All Pokémon | « Emperobe | Altavault | Belmarine » |
---|---|---|---|
TurquoiseDex Pokémon | « Emperobe | Altavault | Belmarine » |
New Logoran Pokémon | « Emperobe | Altavault | Belmarine » |
Altavault
Classification
The Silk Line Pokémon
- New Logora #21
- National #994
Damage Taken*
×4: | N/A |
---|---|
×2: | Rock Steel Water |
×1: | Bug Dark Dragon Electric Fairy Fighting Fire Flying Ghost Grass Ground Ice Psychic |
×0.5: | Normal Poison |
×0.25: | N/A |
×0: | N/A |
Abilities
- Unburden
- Boosts the Speed stat if its held item is used or lost.
- Aerialist hidden ability
- Moves can strike any target regardless of position.
Base Stats (475 total)
HP: 65 | |
---|---|
Attack: 110 | |
Defense: 70 | |
Sp. Atk: 100 | |
Sp. Def: 50 | |
Speed: 80 |
Size
- Height: 2'11" / 0.9 m
- Weight: 45.3 lbs / 20.5 kg
Breeding Info
Gender Ratio
50% male / 50% female
Egg Groups
Tags
Flavor Info
Pokédex Entries
Altavault use their powerful legs to leap from precipice to precipice and always land with sure footing. They are constantly spinning two long lines of silk with strong, hooked ends that they can use to anchor themselves or quickly ascend away from danger.
Altavault store captured prey in the silk packs on their backs in order to keep it safe and out of the way while climbing. Sometimes they try to share their food with lost hikers, but for some reason their offers are usually turned down.
Name Origin
altitude + vault, as in leap
Level-Up Moves
Level | Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|---|
1RL | Acrobatics | Flying | Physical | 55 | 100% | 15 | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
1 | String Shot | Bug | Other | — | 95% | 40 | The opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat. |
1 | Leech Life | Bug | Physical | 20 | 100% | 15 | The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. |
5 | Camouflage | Normal | Other | — | —% | 20 | The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. |
10 | Smack Down | Rock | Physical | 50 | 100% | 15 | The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit. |
14 | Feint | Normal | Physical | 30 | 100% | 10 | An attack that hits a target using Protect or Detect. This also lifts the effects of those moves. |
19 | Spider Web | Bug | Other | — | —% | 10 | The user ensnares the target with thin, gooey silk so it can’t flee from battle. |
23 | Rock Tomb | Rock | Physical | 60 | 95% | 15 | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
28 | Screech | Normal | Other | — | 85% | 40 | An earsplitting screech harshly lowers the target’s Defense stat. |
30 | Bounce | Flying | Physical | 85 | 85% | 5 | The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
32 | Agility | Psychic | Other | — | —% | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
37 | Bug Buzz | Bug | Special | 90 | 100% | 10 | The user vibrates its wings to generate a damaging sound wave. This may also lower the target’s Sp. Def stat. |
41 | Rock Climb | Normal | Physical | 90 | 85% | 20 | The user attacks the target by smashing into it with incredible force. This may also confuse the target. |
46 | Sticky Web | Bug | Other | — | —% | 20 | The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle. |
50 | Stone Edge | Rock | Physical | 100 | 80% | 5 | The user stabs the target with sharpened stones from below. Critical hits land more easily. |
TM/HM Moves
Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|
Acrobatics | Flying | Physical | 55 | 100% | 15 | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
Aerial Ace | Flying | Physical | 60 | —% | 20 | The user confounds the target with speed, then slashes. This attack never misses. |
Attract | Normal | Other | — | 100% | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Berry Share | Normal | Other | — | —% | 10 | The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch. |
Calm Skies | Normal | Other | — | —% | 5 | The user clears the skies and calms the wind, returning the weather to normal. |
Confide | Normal | Other | — | —% | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Cut | Steel | Physical | 65 | 95% | 20 | The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles. |
Daring Dash | Normal | Physical | 95 | 85% | 15 | The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed. |
Dig | Ground | Physical | 80 | 100% | 10 | The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
Double Team | Normal | Other | — | —% | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Facade | Normal | Physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Frustration | Normal | Physical | * | 100% | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
Giga Impact | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Grass Knot | Grass | Special | * | 100% | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
Hidden Power | Normal | Special | 60 | 100% | 15 | A unique attack that varies in type depending on the Pokémon using it. |
Hyper Beam | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
Infestation | Bug | Special | 20 | 100% | 20 | The target is infested and attacked for four to five turns. The target can’t flee during this time. |
Nature Power | Normal | Other | — | —% | 20 | An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. |
Noxious Acid | Bug | Special | 65 | 90% | 10 | The user sprays a foul-smelling liquid at the opposing Pokémon. This may also lower their accuracy. |
Poison Jab | Poison | Physical | 80 | 100% | 20 | The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
Pounce | Normal | Physical | 100 | 100% | 10 | A two-turn attack. The user braces itself and watches the target closely, then pounces on the second turn. |
