Belmarine

Belmarine

Classification

The Silk Helmet Pokémon

Bug Water

Damage Taken*

×4: N/A
×2: Electric Flying Rock
×1: Bug Dark Dragon Fairy Fire Ghost Grass Normal Poison Psychic
×0.5: Fighting Ground Ice Steel Water
×0.25: N/A
×0: N/A

Abilities

Swift Swim
Boosts the Pokémon’s Speed stat in rain.
Hydration hidden ability
Heals status conditions if it’s raining.

Base Stats (475 total)

HP: 110
110
Attack: 70
70
Defense: 50
50
Sp. Atk: 100
100
Sp. Def: 80
80
Speed: 65
65

Size

  • Height: 3'3" / 1 m
  • Weight: 53 lbs / 24 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Bug

Tags

Stage 1, Fully evolved

Evolutionary Family

Tinimer
Tinimer
Base form
Emperobe
Emperobe
Level 30 in forest/garden areas
Altavault
Altavault
Level 30 in mountainous/high-altitude areas
Belmarine
Belmarine
Level 30 in/around large bodies of water
Vaquerado
Vaquerado
Level 30 in dry/desert/plains areas

Flavor Info

Pokédex Entries

A Belmarine's silk is so strong that it can weave the threads into completely watertight containers and packets. They keep air in the big silk bells around their heads and the two smaller packets on their backs, enabling them to remain submerged for hours while they hunt.


Belmarine silk can withstand a surprising amount of pressure from the water around it. Deep-sea divers often take Belmarine with them in case they need to make emergency repairs during a dive.

Name Origin

diving bell + marine/submarine

Misc Data

  • Catch Rate: 45
  • Base Happiness: 70

Pokédex Categories

Color

Blue

Body Shape

Insectoid Insectoid

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1RL Haze Ice Other —% 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
1 String Shot Bug Other 95% 40 The opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat.
1 Leech Life Bug Physical 20 100% 15 The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.
5 Camouflage Normal Other —% 20 The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.
10 Bubble Water Special 40 100% 30 A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats.
14 Aqua Jet Water Physical 40 100% 20 The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
19 Spider Web Bug Other —% 10 The user ensnares the target with thin, gooey silk so it can’t flee from battle.
23 Bubble Beam Water Special 65 100% 20 A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
28 Amnesia Psychic Other —% 20 The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
30 Dive Water Physical 80 100% 10 Diving on the first turn, the user floats up and attacks on the next turn.
32 Aqua Ring Water Other —% 20 The user envelops itself in a veil made of water. It regains some HP every turn.
37 Bug Buzz Bug Special 90 100% 10 The user vibrates its wings to generate a damaging sound wave. This may also lower the target’s Sp. Def stat.
41 Ice Water Water Special 80 100% 15 The user shoots painfully cold water at its target. This may also freeze the target.
46 Sticky Web Bug Other —% 20 The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle.
50 Foam Geyser Water Special 110 80% 10 The ground beneath the opposing team erupts and douses them with thick foam. It may also lower their Speed stats.

TM/HM Moves

Move Type Class Power Acc PP Summary
Aerial Ace Flying Physical 60 —% 20 The user confounds the target with speed, then slashes. This attack never misses.
Attract Normal Other 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Berry Share Normal Other —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
Blizzard Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Calm Skies Normal Other —% 5 The user clears the skies and calms the wind, returning the weather to normal.
Confide Normal Other —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
Cut Steel Physical 65 95% 20 The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles.
Dig Ground Physical 80 100% 10 The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
Dive Water Physical 80 100% 10 Diving on the first turn, the user floats up and attacks on the next turn.
Double Team Normal Other —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.
Grass Knot Grass Special * 100% 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
Hail Ice Other —% 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
Hydro Lash Water Physical 60 100% 5 The user attacks with a stinging water whip. This may also lower all the target's stats at once.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Infestation Bug Special 20 100% 20 The target is infested and attacked for four to five turns. The target can’t flee during this time.
Nature Power Normal Other —% 20 An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.
Noxious Acid Bug Special 65 90% 10 The user sprays a foul-smelling liquid at the opposing Pokémon. This may also lower their accuracy.
Poison Jab Poison Physical 80 100% 20 The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
Protect Normal Other —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain Dance Water Other —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Rest Psychic Other —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Safeguard Normal Other —% 25 The user creates a protective field that prevents status conditions for five turns.
Scald Water Special 80 100% 15 The user shoots boiling hot water at its target. This may also leave the target with a burn.
Shadow Claw Ghost Physical 70 100% 15 The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Sleep Talk Normal Other —% 10 While it is asleep, the user randomly uses one of the moves it knows.
Steam Bath Water Other —% 10 The user and its allies relax in a soothing curtain of steam. It restores the user's HP by up to half of its max HP.
Struggle Bug Bug Special 50 100% 20 While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.
Substitute Normal Other —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
Sunny Day Fire Other —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
Super Sting Bug Physical 55 90% 10 The user stings the target, injecting it with a strange venom that may cause harsh status problems.
Surf Water Special 90 100% 15 The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
Swagger Normal Other 90% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Thief Dark Physical 60 100% 25 The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Toxic Poison Other 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
U-turn Bug Physical 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Waterfall Water Physical 80 100% 15 The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
X-Scissor Bug Physical 80 100% 15 The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Tutor Moves

Move Type Class Power Acc PP Summary
Brine Water Special 65 100% 10 If the target’s HP is half or less, this attack will hit with double the power.
Bug Bite Bug Physical 60 100% 20 The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Captivate Normal Other 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Drag Under Water Special 60 100% 10 The user drags the foe under the water with it, holding it down until the next turn. The target cannot attack while underwater.
Electroweb Electric Special 55 95% 15 The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.
Endure Normal Other —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Fury Cutter Bug Physical 40 95% 20 The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Giga Drain Grass Special 75 100% 10 A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Knock Off Dark Physical 65 100% 25 The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
Silver Wind Bug Special 60 100% 5 The target is attacked with powdery scales blown by wind. This may also raise all the user’s stats.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Water Pulse Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Whirlpool Water Special 35 85% 15 The user traps the target in a violent swirling whirlpool for four to five turns.

Egg Moves

Move Type Class Power Acc PP Summary
Astonish Ghost Physical 30 100% 15 The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
Defense Curl Normal Other —% 40 The user curls up to conceal weak spots and raise its Defense stat.
Drain Life Bug Physical 50 100% 10 The user drains the target's blood. The user's HP is restored by over half of the damage taken by the target.
Encore Normal Other 100% 5 The user compels the target to keep using only the move it last used for three turns.
Fury Swipes Normal Physical 18 80% 15 The target is raked with sharp claws or scythes quickly two to five times in a row.
Gust Flying Special 40 100% 35 A gust of wind is whipped up by wings and launched at the target to inflict damage.
Poison Fang Poison Physical 50 100% 15 The user bites the target with toxic fangs. This may also leave the target badly poisoned.
Poison Sting Poison Physical 15 100% 35 The user stabs the target with a poisonous stinger. This may also poison the target.
Pursuit Dark Physical 40 100% 20 An attack move that inflicts double damage if used on a target that is switching out of battle.

Other Moves

Move Type Class Power Acc PP Summary Learned
Flail Normal Physical * 100% 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. as Tinimer (level 50)
Tickle Normal Other 100% 20 The user tickles the target into laughing, reducing its Attack and Defense stats. as Tinimer (level 28)
Weather Ball Normal Special 50 100% 10 An attack move that varies in power and type depending on the weather. as Tinimer (level 41)

Other Official Images

(click thumbnail to enlarge)

Shiny Belmarine
Shiny version.