the moves it knows. |
Steel Wing |
Steel |
Physical |
70 |
90% |
25 |
The target is hit with wings of steel. This may also raise the user’s Defense stat. |
Stone Edge |
Rock |
Physical |
100 |
80% |
5 |
The user stabs the target with sharpened stones from below. Critical hits land more easily. |
Substitute |
Normal |
Other |
— |
—% |
10 |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Sunny Day |
Fire |
Other |
— |
—% |
5 |
The user intensifies the sun for five turns, powering up Fire-type moves. |
Swagger |
Normal |
Other |
— |
90% |
15 |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Swords Dance |
Normal |
Other |
— |
—% |
20 |
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
Taunt |
Dark |
Other |
— |
100% |
20 |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
Thief |
Dark |
Physical |
60 |
100% |
25 |
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
Thunder |
Electric |
Special |
110 |
70% |
10 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Thunder Wave |
Electric |
Other |
— |
100% |
20 |
The user launches a weak jolt of electricity that paralyzes the target. |
Thunderbolt |
Electric |
Special |
90 |
100% |
15 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
Torment |
Dark |
Other |
— |
100% |
15 |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
Toxic |
Poison |
Other |
— |
90% |
10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
U-turn |
Bug |
Physical |
70 |
100% |
20 |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Volt Switch |
Electric |
Special |
70 |
100% |
20 |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Wild Charge |
Electric |
Physical |
90 |
100% |
15 |
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
X-Scissor |
Bug |
Physical |
80 |
100% |
15 |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |