Natu

Natu

Official artwork by Ken Sugimori

Classification

The Tiny Bird Pokémon

Psychic Flying

Damage Taken*

×4: N/A
×2: Dark Electric Ghost Ice Rock
×1: Bug Dragon Fairy Fire Flying Normal Poison Steel Water
×0.5: Grass Psychic
×0.25: Fighting
×0: Ground

Abilities

Synchronize
Passes poison, paralyze, or burn to the Pokémon that inflicted it.
Early Bird
The Pokémon awakens quickly from sleep.
Magic Bounce hidden ability
Reflects status moves.

Base Stats (320 total)

HP: 40
40
Attack: 50
50
Defense: 45
45
Sp. Atk: 70
70
Sp. Def: 45
45
Speed: 70
70

Size

  • Height: 0'8" / 0.2 m
  • Weight: 4.4 lbs / 2 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Flying

Tags

Basic, Not fully evolved, Is canon relative

Evolutionary Family

Natu
Natu
Base form
Xatu
Xatu
Level 25
Nahualatu
Nahualatu
Use a Logos Stone at level 50+

Flavor Info

Pokédex Entries

It runs up short trees that grow on the savanna to peck at new shoots. A Natu's eyes look as if they are always observing something.


Natu cannot fly because its wings are not yet fully grown. If your eyes meet with this Pokémon's eyes, it will stare back intently at you. But if you move even slightly, it will hop away to safety.

Misc Data

  • Catch Rate: 190
  • Base Happiness: 70

Pokédex Categories

Color

Green

Body Shape

Single pair of wings Single pair of wings

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1 Peck Flying Physical 35 100% 35 The target is jabbed with a sharply pointed beak or horn.
1 Leer Normal Other 100% 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
6 Night Shade Ghost Special * 100% 15 The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.
9 Teleport Psychic Other —% 20 Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
12 Lucky Chant Normal Other —% 30 The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
17 Stored Power Psychic Special 20 100% 10 The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
20 Ominous Wind Ghost Special 60 100% 5 The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.
23 Confuse Ray Ghost Other 100% 10 The target is exposed to a sinister ray that triggers confusion.
28 Wish Normal Other —% 10 One turn after this move is used, the target’s HP is restored by half the user’s max HP.
33 Psychic Psychic Special 90 100% 10 The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
36 Miracle Eye Psychic Other —% 40 Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
39 Psycho Shift Psychic Other 100% 10 Using its psychic power of suggestion, the user transfers its status conditions to the target.
44 Future Sight Psychic Special 120 100% 10 Two turns after this move is used, a hunk of psychic energy attacks the target.
47 Power Swap Psychic Other —% 10 The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
47 Guard Swap Psychic Other —% 10 The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
50 Me First Normal Other —% 20 The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first.

TM/HM Moves

Move Type Class Power Acc PP Summary
Aerial Ace Flying Physical 60 —% 20 The user confounds the target with speed, then slashes. This attack never misses.
Attract Normal Other 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Battle Zone Psychic Other —% 10 A mysterious field of amplifying energy is put up to increase damage from physical attacks for five turns.
Berry Share Normal Other —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
Calm Mind Psychic Other —% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Calm Skies Normal Other —% 5 The user clears the skies and calms the wind, returning the weather to normal.
Confide Normal Other —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
Dazzling Gleam Fairy Special 80 100% 10 The user damages opposing Pokémon by emitting a powerful flash.
Double Team Normal Other —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Downdraft Flying Special 50 100% 15 The user creates a blast of wind that rushes straight down. A flying Pokémon will fall to the ground when it's hit.
Dream Eater Psychic Special 100 100% 15 The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
Energy Zone Psychic Other —% 10 A mysterious field of amplifying energy is put up to increase damage from special attacks for five turns.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Flash Normal Other 100% 20 The user flashes a bright light that cuts the target’s accuracy.
Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
Grass Knot Grass Special * 100% 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
Light Screen Psychic Other —% 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Protect Normal Other —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Psych Up Normal Other —% 10 The user hypnotizes itself into copying any stat change made by the target.
Psychic Psychic Special 90 100% 10 The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Psyshock Psychic Special 80 100% 10 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Rain Dance Water Other —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Reflect Psychic Other —% 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest Psychic Other —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
Roost Flying Other —% 10 The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Serene Wind Flying Other —% 5 The user generates a light breeze that relaxes all battling Pokémon, healing status problems and eliminating stat changes.
Shadow Ball Ghost Special 80 100% 15 The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Shimmer Shot Fairy Special 40 100% 20 Shimmering energy gathers around the user with each burst of light. Hitting a target raises the Special Attack stat.
Sleep Talk Normal Other —% 10 While it is asleep, the user randomly uses one of the moves it knows.
Steel Wing Steel Physical 70 90% 25 The target is hit with wings of steel. This may also raise the user’s Defense stat.
Substitute Normal Other —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
Sunny Day Fire Other —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
Swagger Normal Other 90% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Telestrike Psychic Physical 30 85% 20 The user disappears and reappears right next to the target for a sudden strike. This move always goes first and may also make the target flinch.
Thief Dark Physical 60 100% 25 The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Thunder Wave Electric Other 100% 20 The user launches a weak jolt of electricity that paralyzes the target.
Toxic Poison Other 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Trick Room Psychic Other —% 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
U-turn Bug Physical 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Void Burst Psychic Special 80 100% 10 The user disappears into a void of psychic energy, then releases it on the second turn to damage the opposing Pokémon.

Tutor Moves

Move Type Class Power Acc PP Summary
Air Cutter Flying Special 60 95% 25 The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.
Captivate Normal Other 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Eagle Eye Flying Other —% 10 The user focuses its keen vision on its targets, drastically raising its accuracy.
Endure Normal Other —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Giga Drain Grass Special 75 100% 10 A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Heat Wave Fire Special 95 90% 10 The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
Link Pulse Psychic Special 60 —% 20 The user locks onto the target's mind and blasts it with psychic energy. This attack never misses.
Magic Coat Psychic Other —% 15 A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magic Room Psychic Other —% 10 The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Ominous Wind Ghost Special 60 100% 5 The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.
Pain Split Normal Other —% 20 The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Pluck Flying Physical 60 100% 20 The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
Silver Wind Bug Special 60 100% 5 The target is attacked with powdery scales blown by wind. This may also raise all the user’s stats.
Skill Swap Psychic Other —% 10 The user employs its psychic power to exchange Abilities with the target.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Sucker Punch Dark Physical 80 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Swift Normal Special 60 —% 20 Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Tailwind Flying Other —% 15 The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
Telekinesis Psychic Other —% 15 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Trick Psychic Other 100% 10 The user catches the target off guard and swaps its held item with its own.
Twister Dragon Special 40 100% 20 The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Egg Moves

Move Type Class Power Acc PP Summary
Ally Switch Psychic Other —% 15 The user teleports using a strange power and switches places with one of its allies.
Drill Peck Flying Physical 80 100% 20 A corkscrewing attack with a sharp beak acting as a drill.
Feint Attack Dark Physical 60 —% 20 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Feather Dance Flying Other 100% 15 The user covers the target’s body with a mass of down that harshly lowers its Attack stat.
Haze Ice Other —% 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Quick Attack Normal Physical 40 100% 30 The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Refresh Normal Other —% 20 The user rests to cure itself of a poisoning, burn, or paralysis.
Simple Beam Normal Other 100% 15 The user’s mysterious psychic wave changes the target’s Ability to Simple.
Synchronoise Psychic Special 120 100% 10 Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.