Protect | Normal | Other | — | —% | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Rain Dance | Water | Other | — | —% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Rest | Psychic | Other | — | —% | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Return | Normal | Physical | * | 100% | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
Rock Polish | Rock | Other | — | —% | 20 | The user polishes its body to reduce drag. This can sharply raise the Speed stat. |
Rock Slide | Rock | Physical | 75 | 90% | 10 | Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
Rock Tomb | Rock | Physical | 60 | 95% | 15 | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
Round | Normal | Special | 60 | 100% | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Safeguard | Normal | Other | — | —% | 25 | The user creates a protective field that prevents status conditions for five turns. |
Sandblast | Ground | Physical | 55 | 95% | 10 | The user fires a high-pressure stream of sand at the target. It may also burn the target. |
Sandstorm | Rock | Other | — | —% | 10 | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
Shadow Claw | Ghost | Physical | 70 | 100% | 15 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
Sleep Talk | Normal | Other | — | —% | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
Smack Down | Rock | Physical | 50 | 100% | 15 | The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit. |
Stone Edge | Rock | Physical | 100 | 80% | 5 | The user stabs the target with sharpened stones from below. Critical hits land more easily. |
Struggle Bug | Bug | Special | 50 | 100% | 20 | While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. |
Substitute | Normal | Other | — | —% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Sunny Day | Fire | Other | — | —% | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
Super Sting | Bug | Physical | 55 | 90% | 10 | The user stings the target, injecting it with a strange venom that may cause harsh status problems. |
Swagger | Normal | Other | — | 90% | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Thief | Dark | Physical | 60 | 100% | 25 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
Toxic | Poison | Other | — | 90% | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
U-turn | Bug | Physical | 70 | 100% | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
X-Scissor | Bug | Physical | 80 | 100% | 15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
Tutor Moves
Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|
Bounce | Flying | Physical | 85 | 85% | 5 | The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
Bug Bite | Bug | Physical | 60 | 100% | 20 | The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
Captivate | Normal | Other | — | 100% | 20 | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
Electroweb | Electric | Special | 55 | 95% | 15 | The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. |
Endure | Normal | Other | — | —% | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Fury Cutter | Bug | Physical | 40 | 95% | 20 | The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
Giga Drain | Grass | Special | 75 | 100% | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
Knock Off | Dark | Physical | 65 | 100% | 25 | The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. |
Natural Gift | Normal | Physical | * | 100% | 15 | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
Rock Climb | Normal | Physical | 90 | 85% | 20 | The user attacks the target by smashing into it with incredible force. This may also confuse the target. |
Secret Power | Normal | Physical | 70 | 100% | 20 | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. |
Signal Beam | Bug | Special | 75 | 100% | 15 | The user attacks with a sinister beam of light. This may also confuse the target. |
Silver Wind | Bug | Special | 60 | 100% | 5 | The target is attacked with powdery scales blown by wind. This may also raise all the user’s stats. |
Snore | Normal | Special | 50 | 100% | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Stealth Rock | Rock | Other | — | —% | 20 | The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
Egg Moves
Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|
Astonish | Ghost | Physical | 30 | 100% | 15 | The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
Defense Curl | Normal | Other | — | —% | 40 | The user curls up to conceal weak spots and raise its Defense stat. |
Drain Life | Bug | Physical | 50 | 100% | 10 | The user drains the target's blood. The user's HP is restored by over half of the damage taken by the target. |
Encore | Normal | Other | — | 100% | 5 | The user compels the target to keep using only the move it last used for three turns. |
Fury Swipes | Normal | Physical | 18 | 80% | 15 | The target is raked with sharp claws or scythes quickly two to five times in a row. |
Gust | Flying | Special | 40 | 100% | 35 | A gust of wind is whipped up by wings and launched at the target to inflict damage. |
Poison Fang | Poison | Physical | 50 | 100% | 15 | The user bites the target with toxic fangs. This may also leave the target badly poisoned. |
Poison Sting | Poison | Physical | 15 | 100% | 35 | The user stabs the target with a poisonous stinger. This may also poison the target. |
Pursuit | Dark | Physical | 40 | 100% | 20 | An attack move that inflicts double damage if used on a target that is switching out of battle. |
Other Moves
Move | Type | Class | Power | Acc | PP | Summary | Learned |
---|---|---|---|---|---|---|---|
Flail | Normal | Physical | * | 100% | 15 | The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | as Tinimer (level 50) |
Tickle | Normal | Other | — | 100% | 20 | The user tickles the target into laughing, reducing its Attack and Defense stats. | as Tinimer (level 28) |
Weather Ball | Normal | Special | 50 | 100% | 10 | An attack move that varies in power and type depending on the weather. | as Tinimer (level 41) |