| Aerial Ace |
Flying |
Physical |
60 |
—% |
20 |
The user confounds the target with speed, then slashes. This attack never misses. |
| Attract |
Normal |
Other |
— |
100% |
15 |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| Berry Share |
Normal |
Other |
— |
—% |
10 |
The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch. |
| Blackout Wave |
Dark |
Special |
120 |
100% |
10 |
A two-turn attack. The user gathers negative thoughts, then releases a wave of darkness and fear on the second turn. |
| Bulldoze |
Ground |
Physical |
60 |
100% |
20 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
| Calm Skies |
Normal |
Other |
— |
—% |
5 |
The user clears the skies and calms the wind, returning the weather to normal. |
| Confide |
Normal |
Other |
— |
—% |
20 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| Cut |
Steel |
Physical |
65 |
95% |
20 |
The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles. |
| Daring Dash |
Normal |
Physical |
95 |
85% |
15 |
The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed. |
| Dark Pulse |
Dark |
Special |
80 |
100% |
15 |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| Dig |
Ground |
Physical |
80 |
100% |
10 |
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
| Double Team |
Normal |
Other |
— |
—% |
15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Earthquake |
Ground |
Physical |
100 |
100% |
10 |
The user sets off an earthquake that strikes every Pokémon around it. |
| Eclipse |
Dark |
Other |
— |
—% |
5 |
The user blots out all light for five turns, powering up Dark-type moves. |
| Embargo |
Dark |
Other |
— |
100% |
15 |
This move prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
| Facade |
Normal |
Physical |
70 |
100% |
20 |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| False Swipe |
Normal |
Physical |
40 |
100% |
40 |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Frustration |
Normal |
Physical |
* |
100% |
20 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| Giga Impact |
Normal |
Physical |
150 |
90% |
5 |
The user charges at the target using every bit of its power. The user can’t move on the next turn. |
| Hidden Power |
Normal |
Special |
60 |
100% |
15 |
A unique attack that varies in type depending on the Pokémon using it. |
| Hyper Beam |
Normal |
Special |
150 |
90% |
5 |
The target is attacked with a powerful beam. The user can’t move on the next turn. |
| Impale |
Bug |
Physical |
130 |
90% |
5 |
The user jabs its stinger, pincer or claw into the target without regard for its own safety. |
| Infestation |
Bug |
Special |
20 |
100% |
20 |
The target is infested and attacked for four to five turns. The target can’t flee during this time. |
| Lockjaw |
Steel |
Physical |
90 |
75% |
15 |
The user traps the target by biting with powerful, steely jaws and holds it in place for four to five turns. |
| Noxious Acid |
Bug |
Special |
65 |
90% |
10 |
The user sprays a foul-smelling liquid at the opposing Pokémon. This may also lower their accuracy. |
| Payback |
Dark |
Physical |
50 |
100% |
10 |
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |
| Poison Jab |
Poison |
Physical |
80 |
100% |
20 |
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
| Protect |
Normal |
Other |
— |
—% |
10 |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance |
Water |
Other |
— |
—% |
5 |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| Rest |
Psychic |
Other |
— |
—% |
10 |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| Retaliate |
Normal |
Physical |
70 |
100% |
5 |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. |
| Return |
Normal |
Physical |
* |
100% |
20 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| Rock Slide |
Rock |
Physical |
75 |
90% |
10 |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Smash |
Fighting |
Physical |
40 |
100% |
15 |
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. |
| Rock Tomb |
Rock |
Physical |
60 |
95% |
15 |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
| Round |
Normal |
Special |
60 |
100% |
15 |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| Shadow Ball |
Ghost |
Special |
80 |
100% |
15 |
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Sleep Talk |
Normal |
Other |
— |
—% |
10 |
While it is asleep, the user randomly uses one of the moves it knows. |
| Stone Edge |
Rock |
Physical |
100 |
80% |
5 |
The user stabs the target with sharpened stones from below. Critical hits land more easily. |
| Strength |
Normal |
Physical |
80 |
100% |
15 |
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
| Struggle Bug |
Bug |
Special |
50 |
100% |
20 |
While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. |
| Substitute |
Normal |
Other |
— |
—% |
10 |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| Sunny Day |
Fire |
Other |
— |
—% |
5 |
The user intensifies the sun for five turns, powering up Fire-type moves. |
| Super Sting |
Bug |
Physical |
55 |
90% |
10 |
The user stings the target, injecting it with a strange venom that may cause harsh status problems. |
| Swagger |
Normal |
Other |
— |
90% |
15 |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| Swords Dance |
Normal |
Other |
— |
—% |
20 |
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
| Taunt |
Dark |
Other |
— |
100% |
20 |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Thief |
Dark |
Physical |
60 |
100% |
25 |
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
| Torment |
Dark |
Other |
— |
100% |
15 |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| Toxic |
Poison |
Other |
— |
90% |
10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| U-turn |
Bug |
Physical |
70 |
100% |
20 |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Venoshock |
Poison |
Special |
65 |
100% |
10 |
The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. |
| X-Scissor |
Bug |
Physical |
80 |
100% |
15 |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |