Espurr

Espurr

Official artwork by Ken Sugimori

Classification

The Restraint Pokémon

Psychic

Damage Taken*

×4: N/A
×2: Bug Dark Ghost
×1: Dragon Electric Fairy Fire Flying Grass Ground Ice Normal Poison Rock Steel Water
×0.5: Fighting Psychic
×0.25: N/A
×0: N/A

Abilities

Keen Eye
Prevents other Pokémon from lowering accuracy.
Infiltrator
Passes through the opposing Pokémon’s barrier and strikes.
Own Tempo hidden ability
Prevents the Pokémon from becoming confused.

Base Stats (355 total)

HP: 62
62
Attack: 48
48
Defense: 54
54
Sp. Atk: 63
63
Sp. Def: 60
60
Speed: 68
68

Size

  • Height: 1'0" / 0.3 m
  • Weight: 7.7 lbs / 3.5 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Field

Tags

Basic, Not fully evolved

Evolutionary Family

Espurr
Espurr
Base form
Meowstic
Meowstic
Level 25 (form depends on gender)

Flavor Info

Pokédex Entries

The organ that emits its intense psychic power is sheltered by its ears to keep power from leaking out.


It has enough psychic energy to blast everything within 300 feet of itself, but it has no control over its power.

Misc Data

  • Catch Rate: 190
  • Base Happiness: 70

Pokédex Categories

Color

Gray

Body Shape

Bipedal with tail Bipedal with tail

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1 Scratch Normal Physical 40 100% 35 Hard, pointed, sharp claws rake the target to inflict damage.
1 Leer Normal Other 100% 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
5 Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target’s held item.
9 Confusion Psychic Special 50 100% 25 The target is hit by a weak telekinetic force. This may also confuse the target.
13 Light Screen Psychic Other —% 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns.
17 Psybeam Psychic Special 65 100% 20 The target is attacked with a peculiar ray. This may also leave the target confused.
19 Fake Out Normal Physical 40 100% 10 An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
22 Disarming Voice Fairy Special 40 —% 15 Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
25 Psyshock Psychic Special 80 100% 10 The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM/HM Moves

Move Type Class Power Acc PP Summary
Attract Normal Other 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Battle Zone Psychic Other —% 10 A mysterious field of amplifying energy is put up to increase damage from physical attacks for five turns.
Berry Share Normal Other —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
Blackout Wave Dark Special 120 100% 10 A two-turn attack. The user gathers negative thoughts, then releases a wave of darkness and fear on the second turn.
Calm Mind Psychic Other —% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Calm Skies Normal Other —% 5 The user clears the skies and calms the wind, returning the weather to normal.
Charge Beam Electric Special 50 90% 10 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Confide Normal Other —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
Cut Steel Physical 65 95% 20 The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles.
Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Dig Ground Physical 80 100% 10 The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
Double Team Normal Other —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Dream Eater Psychic Special 100 100% 15 The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
Echoed Voice Normal Special 40 100% 15 The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
Energy Ball Grass Special 90 100% 10 The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.
Energy Zone Psychic Other —% 10 A mysterious field of amplifying energy is put up to increase damage from special attacks for five turns.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Flash Normal Other 100% 20 The user flashes a bright light that cuts the target’s accuracy.
Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
Light Screen Psychic Other —% 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Payback Dark Physical 50 100% 10 The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
Pixie Punch Fairy Physical 60 100% 20 The user punches the target with a fist full of sparkling powder. This may also confuse the target.
Pounce Normal Physical 100 100% 10 A two-turn attack. The user braces itself and watches the target closely, then pounces on the second turn.
Protect Normal Other —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Psych Up Normal Other —% 10 The user hypnotizes itself into copying any stat change made by the target.
Psychic Psychic Special 90 100% 10 The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Psyshock Psychic Special 80 100% 10 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Rain Dance Water Other —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Reflect Psychic Other —% 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest Psychic Other —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Safeguard Normal Other —% 25 The user creates a protective field that prevents status conditions for five turns.
Shimmer Shot Fairy Special 40 100% 20 Shimmering energy gathers around the user with each burst of light. Hitting a target raises the Special Attack stat.
Sleep Talk Normal Other —% 10 While it is asleep, the user randomly uses one of the moves it knows.
Specter Throw Ghost Physical 50 100% 10 The user lobs a blast of solid shadows at the target. The user can throw the target's item for even more damage.
Spirit Punch Fighting Special 90 85% 15 The user summons a giant fist made of pure fighting spirit and pummels the target. This may also raise Attack and Special Attack.
Substitute Normal Other —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
Sunny Day Fire Other —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
Swagger Normal Other 90% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Telestrike Psychic Physical 30 85% 20 The user disappears and reappears right next to the target for a sudden strike. This move always goes first and may also make the target flinch.
Thunder Wave Electric Other 100% 20 The user launches a weak jolt of electricity that paralyzes the target.
Thunderbolt Electric Special 90 100% 15 A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Torment Dark Other 100% 15 The user torments and enrages the target, making it incapable of using the same move twice in a row.
Toxic Poison Other 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Trick Room Psychic Other —% 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Void Burst Psychic Special 80 100% 10 The user disappears into a void of psychic energy, then releases it on the second turn to damage the opposing Pokémon.

Tutor Moves

Move Type Class Power Acc PP Summary
Captivate Normal Other 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target’s held item.
Eagle Eye Flying Other —% 10 The user focuses its keen vision on its targets, drastically raising its accuracy.
Endure Normal Other —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Gravity Psychic Other —% 5 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Heal Bell Normal Other —% 5 The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Helping Hand Normal Other —% 20 The user assists an ally by boosting the power of that ally’s attack.
Link Pulse Psychic Special 60 —% 20 The user locks onto the target's mind and blasts it with psychic energy. This attack never misses.
Magic Coat Psychic Other —% 15 A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magic Room Psychic Other —% 10 The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Recycle Normal Other —% 10 The user recycles a held item that has been used in battle so it can be used again.
Role Play Psychic Other —% 10 The user mimics the target completely, copying the target’s natural Ability.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Shock Wave Electric Special 60 —% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
Snatch Dark Other —% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Sucker Punch Dark Physical 80 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Telekinesis Psychic Other —% 15 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Trick Psychic Other 100% 10 The user catches the target off guard and swaps its held item with its own.
Wonder Room Psychic Other —% 10 The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Egg Moves

Move Type Class Power Acc PP Summary
Assist Normal Other —% 20 The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
Barrier Psychic Other —% 20 The user throws up a sturdy wall that sharply raises its Defense stat.
Yawn Normal Other —% 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.